Huge Sulfur Cube Expansion
作者:rebot | 分类:模组
Minecraft 版本: 26.2
平台: datapack
标签: game-mechanics minigame mobs
Adds the ability to put almost any block into a Sulfur Cube to obtain:
• 24 new unique Archetypes (+1 creative exclusive)
Also adds:
• The ability to control Sulfur Cube sizes with Slimeballs and Snow Balls
• Advancement tree showing how to get all of the Sulfur Cubes, including the Vanilla ones
*if you are not using the new Improved Transparency toggle from 26.3, a few transparent blocks like stained glass, ice, slime or honey might look broken while inside Sulfur Cubes.



Archetypes and the Advancement tree:
They are split into 9 branches, each with 4 archetypes.
The new Archetypes are marked.
- Regulars: Regular, Slow Bouncy, Slow Flat, High Resistance
- Horizontals: Bouncy, Fast Flat, Horizontal, Propeller
- Verticals: Fragile, Vertical, Extra Bouncy, Sonic
- Airbone: Light, Floaty, Hot Air, Suspended
- Packed: Fast Sliding, Slow Sliding, Potent, Charged
- Envirnoment-Interactive: Luminous Torch, Luminous Lantern, Extra Sticky, Sticky
- Player-Interactive: Boombox, Booster, Shulker, Creepy
- Health-Interactive: Healing, Hot, Barbed, Anvil
- Destructive: Bed, TNT, Anchor, Oven
Size changing:
- Feeding Sulfur Cube a Slimeball makes it half a block taller, up to 16 blocks.
- Feeding it a Snow Ball halves it's size, up to 1/16 of a block.
*Feeding a 1/16 or 1/8 sized Cube a Slimeball makes it 1/2 a block tall.

THE NEW ARCHETYPES
Remember that punching the Sulfur Cube's hitbox higher or lower, or with a diffrent weapon changes how far/high it gets pushed
Horizontals:
Horizontal Blocks to absorb: any Work Station or Storage Unit Behavior: Gets pushed far very fast horizontally without gaining any height.  Propeller Blocks to absorb: any Bar, Fence, Gate, or Wall Behavior: Gets pulled to the player quickly without gaining any height.Verticals:
Fragile Blocks to absorb: Glass or Glass Panes Behavior: Dies after falling from ~7 blocks dealing 4 damage around and igniting close TNT Sulfur Cubes. If the cube has a glass pane inside, it splits on death, otherwise with the full glass block inside the small cubes die. Vertical Blocks to absorb: any Leaf, Vine, Bush, Grass or Coral Behavior: Gets launched far up with barely moving on X and Z axis. Extra Bouncy Block to absorb: Slime Block Behavior: Gets launched very far up and bounces a lot. Sonic Blocks to absorb: any Sculk Block Behavior: Creates Sonic Booms that launch anything on impact.Airbone:
Floaty Item to absorb: Feather Behavior: Falls down slowly - like a feather would. Hot Air Blocks to absorb: any Campfire Behavior: Flies up slowly until the cloud level. Suspended Blocks to absorb: a Chorus Plant, a Chorus Flower or a Dried Ghast Behavior: Doesn't move while midair. Until someone punches it, then it gets pulled to the player. Pushing it pushes it forward. ↑↑↑ Adds a crafting recipe for the unobtainable Chorus Plant
Packed:
Fast Sliding - Vanilla Cube change: now accepts the normal Ice Block
Potent Block to absorb: Potent Sulfur Behavior: Creates particles and grants everyone in radius of 8 Nausea for 5s. Charged Blocks to absorb: most Redstone related blocks Behavior: Creates movable power but only when in an air block. Doesn't cause normal block updates, only to blocks directly next to.Envirnoment-Interactive:
Luminous Torch Blocks to absorb: any Torch or an End Rod (light works with Redstone Torch too but it has properties of Charged Archetype) Behavior: Creates Dynamic Light, Gets moved easily. Luminous Lantern Blocks to absorb: any Lantern Behavior: Creates Dynamic Light, hard to move and adapts it's appearance to block above if invisible. Sticks to Cellings Extra Sticky Block to absorb: Honey Block Behavior: Sticks to Cellings easily while being hard to move Sticky - Vanilla Cube change Block to absorb: Honeycomb Block Behavior: Sticks to Cellings and slides easily. Perfect for a monorail.Player-Interactive:
Boombox Items to absorb: Any any Music Disc or a Juke Box Behavior: Plays the Music Track. Although the sound source can't move. Inserting a Disc instantly spits it out and changes the appearance to a Jukebox with particles. Booster Blocks to absorb: any Stair, Slab, Trapdoor, Door, Banner, Candle, Chain or Carpet Behavior: On contact gives a second of Jump Boost 5. Shulker Blocks to absorb: Shulker Boxes Behavior: On contact gives levitation. Lets you move Shulker Boxes with items. Creepy Blocks to absorb: any Head, Skull, Cobweb or a Creaking Heart Behavior: On contact gives 10s of Blindness and plays a cave sound. There might be something else that gets summoned too.👀 Something tells me a name tag would interact with it.Health-Interactive
Healing Blocks to absorb: any Flower, Sapling or Small Mushroom Behavior: Hels half a Heart on contact. Barbed Blocks to absorb: any Stalagmite or Cluster Behavior: Deals 10 damage on Contact if the armor doesn't have Protection. With full Prot.4 armor it's 3 to 4 damage. Anvil Blocks to absorb: any Anvil Behavior: Deals 10-40 damage to everything below depending on it's falling speed. Full Prot.4 armor makes it ~10 times less. Easily gets launched up allowing for actual PvP use.Destructive:
Beds Blocks to absorb: any Bed Behavior: Small explosion with fire with 1,5s fuse time. Anchor Block to absorb: Respawn Anchor Behavior: Big explosion with fire with 3s fuse time. Oven Blocks to absorb: any Furnace Behavior: Sets everything it touches on fire.Creative Exclusive:
Cheaty Blocks to absorb: Bedrock, Command Blocks, Jigsaws and so on Behavior: Puts light blocks everywhere and makes every mob close glow.
If you'd like to put Cushions on your Sulfur Cubes or brew potions to make them Invisible forever for awesome decorations, visit other projects on my profile :) (both 26.3+)
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