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EconomyCraft - 墨喵 Minecraft 资源
EconomyCraft 图标

EconomyCraft

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.9.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/economycraft
资源信息

Minecraft 版本: 26.2

平台: fabric

标签: economy

资源介绍

EconomyCraft

A server-side economy for Fabric and NeoForge.
Requires Architectury API.


Setup

  1. Put the jar in your server's mods folder and start the server.
  2. Type /eco in game to open the menu.
  3. Operators get an Admin button in that menu, or can run /eco admin.

Default configuration works without manual changes.


The /eco menu

Button Description
Shop Buy and sell at fixed prices with unlimited stock. Left click buys, right click sells, shift-click uses the bulk amount.
Auction House Buy items other players have listed. Sell an item walks through picking an item and setting a price.
Sell Items Put items in the slots, check the total, confirm. Items without a sell price will not fit, and closing without confirming returns everything.
Orders New request picks any item in the game, an amount and a price. Other players fill the request and get paid.
Daily Reward Claims the daily payout, once per day.
Pay a Player Select a player and an amount.
Top Balances The richest players on the server.
Item Value The buy and sell price of any item.
Deliveries Items bought while the inventory was full or orders that have been completed while being offline.
Transactions Your recent balance history, newest first. Hover an entry for the full detail: type, amount, and date. Admins viewing another player's history also see the balance before/after each entry.

Each screen also has a command: /bal, /bal top, /pay, /daily, /shop, /ah, /auction, /sell, /worth, /orders, /orders claim, /transactions.


The Admin menu

Shop editor

Browse categories and click an item to change it.

  • Category editor: right-click a category to change its displayed name, color, icon, visibility, or whether it takes part in dynamic pricing. Deleting a category moves all of its items to misc and sets their buy prices to 0.
  • Add item: select any item in the game or one from the inventory. Custom names, enchantments and container contents are stored with the entry.
  • Buy Price / Sell Price: the price of one item. 0 disables that direction. When dynamic pricing applies to the item, the Buy Price button also shows the Base Buy Price (what you configured), the Current Buy Price (what players pay right now) and the Current Multiplier.
  • Dynamic Pricing: per-item switch to opt this item out of dynamic pricing even while it's enabled server-wide.
  • Bulk Amount: how many a shift-click buys or sells.
  • Category: which page of the shop the item appears on. blocks.wood creates a sub-page.
  • Delete: removes the entry.

Dynamic shop pricing

Optional, off by default (dynamic_prices_enabled). When on, every buy price (except items or categories that opted out) is scaled by:

current price = base price × current active-player median balance / starting balance

Sell prices are never affected, and the configured price is always the base price used in that formula. The scale factor is clamped between dynamic_price_min_multiplier and dynamic_price_max_multiplier, cached, and recalculated at most once an hour. "Active" players are those who logged in within dynamic_price_min_active_days days, so accounts that never come back and sit at the starting balance don't drag the median down.

Opt out a whole category from its category editor, or a single item from its item editor, in the Shop editor above.

Settings

Paginated, and covers every option in config.json: starting balance, daily reward, daily sell limit, tax rate, PvP money loss, thousands separator, log retention, order/auction expiration hours, max active orders/auctions per player, dynamic shop pricing, and switches for the shop, auction house, orders, selling, the balance sidebar, the short command aliases and transaction logging.

Players

Select any player, online or not, to give, take or set their balance, remove them from the economy, or override their max active orders / max active auctions. Right-click either limit to clear the override and fall back to the server default.

Admin commands

/eco addmoney, /eco setmoney, /eco removemoney, /eco removeplayer.


Config files

On a server, config and player data are stored in config/economycraft/: config.json, webhook.json and prices.json at the top, balances, auctions, orders, deliveries and player activity (for dynamic pricing) under data/.

In singleplayer each world gets that same folder inside its own save, at saves/<world>/economycraft/.

config.json

Key Default Description
startingBalance 1000 Money new players start with.
dailyAmount 100 Money given by the daily reward.
dailySellLimit 10000 Most a player can earn per day from selling. 0 disables the limit.
taxRate 0.1 Tax on trades and orders, as a decimal (0.1 = 10%).
pvp_balance_loss_percentage 0 Share of a balance the killer takes on a PvP death. 0 disables it.
standalone_commands true Allow /pay, /daily and similar without the /eco prefix.
standalone_admin_commands false Allow /addmoney, /setmoney and similar without the /eco prefix.
scoreboard_enabled true Show the balance sidebar.
shop_enabled true Enable the fixed-price shop.
auction_enabled true Enable the auction house.
orders_enabled true Enable the orders board. Collecting deliveries works either way.
sell_enabled true Enable selling.
worth_enabled true Enable item value lookups through /worth and the /eco menu.
balance_separator "." Thousands separator. Only the first character is used, so "," gives $1,000.
transaction_log_enabled true Record every balance change to a daily log file.
transaction_log_retention_days 7 How many days of transaction logs to keep.
order_expiration_hours 168 Hours before an unfulfilled order expires and its escrow is refunded. 0 disables expiration.
auction_expiration_hours 168 Hours before an unsold auction listing expires and its item goes to deliveries. 0 disables expiration.
max_active_orders_per_player 0 Most open order requests a player can have at once. 0 allows unlimited. Overridable per player in the admin Players menu.
max_active_auctions_per_player 0 Most active auction listings a player can have at once. 0 allows unlimited. Overridable per player in the admin Players menu.
dynamic_prices_enabled false Scale shop buy prices with the active-player median balance. See Dynamic shop pricing.
dynamic_price_min_multiplier 0.5 Lowest allowed price scale, even if the median balance craters.
dynamic_price_max_multiplier 5.0 Highest allowed price scale, even if the median balance soars.
dynamic_price_min_active_days 30 Players must have logged in within this many days to count toward the median. 0 includes every player.

webhook.json

Key Default Description
webhook_enabled false Post transactions to webhook_url.
webhook_url "" Discord-compatible incoming webhook URL.
webhook_min_amount 0 Skip webhook posts for transactions smaller than this.

prices.json

One entry per shop item, keyed by item id:

{
  "minecraft:diamond": {
    "category": "ores",
    "stack": 64,
    "unit_buy": 800,
    "unit_sell": 200
  }
}

category accepts top.sub for a sub-page. stack is the shift-click bulk amount. unit_buy and unit_sell are the price of one item, and 0 disables that direction.

Items from installed mods are added automatically with their mod ID as the category and both prices set to 0.

Further keys are written by the editor:

  • components holds NBT for custom items such as a name, enchantments or shulker contents. JSON keys must be unique, so a second variant of the same item takes a #label suffix, e.g.: minecraft:shulker_box#loot_rare. The suffix is stripped on load and is not shown to players.
  • "removed": true marks a bundled default that was deleted, so it is not restored on the next start. Delete the entry to restore it.
  • "dynamic_price_enabled": false opts that item out of dynamic shop pricing even while it's enabled server-wide. Omitted (defaults to enabled) unless the item was opted out. The _categories block at the bottom takes the same key per category.

Placeholders

EconomyCraft can expose economy data to other mods through Text Placeholder API on Fabric, or the unofficial Placeholder API NeoForge port on NeoForge.

Both are optional and not bundled. The mod works without them, but the matching jar for your version and loader must be in the server's mods folder for these placeholders to resolve.

Placeholder Description
%economycraft:balance% Raw balance of the viewed player, e.g. 1000.
%economycraft:balance_formatted% Balance with currency symbol and thousands separator, e.g. $1.000.
%economycraft:balance_short% Balance abbreviated to 1 decimal place, e.g. $1.2k.
%economycraft:daily_sell_remaining% How much the player can still earn from selling today. Shows ∞ if the limit is disabled.
%economycraft:top_name 1% Name of the player ranked 1 on the balance leaderboard (1 = richest).
%economycraft:top_balance 1% Raw balance of the player ranked 1.
%economycraft:top_balance_formatted 1% Formatted balance of the player ranked 1.
%economycraft:top_balance_short 1% Abbreviated balance of the player ranked 1.

The top_* placeholders take the rank as an argument, e.g. %economycraft:top_name 3% for third place. Ranks beyond the number of players resolve as invalid.


Transaction logs and webhook

Log files

One JSON-lines file per day, at logs/transactions-YYYY-MM-DD.log inside the config folder. Each line is a single JSON object:

{"time":"2026-08-19T13:45:12.345Z","type":"PAYMENT_SENT","player":"<uuid>","player_name":"Notch","counterparty":"<uuid>","counterparty_name":"Dinnerbone","amount":-500,"balance_before":1500,"balance_after":1000,"source":"economycraft:player_payment"}

detail is an extra, optional field on shop, auction and order entries describing what was actually bought, sold or fulfilled, e.g. "detail":"12x Iron Ingot". Entries logged before this was added won't have it.

Files older than transaction_log_retention_days (default 7) are deleted automatically. Setting it above 90 logs a console warning on start.

Webhook

Configured through webhook.json, see webhook.json above.

When webhook_enabled is true, each transaction is POSTed as {"content": "<message>"} to webhook_url.

Set webhook_min_amount to only notify on larger transactions.


Developer API

The normal EconomyCraft jar includes API v1 for other server-side mods. There is no separate runtime API mod to install.

The API covers balances and payments, official money formatting, read-only item prices, leaderboard data and successful balance-change events. Public classes are under com.reazip.economycraft.api.v1.

See the Developer API wiki for setup, examples, behavior rules and the complete reference.


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