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Translate_AllinOne(fork) - 墨喵 Minecraft 资源
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Translate_AllinOne(fork)

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 4.6.2+mc1.20.4
本资源为搬运资源,原资源地址: https://modrinth.com/mod/translate_allinone(fork)
资源信息

Minecraft 版本: 1.20.4

平台: fabric

标签: social utility

资源介绍
**English** | [简体中文](https://github.com/alexeys1/Translate_AllinOne/blob/26.1/README.zh.md)

Translate All in One

An in-game AI translation mod for Minecraft that supports chat output, chat input, item tooltips, scoreboard translation, signs, entity names and text-display entities, books, and a dedicated WynnCraft integration category; it also provides multi-provider routing, editable local dictionaries, an AI chat-input assistant panel, modular caches, automatic backups, and a complete in-game configuration workflow.


English

Current Features (Complete)

Translation modules

Module What it does Highlights
Chat Output Translation Translates incoming chat messages Supports automatic translation and manual [T] click translation, with streaming display
Chat Input Translation Translates the input box content before sending Hotkey-triggered translation plus AI rewrite panel (Translate/Professional/Friendly/Expand/Concise/Restore), with optional streaming refill into the input box
Item Translation Translates item names and lore Template/style-preserving, async cache queue, tooltip cache refresh
Scoreboard Translation Translates sidebar text Prefix/suffix and player names are replaced in real time based on config
Sign Translation Translates text on both sides of visible signs within range Replaces client-side rendering only and does not alter text in the world; supports continuous translation, original/translated display modes, and cache refresh
Entity Text Translation Translates custom names of non-player entities, plus optional text-display entities and item-entity hover labels Processes entities within range, lets each entity text type be enabled independently, and preserves the original component style
Book Translation Translates the current page in the written-book viewer Does not alter the original book; supports a per-page length limit, adjacent-page prefetching, original/translated display modes, and cache refresh
Dictionary Config Provides a dedicated in-game dictionary section, independent toggles, and file selectors Master switch, independent Item/Skill / Dialogue / Quest toggles, mixed multi-select/single-select dictionary file selection, and direct directory access

WynnCraft

Feature What it does Highlights
Wynn Item Compatibility Handles compatibility flows for Wynn-related item tooltips Reuses the existing style-preserving tooltip translation pipeline and supports the local wynncraft_skills.json dictionary for fixed-format skill text
Wynn NPC Dialogue Translation Translates WynnCraft NPC dialogue and clickable options from chat and overlay into a dedicated HUD Local dictionary priority, cache + AI fallback, line-by-line option rendering with animation, HUD editor
Quest Tracking Support Translates quest title/type/description in WynnCraft-related UI integrations such as Wynntils ContentTracker Shared WynnCraft target language, forced cache refresh support, cache + AI fallback

Provider and routing capabilities

  • Multiple provider profiles are supported at the same time.
  • Supported provider types:
    • OPENAI_COMPAT (/chat/completions)
    • OPENAI_RESPONSE (/responses)
    • OLLAMA (/api/chat)
  • Route models can be set independently for each module:
    • Chat Output
    • Chat Input
    • Item Translation
    • Scoreboard Translation
    • Sign Translation
    • Book Translation
    • Entity Text Translation
    • Wynn NPC Dialogue Translation
    • WynnCraft Quest Tracking Translation
  • Chat Output/Input, Item, Scoreboard, and WynnCraft can each be assigned their own target language.

Model-level settings

  • Model ID
  • Temperature
  • Ollama keep_alive (Ollama only)
  • Whether System messages are supported
  • If System messages are not supported, whether to inject the prompt into the user message
  • Structured output toggle (with compatibility fallback)
  • Prompt suffix
  • Custom parameters (JSON tree editor)
  • Per-module prompt editing

In-game command

/taio

opens the mod configuration screen


简体中文

当前已实现功能(完整)

翻译模块

模块 功能 主要特点
聊天输出翻译 翻译收到的聊天消息 支持自动翻译和手动 [T] 点击翻译,支持流式显示
聊天输入翻译 发送前翻译输入框内容 快捷键触发翻译 + AI 改写面板(翻译/专业/友好/扩写/简化/还原),可流式回填输入框
物品翻译 翻译物品名称与 Lore 模板/样式保留,异步缓存队列,支持 Tooltip 缓存刷新
计分板翻译 翻译侧边栏显示文本 前后缀与玩家名按配置实时替换
告示牌翻译 翻译半径内可见告示牌的正反面文字 仅替换客户端渲染结果,不修改世界中的原文;支持连续翻译、原文/译文显示模式与缓存刷新
实体文本翻译 翻译非玩家实体的自定义名称,以及可选的文本展示实体和掉落物悬浮名称 按可见半径处理,可独立启用各类实体文本,并保留原有组件样式
书本翻译 翻译已签名书本阅读界面的当前页 不修改书本原始内容;可限制单页长度、预取相邻页面,并支持原文/译文显示模式与缓存刷新
字典配置 提供独立的游戏内字典分区、独立开关与文件选择器 支持总开关、物品/技能 / 对话 / 任务 三个独立开关,以及混合的复选/单选字典文件选择与目录直达入口

WynnCraft

功能 作用 主要特点
Wynn 物品兼容 处理 Wynn 系物品 Tooltip 的兼容链路 复用本模组现有的样式保留 Tooltip 翻译管线,并支持固定格式技能文本的 wynncraft_skills.json 本地字典
Wynn NPC 对话翻译 将 WynnCraft NPC 对话与可点击选项从聊天栏与 overlay 翻译到独立 HUD 本地字典优先,缓存 + AI 回退,选项逐行渲染与动画,HUD 编辑器
任务追踪支持 翻译 WynnCraft 相关 UI 集成里的任务标题/类型/描述,例如 Wynntils ContentTracker 共享 WynnCraft 目标语言、支持缓存强制刷新、缓存 + AI 回退

服务商与路由能力

  • 同时支持多个服务商配置档案。
  • 支持的 provider 类型:
    • OPENAI_COMPAT(/chat/completions)
    • OPENAI_RESPONSE(/responses)
    • OLLAMA(/api/chat)
  • 可为每个功能模块独立设置路由模型:
    • 聊天输出
    • 聊天输入
    • 物品翻译
    • 计分板翻译
    • 告示牌翻译
    • 书本翻译
    • 实体文本翻译
    • Wynn NPC 对话翻译
    • WynnCraft 任务追踪翻译
    • 聊天输出/输入、物品、计分板与 WynnCraft 可分别配置目标语言。

模型级参数(Model Settings)

  • 模型 ID
  • 温度
  • Ollama keep_alive(仅 Ollama)
  • 是否支持 System 消息
  • 当不支持 System 消息时,是否将提示词注入用户消息
  • 结构化输出开关(带兼容回退)
  • 提示词后缀
  • 自定义参数(JSON 树编辑)
  • 各模块提示词编辑

游戏内指令

/taio

打开模组配置面板

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