作者:rebot | 分类:模组
Minecraft 版本: 26.1 26.1.1 26.1.2
平台: fabric
标签: adventure game-mechanics magic
Made as part of Legacies, with the aim of reimagining the core principles of vanilla Minecraft. Explore, adventure and survive in an all-new world. If you like Enchants and Expeditions, I highly recommend you check out Legacies!
Enchants and Expeditions is a comprehensive reimagining of almost the entire vanilla enchanting system - namely enchanting tables, anvils, bookshelves, enchanted books & even the enchantments themselves. This is achieved through a plethora of systematic tables - including enchanting table attributes, blessings, enchantment reworks and much more.
Enchanting Tables
Enchanting Attributes
Bookshelves
Altar & Tomes
Where to find Tomes
Structures in rounded brackets are part of Legacies & Legends integration
Anvils
Enchanted Books
Experience Improvements
Enchants and Expeditions adds a new, rebalanced experience formula (toggle-able in the config). The rebalance keeps level 1-30 balance very close to vanilla, whilst higher levels only increase slightly, ensuring players are not punished for collecting XP beyond level 30.
Together, these serve to make it much more viable to earn XP beyond level 30 for enchanting, whilst still having a jump at 90-100 to avoid the level number being over-inflated.
Blessings
Curses
Enchantment Cap
Enchantment Levels
Enchantment Descriptions
Enchantable Animal Armor
Repair & Enchant
Misc
Useful Enchantment Tags
#enchants_and_expeditions:disabled_enchantments can be used to disable any enchantments you don't wantUseful Item Tags
#enchants_and_expeditions:unboundable blacklists items from working with the Blessing of BoundingDamage & Protection Enchantment Reworks
Blast Protection, Fire Protection, Protection, Bane of Arthropods, Smite and Fire Aspect have all been removed. This is due to them being reworked into replacements as shown below, to compensate for their uselessness in vanilla.
Reworked Vanilla Enchantments
Blessings
New Enchantments
_Attributes ensure that you are never cluttered with enchantments, as you're able to fine-tune your prefered enchantment pools. Due to the sheer amount of enchantments in both this mod & vanilla, I won't list which attribute each is found under. Instead, you should refer to the full tag lists here_
Many enchantments may be incompatible with each other - such as Depth Strider / Blazing, Entropy / Sharpness, Quickstep / Swift Sneak or Frostbite / Thorns
Enchantments have been designed for interesting buildcrafting and synergy with one another (ie Quickstep + Blodlust, Smiting + Blessing of Inferno, or Icebound + Blessing of Frost)
Curses
Combat Reborn
Enchants and Expeditions integrates with Combat Reborn in order to provide additional enchantments.
Combat Reborn also includes the following enchantments itself.
Ice Shard
Craftable XP Bottles
Full config descriptions are available with Mod Menu
{
"general": {
"enchantment_limit": 3,
"repeat_table_enchanting": true,
"experience_rebalance": true,
"anvil_break_chance": 0.12,
"craftable_experience_bottles": true
},
"misc": {
"ordered_enchantment_tooltips": true,
"enchant_function_fallback": true,
"loot_table_injects": true
},
"integrations": {
"item_tooltips_overrides": true,
"combat_reborn": true,
"legacies_and_legends": true,
"trailier_tales": true,
"remnants": true,
"enderscape": true
},
"disable_enchantments": "INFO"
}
Specific enchantments can be disabled with the #enchants_and_expeditions:disabled_enchantments tag
1.21.4 documentation Mod configuration options can be found in-game when using Mod Menu, alongside descriptions detailing what they do. **The Enchanting Table** - now starts with a smaller pool of available enchantments **Chiseled Bookshelves** - placed around the enchanting table. Books within a Chiseled Bookshelf are added to the Enchanting Table's enchantment pool, allowing you to renewably expand and fine-tune the enchantments you'd like to receive - balancing for this is highly configurable **Anvils** - repairs are now free - you can no longer combine enchanted items or books, as this functionality has been replaced by the updated Enchanting Table and Chiseled Bookshelves Overhauled Protection and Damage Enchantments _Blast Protection, Fire Protection, Protection, Bane of Arthropods, Smite and Fire Aspect have all been removed. This is due to them being reworked into replacements as shown below._ - Arcane Protection | Gives protection against magical damage, including potion effects and sharpness damage - Elemental Protection | Gives protection against environmental damage, including fire and freeze - Physical Protection | Gives protection against physical damage, including standard melee and ranged damage - Chilled | Attacks provide a chance to freeze an enemy. Deals additional damage against cold-weak mobs such as arthropods - Smiting | Attacks light targets on fire. Deals additional damage against fire-weak mobs such as the undead - Sharpness | Damage from sharpness now counts as magical damage, rather than normal damage **Further Enchantment Changes** _All enchantments have been rebalanced to either have a maximum level of I or III, to ensure consistency throughout the game. Don't fear! The enchantments themselves have been adjusted to compensate - so they aren't nerfed at max level, eg Sharpness III is as good as the old Sharpness V. Due to this, many enchantments have received smaller tweaks which are not listed below._ - Thorns is now chestplate-exclusive. The enchantment itself now deals more damage per level and deals reduced durability damage to armor to compensate - Soul Speed is now incompatible with Frost Walker and Depth Strider, and deals less durability damage to your boots - added the Curse of Fragility. This curse is exclusive to tools, and increases the durability damage taken by the item. Furthermore, the Curse of Fragility is incompatible with the Unbreaking enchantment **New Enchantments** _Whilst an optional install, it is intended that you use [Legacies and Legends](https://modrinth.com/mod/legacies-and-legends) alongside Enchants and Expeditions to experience the full breadth of new enchantments, which are listed below._ - Featherweight - Boomerangs fly further, faster and ramp up damage quicker. Found in Arid Dungeons, exclusive to Boomerangs - Decay - Boomerangs poison targets when thrown. Found in Deep Dungeons (or Verdant Dungeons when Variants & Ventures is installed), incompatible with Rejuvenate - Rejuvenate - Boomerangs give regeneration to targets when thrown. Found in Simple Dungeons, exclusive to Crossbows and Boomerangs, incompatible with Decay - Extraction - grants more experience from mined blocks. Exclusive to Helmets, incompatible with Aqua Affinity - Freeze - ranged attacks afflict targets with freeze for a short time. Found in Frozen Dungeons, incompatible with Flame - Striking - increases hit speed and damage against certain passive or neutral mobs, specifically animals with some sort of hide-like skin. Exclusive to Knives, incompatible with other damage enchantments - Shatter - hits apply Freezing for a short duration. Hitting frozen enemies causes them to shatter, dealing bonus damage. Exclusive to Hooks, incompatible with other damage enchantments - Tangled - allows you to traverse blocks and similar items which would otherwise slow you down at a faster speed. Found in Jungle Temples, Leggings exclusive, incompatible with Swift Sneak **Experience Improvements** *Enchants and Expeditions adds a new, rebalanced experience formula (toggle-able in the config). The rebalance keeps level 1-30 balance very close to vanilla, whilst higher levels only increase slightly, ensuring players are not punished for collecting XP beyond level 30.* - Levels 1-30 increase requirements every 5 levels, with level 30 requiring slightly more than vanilla (1500 vs 1395 cumulative) - Levels 31-90 increase requirements every 10 levels, with the overall increase being much slower than vanilla (lvl 90 requires 9000 cumulative XP rather than vanilla's 20393) - Levels 91+ have a spike in experience requirements, as beyond this point is intended to serve as recognition for player survival and grinding, rather than being efficient for enchanting. Lvl 95 requires 10000 cumulative XP, lvl 100 requires 15000 cumulative, and each level beyond 100 requires exactly 5000 xp per level *Together, these serve to make it much more viable to earn XP beyond level 30 for enchanting, whilst still having a jump at 90-100 to avoid the level number being over-inflated.* **Reimagined Enchantment Acquisition** _With these major reworks to enchanting, enchanted books are now lumped into a few categories. Base enchantment table, villager traded, random loot and treasure. Whilst an optional install, many of the enchantments listed below are added as loot to the enchantment-centric Dungeon overhaul present in [Legacies and Legends](https://modrinth.com/mod/legacies-and-legends), and as such it is highly recommended to have it installed for the best experience._ - Base Enchantments | these are always available from the enchantment table. [View the full list here](https://github.com/Rebel459/enchants-and-expeditions/blob/main/src/main/resources/data/minecraft/tags/enchantment/in_enchanting_table.json) - Villager Traded | these are enchantments which may be traded by villagers. [View the full list here](https://github.com/Rebel459/enchants-and-expeditions/blob/main/src/main/resources/data/minecraft/tags/enchantment/tradeable.json) - Random Loot | these enchantments must be found from structures throughout the world. This may either be a specific structure which contains them more commonly, otherwise they have a chance to be found on any random enchanted book or item. [View the full list here](https://github.com/Rebel459/enchants-and-expeditions/blob/main/src/main/resources/data/minecraft/tags/enchantment/on_random_loot.json) - Treasure Enchantments | these are only found from specific structures. Swift Sneak from Ancient Cities, Soul Speed from Bastions, Wind Burst from Trial Chambers, Channeling from Woodland Mansions, Feather Falling from End Cities, etc. [View the full list here](https://github.com/Rebel459/enchants-and-expeditions/blob/main/src/main/resources/data/minecraft/tags/enchantment/treasure.json) *To ensure compatability with other loot tables, any vanilla or modded loot table which fails to provide a tag or pool for its enchanted items will fallback to the Random Loot tag.*请登录后举报
暂无评论,抢个沙发吧~