作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: neoforge
标签: utility
Provides a pair of patterns and a set of commands to convert custom code into (pattern or literal) list iota; requires
player to have a focus item in hand.
(Old KubeJS version HERE)
| Example Code | Example Iota | Example Iota (Colorful Nested) |
|---|---|---|
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_The
highlight VSCode extension
is available on the Marketplace (source code)._
HexParseAPI or IOMethod/hexParse <code string> [rename]: parse input code into supported held item; optional rename argument to rename the item./hexParse read: read handheld item's iota, parse into code and show in chat window; the result will be copied/hexParse read_signatures: same as read, but ignores all known pattern IDs and outputs all as angle signatures./hexParse clipboard [rename]: read client clipboard text and parse into supported held item; optional rename argument to rename/hexParse clipboard_angles [rename]: same as clipboard, but only accept patterns input with raw angle string like"wedsaq"./hexParse clipboard_hexpattern [rename]: (experimental) same as clipboard, but accepts .hexpattern format; warning: only partial features supported./hexParse share: (experimental) same as read but broadcasts iota's raw content and click-copy-able parsed code to/hexParse read_hexbug: same as read but translates the result to the format used by discord HexBug's /patterns hex command. note:/hexParse mind_stack ...: read/write iota from player's mind (staff casting VM)... peek: read the last iota inside mind stack; gets null if stack is empty... push <code>: parse code and push into mind stack... push_clipboard: same as above, but code comes from clipboard/hexParse property ...: (Hexcellular interop) get/set data for PropertyIota; used property names all force-added leading _ for security reason... read <propName>: read and parse from certain property... write <propName> <code>: write code into certain property... clipboard <propName>: same as above, but code comes from clipboard/hexParse (macro/dialect) ...: edit client-saved code dialects (1-on-1 mapping, not starting with #) and macros (#)... list: list all saved macros/dialects; there exist several predefined macros from the nature... define <key> <value>: define a macro/dialect mapping; could be fresh-new or overriding existed one.macro define_clipboard <key>: same as above, but only for macros, and reads player's clipboard... remove <key>: remove mapping entry with given key (if exists)/hexParse conflict: conflict resolver for multiple patterns with same short name (ID path)... or ... list: list all short names pointed by multiple long IDs... list <short_name>: list all conflicting IDs under certain short name... set <short_name> <long_ID>: redirect certain short name to input pattern ID/hexParse donate [amount]: donate custom amount of media to the nature. Pay if you feel guilty using this mod ::)/hexParse learn_great: Read handheld items and learns great pattern(s) inside./hexParse lehmer [...nums]: calculate lehmer code for given permutation (from ascending, e.g. 0 1 2 3 4); input/hexParse unlock_great (unlockAll|lockAll|unlock <pattern id>|lock <pattern id>): controls great pattern unlockingcomment_switcher: Transforms input Comment Iota into String Iota, or everything else into Comment Iota.code2focus: Equivalent to /hexParse clipboard (now not only focuses).focus2code: Equivalent to /hexParse read.remove_comments: Clears comment iotas from a (nested) list input.learn_patterns: Read handheld items and learns great pattern(s) inside.create_linebreak: Adds a line-break comment iota with space-indents of given number to the stack.donate: Equivalent to /hexParse donate.compile: takes in a MoreIotas string iota, and parses it into a code list.Introduction also written in HexParse Patterns section inside the book.
Shift to display the pattern's registry IDCommentIotaCommentIota displays string inside, and parses into a null iota (with id: "hexparse:comment") which executes doing
nothing.
Comment iotas includes text comments, line-breaks & indents, and unknown great spell placeholders.
When player holds Shift key, all comments will be hidden.
HexParseAPIio.yukkuric.hexparse.api.HexParseAPIAddForthParser(p: IStr2Nbt)AddBackParser(p: INbt2Str)<T : SpecialHandler> AddSpecialHandlerBackParser(cls: Class<T>, func: (T, CompoundTag) -> String)CreateItemIOMethod(cls: Class<*>, writer: ((ItemStack, CompoundTag) -> Unit)?, reader: ((ItemStack) -> CompoundTag?)?, priority: Int = 0, validator: ((ItemStack, Boolean) -> Boolean)?For detailed usage guides, see How-To (Generated by GLM-5.1)
see this file for all available symbols.
see this file for all available configs.
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