Bossbar 图标

Bossbar

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.3+26.1.2
本资源为搬运资源,原资源地址: https://modrinth.com/mod/bossbar
资源信息

Minecraft 版本: 26.1.2

平台: fabric

标签: adventure equipment mobs

资源介绍

Bossbar

Enhancing Minecraft's bossbar functionality by properly extending it to entities. No more complicated command block setup, lag-inducing detection logic, and cheap attempts at recreating the real deal. This is the real deal now.

✅ Features

  • Entity bossbars take the name, health and max health of its entity.
  • Range can be specified for entity bossbars, meaning it's only visible to local players.
  • Default bossbars can be configured (see Configuration)
  • Thicken fog & darken skies with the extended functionality given to entity bossbars.
  • Server-side, meaning clients don't need to download it to connect.
  • Easy to use with the /bossbar command, swap out a bossbar id with a target selector, and done!
  • Optimized to a lagless extend, compared to Minecraft's bulky command code.

⚙️ Configuration

Configuration can be found in config\bossbar.json.

  • default:
    • <entity_type>: resource_location
      • range: integer\
        Set the entity bossbar's range. Defaults to 64. Any player outside of this range won't see the entity bossbar.
      • darken_sky: bool\
        Set if entity bossbar darkens the sky. Defaults to false.
      • thicken_fog: bool\
        Set if entity bossbar thickens the fog. Defaults to false.
      • color: (blue|green|pink|purple|red|white|yellow)\
        Set the entity bossbar's bar color. Defaults to purple.
      • style: (notched_6|notched_10|notched_12|notched_20|progress)\
        Set the entity bossbar's visual amount of segments. Defaults to progress.
  • register_before_vanilla: bool\
    Register the command extension before vanilla, attempting to parse the bossbar argument as an entity before a server bossbar id. Defaults to false.

? Syntax

  • bossbar set <target> (visible|range|darken_sky|thicken_fog|color|style)
    • ... visible <visible>\
      Set the entity bossbar's visibility. Defaults to false for every entity, disabling their bossbar.
    • ... range <range>\
      Set the entity bossbar's range. Defaults to 64. Any player outside of this range won't see the entity bossbar.
    • ... darken_sky <darken_sky>\
      Set if entity bossbar darkens the sky. Defaults to false.
    • ... thicken_fog <thicken_fog>\
      Set if entity bossbar thickens the fog. Defaults to false.
    • ... color (blue|green|pink|purple|red|white|yellow)\
      Set the entity bossbar's bar color. Defaults to purple.
    • ... style (notched_6|notched_10|notched_12|notched_20|progress)\
      Set the entity bossbar's visual amount of segments. Defaults to progress.

? Arguments

  • <target>: entity
    • Specifies the entity whose bossbar is to change.\
      Must be a player name, a target selector or a UUID.
  • <visible>: bool
    • Specifies the bossbar's visibility.\
      Must be either true or false.
  • <range>: integer
    • Specifies the bossbar's range.\
      Must be a 32-bit integer number between 0 and 2147483647 (inclusive).
  • <darken_sky>: bool
    • Specifies if the bossbar darkens the sky.\
      Must be either true or false.
  • <thicken_fog>: bool
    • Specifies if the bossbar thickens the fog.\
      Must be either true or false.
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