作者:rebot | 分类:模组
Minecraft 版本: 26.1.2
平台: fabric
标签: adventure equipment mobs
Enhancing Minecraft's bossbar functionality by properly extending it to entities. No more complicated command block setup, lag-inducing detection logic, and cheap attempts at recreating the real deal. This is the real deal now.
/bossbar command, swap out a bossbar id with a target selector, and done!Configuration can be found in config\bossbar.json.
default:<entity_type>: resource_locationrange: integer\64. Any player outside of this range won't see the entity bossbar.darken_sky: bool\false.thicken_fog: bool\false.color: (blue|green|pink|purple|red|white|yellow)\purple.style: (notched_6|notched_10|notched_12|notched_20|progress)\progress.register_before_vanilla: bool\false.bossbar set <target> (visible|range|darken_sky|thicken_fog|color|style)... visible <visible>\false for every entity, disabling their bossbar.... range <range>\64. Any player outside of this range won't see the entity bossbar.... darken_sky <darken_sky>\false.... thicken_fog <thicken_fog>\false.... color (blue|green|pink|purple|red|white|yellow)\purple.... style (notched_6|notched_10|notched_12|notched_20|progress)\progress.<target>: entity<visible>: booltrue or false.<range>: integer0 and 2147483647 (inclusive).<darken_sky>: booltrue or false.<thicken_fog>: booltrue or false.请登录后举报
暂无评论,抢个沙发吧~