What makes this freecam datapack special?
- A replica player figure spawns while using the Freecam
- v1: Nearly accurate figures with capes. Made out of item displays. Details below
- v2: Using the new Mannequin Entity
- ✔ Survival friendly and works without "Commands" enabled
- ✔ Multiplayer friendly (Must be installed on the server)
- ✔ No resourcepacks, plugins or mods are needed
- ✔ Can be installed as a mod [1.21.9+] (v2.0.1+)
v2 Rework: Mannequins and external support! [1.21.9+]
- Mannequins replicate: Pose/Effects/Attributes/Vehicles/Leashes etc.
- Better Admin Settings Menu with export button
- External Use: Dis- and Reconnecting players from mannequins
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https://projekte.der-seite.de/unfinite-freecam
How to use
- Install (Datapack/Mod) on the Serverside (In Singleplayer your World/Instance is the Server)
- (Enable and reload)
- By default, every player can use:
/trigger unfinite-freecam to enter/exit freecam (No /op needed)
- Admin settings via
/function unfinite-freecam:admin/.settings and more admin options under admin/...
This project started even before mannequins existed...
More Information on the old version [v1]
- Player figures are display entity based and made out of custom player heads
- These figures are generated with the [bdengine.app](https://bdengine.app)
- All default skins available as player body + own skins addable!
- Multiple capes selectable
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## How to use
1. **Enable and reload the datapack**
2. By default, every player can use:
- `/trigger unfinite-freecam` to enter/exit freecam
- `/trigger unfinite-freecam-options` to select a skin and cape [v1 only]
3. Admin settings via `/function unfinite-freecam:admin/settings`:
- Enable/disable freecam permission
- Enable/disable skin/cape selection
- Manually select skin and cape for an online(!) player [v1 only]
- Enable/disable limited vision underground
- Enable/disable spectating through blocks
- Select freecam range (default: 32 blocks)
4. **Add own skins into the datapack:** [v1 only]
### Creating the player figure
- YouTube Tutorial:
1. [Make Player Statues in Vanilla Minecraft](https://youtu.be/GYRHcLHhJSA) – by Sister (Realms creator)
_Covers setting up bdengine and creating the player figure_
- Setup [bdengine](https://bdengine.app) with a [Mineskin Account](https://account.mineskin.org/) to auto-generate player heads
- Generate a player figure with your IGN or texture file
- Rotate it 180° and lower it until only the head is above floor level
- For all parts, set **additional NBT** to:
```json
Tags: ["unfinite_freecam_dummy"]
```
- For the head only, set **additional NBT** to:
```json
Tags: ["head"]
```
- Click "export to Minecraft" and copy the `/summon` command
### Adding it into the datapack
- Create a new file at:
```
data/unfinite-freecam/function/system/skin/*namespace*.mcfunction
```
- Paste the `/summon` command inside the file
- Remove the `/` at the beginning
- Change:
```
~-0.5 ~ ~-0.5
```
to:
```
~ ~ ~
```
- Add a new command line to the `.options` and `.select_option` functions inside the `system` folder
- Follow the correct structure using your `*namespace*` and the next number
- Note: You may need to copy the modifyed files, so they are not deleted in case of an update
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