作者:rebot | 分类:模组
Minecraft 版本: 1.20 1.20.1
平台: forge neoforge
标签: food game-mechanics utility
This mod changes other mods for my modpack, but has since been optimized for public consumption if you want to use it. Check out the gallery for images. All sufficiently disruptive features are configurable. If a feature you want to turn off isn't, shoot me a github message.
Requires farmer's delight, quark, and supplementaries. Has supports for, but loads without: Alexander Caverns, Amendments, Atmospheric, Brewin and Chewin, Blasted Barrens, Cave Delight, Caverns & Chasms, Clayworks, Create, Doom & Gloom, Dungeon's Delight, Dye Depot, Emi, Environmental, Etcetera, From the Ground Up, Jaden's Nether Expansion, Melancholic Hunger, Mowzie's Mobs, My Nether's Delight, Neapolitan, Opposing Force, Oreganized, Savage and Ravage, Spawn, Species, Upgrade Aquatic, Windswept, and Woodworks. Every feature in Dolt Mod How runs in O(1). Please download it. Here's All the features OREGANIZED by the mods they affect alphabetically, except for the first two, sorry. C&C means Caverns and Chasms by the way
Having monsters nearby or being far away from your bed will no longer prevent you from sleeping
Added a 3x3 storage block for Honeycomb. Thanks vanilla unused textures
Replaceables
Added the ability to lock an recovery compass to a death by right clicking. That recovery compass will always point towards the location of particular death no matter how many time you die after. Right click a locked recovery compass to unlock it.

Made all bookshelves and chiseled bookshelves added by woodworks drop themselves when broken. This be disabled in the config.
When you take an item from Flower Pots, Book Piles, and other supplementaries blocks, the item will try to merge with existing stacks in your inventory instead of being forced into your main hand. Also works with Hanging Signs if Amendments is installed.
Effects given to you by beacons now no longer create particles around the player
XP
#dolt_mod_how:common_ores and #dolt_mod_how:rare_ores. If a lightning bolt strikes a jukebox playing a music disc underground, it will spawn the Ward disc inside. Specific disc can be customized in the config. Yay!
Make note blocks play when the block above them is not a full block (instead of requiring air)
You can now un-till farmland by sneak-clicking a hoe on them. Also works with rich soil farmland. I disabled trampling in my modpack, so this is in case you want to get rid of farmland without breaking them.
Having ANY kind of protection enchant (fire prot, blast prot, proj prot) at LEVEL 3 OR MORE will also give protection against ALL DAMAGE SOURCES equivalent to Vanilla Protection I.
Feather falling is omegabuffed. It now prevents twice the amount of damage. (NEEDS TESTING)
Dispensers
A sound will now play when placing down boats and minecarts, for qol.
Player make sound when chomp cake and also Dinosaur Chops
Placing and removing a flower from a flower pot now play a sound.
Disables the end poem.
Added a tag #dolt_mod_how:cocoa_beans_additionally_plantable_on, because why not.
The Chorus Soda has been added. It teleports the user exactly 10 blocks above when used. This has various applications.
Added the dolt_mod_how:drop_self loot modifier, which makes all affected blocks drop themselves.
Added the dolt_mod_how:trichotomy loot condition, which has three fields: "block", "blockTag", and "exclude".
New dolt_mod_how:luck loot modifier. Making a datapack with this loot modifier (like this) will make the game put more items in your chests when you have luck and remove some items in your chests when you have bad luck. Also, if you open chests with Bad Luck, there's a chance for the 13 disc to show up. If you have Buzzier Bees installed and you open a chest with good luck, there's a chance to get a four leaf clover item, faciliating even better luck.
NEW POTIONS!!
Submarines built by the player will now try to match the oxidation level and waxedness of the copper blocks that were used to build it
If C&C is installed, the copper ingots dropped by the submarine when it gets destroyed will match the oxidation level and waxedness of the submarine
Repairing a submarine now creates the copper golem caverns chasms repair sounds
Added a 3x3 storage block for pine nuts
Acid no longer corrodes copper
Biome Treats work even if the player is not starving
Marine Snow can no longer duplicate vanilla sponges but can duplicate ping pong sponges
Marine Snow is now much more flexible and can now resuscitate all modded corals
Muck is now renewable. If a mud block (like from vanilla mangrove swamps) is placed in an Abyssal Chasm biome under y=-16 and has 20 blocks of solid water above it, it will slowly transform into muck block.
You can now scrape rust off scrap metal from alex's caves with an axe
Added Pewen/Thornwood Woodset for Woodworks Compat, Check out The Offical Datapack to add these to the AC structures.
Cycads can now be placed on sand
A uranium rod is now good for smelting 20 stacks of items in a nuclear furnace (up from 1 stack).
Fiery Fondue Pots now comes with 4 servings instead of 3.
Added tequila. Made with Atmospheric agave. It gives you persistence (from atmospheric).
Coaster tweaks
You can now slice an Alex's Caves dinosaur chop to get dino cut items
Zinc plated bricks compat caverns and chasms & create compat (THANK YOU DANIMODDER FOR TEXTURES!!)
Golden Bucket support for modded liquids, currently (Oreganized) Lead, (Alex's Caves) Acid, Purple Soda, (JNE) ectoplasm
Added ancient braziers as Caverns Chasms and Jaden's Nether Expansion compat. Thank you Lucy for the texture!
If you have a mod that makes tether potions stack to 64 or 100 or whatever stack size, you won't be able to put 100 of them on your helmet slot at once anymore
Added HEART CRYSTAL LAMPS in compat with HEART CRYSTALS and caverns and chasms. Thank you CRAFTY for the texture!
Packing containers can now hold 8 stacks of items--- but you can choose how much items a stack is by setting the config (this is for modpacks that change their default stack size, like mine, don't touch it otherwise)
Wardenzola is made into a cheese wheel a la brewingandchewing. It is placeable and has a new wedge item.
Added the disabled-by-default Ballistic enchantment. If Dungeon's Delight is installed, this can be applied to knives (and desolate daggers) give them Dungeon's Delight's cleaver throwing behavior. This is intended to be used when the player removes cleavers from their modpack but still wants the throwing behavior because it's kind of peak.
The Craftables sidebar now properly detect items in your Quark Backpack. (this is didn't happen before and was very annoying)

Attempt to unbloat the emi page
New slabfish. Supported biomes:
Disable environmental's pink petals mixin because it's bad
Knives can no longer receive efficiency or silk touch from the enchanting table.
Ropes can now extend into fluids that are not water.
Glowsroom Colonies are added, as integration for quark's glimmering wealds. Colonies for Biome o' Plenty mods also exist.
New Mulch Bag as a 3x3 storage block for Tree Bark.
If you naively add Charged Creepers as a natural spawn with a Forge Biome Modifier, it will automatically:
The Charged Creeper's Spore Rocket attack will spawn a Savage and Ravage Spore Cloud.
max(1, newNut - 2)
Fungus colonies from Nether's Delight now grow on rich soil instead of on rich soul soil. This is done so I can remove rich soul soil from my modpack.
Ghasta with Cream no longer regenerates, i've reworked this into a normal feast in my modpack
/datapack sort to give all openloader datapacks top priority againQuark pipes can now be encased in stained glass of all colors, including Dye Depot ones.
Sturdy Deepslate, a 3x3 storage block for of cobbled deepslate, has been added. Like quark sturdy stones, these can't be pushed around by pistons.
Made beachgrass and tall beachgrass (upgrade aquatic) pottable. (FD) Onions, cabbage, and tomatoes, (neapolitan) strawberry pips too. Arid Sprout (atmospheric) and mycelium sprouts (environmental) are also pottable.
If Alex's Caves is installed, Pathfinder Quills will now make a based Alex's Caves cave map that labels all the biomes and works in the nether.
Vanilla capes no longer render if you are wearing a quark backpack. More can be added in a tag
Quark posts can now connect to hedges

Alphacene grass path and Alphacene Salad for Species compat. Alphacene salad gives regeneration for 5 seconds when eaten :3
Made hopelights species function like frogmist from JNE. They have no hitbox unless you are holding a hopelight item or any hoe.
Processing a supplementaries quiver using a FD cutting board will now drop all of its arrows onto the ground as well. A cutting recipe for quivers has been added.
Using a soap on a caverns and chasms toolbox will no longer clear the soap within it.
To get everything out of this mod, I expect players to have a working knowledge of Datapacks and to be proficient in a modpack scripting tool such as CraftTweaker or KubeJS.
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