When targeting blocks or tools added by other mods, you can specify the ID using the translation key.
Tool durability behavior during batch breaking can be configured.
If the tool has the Unbreaking enchantment, durability loss is reduced according to the enchantment effect.
Caution: Mending repairs the tool when experience orbs are picked up after batch breaking. It does not repair the tool during the batch breaking process.
Batch Tree Breaking:
By default, you can enable it with the B key.
When you break a log with an axe, it can break connected logs and leaves in bulk.
However, if it determines the tree is a different one, it stops breaking leaves.
Settings (tree)
leavesRange : Block distance of how far from the log to break leaf blocks (default: 8)
keepLeavesRange : Block distance of leaves to keep around logs of other trees (default: 3)
destroyUnderLog : Whether to break log blocks that exist below the target (default: off)
autoCollect : Whether to automatically collect items after batch breaking (default: on)
invalidCreative : Whether to disable in Creative mode (default: off)
toolDamageMode : Tool durability behavior during batch breaking (default: 0)
0 : Keep the existing behavior. Do not additionally consume durability for batch breaking.
1 : Consume durability for each broken block. Continue batch breaking even if durability is insufficient.
2 : Consume durability for each broken block. Stop batch breaking if durability is insufficient.
toolBreak : Whether the tool is allowed to break (default: on)
true : The tool can break.
false : The tool will not break. Durability stops at 1.
leavesToolDamage : Whether leaf blocks consume tool durability during batch tree breaking (default: off)
true : Leaves also consume tool durability.
false : Leaves do not consume tool durability.
axeIds : Items recognized as axes (cannot be changed via command)
logBlockIds : Blocks recognized as logs (cannot be changed via command)
leefBlockIds : Blocks recognized as leaves (cannot be changed via command)
Batch Dirt/Stone Breaking:
By default, you can enable it with the N key.
For stone-type blocks: using a pickaxe; for dirt-type blocks: using a shovel or pickaxe, it can break the range specified in the config file in bulk.
When using a pickaxe, it can also break dirt-type blocks at the same time.
Settings (ground)
leftRange : Additional break range to the left (default: 1)
rightRange : Additional break range to the right (default: 1)
upRange : Additional break range upward (default: 2)
downRange : Additional break range downward (default: 0)
frontRange : Additional break range forward (default: 1)
backRange : Additional break range backward (default: 1)
connectOnly : Whether to determine batch breaking in a chained/connected manner (default: off)
pickaxeOverShovel : Whether to treat a pickaxe as a superior substitute for a shovel (default: on)
sameOnly : Whether to batch break only identical blocks (default: off)
destroyUnder : Whether to break blocks that exist below the target (default: on)
autoCollect : Whether to automatically collect items after batch breaking (default: on)
invalidCreative : Whether to disable in Creative mode (default: off)
toolDamageMode : Tool durability behavior during batch breaking (default: 0)
0 : Keep the existing behavior. Do not additionally consume durability for batch breaking.
1 : Consume durability for each broken block. Continue batch breaking even if durability is insufficient.
2 : Consume durability for each broken block. Stop batch breaking if durability is insufficient.
toolBreak : Whether the tool is allowed to break (default: on)
true : The tool can break.
false : The tool will not break. Durability stops at 1.
shovelIds : Items recognized as shovels (cannot be changed via command)
dirtBlockIds : Blocks recognized as dirt-type blocks (cannot be changed via command)
pickaxeIds : Items recognized as pickaxes (cannot be changed via command)
stoneBlockIds : Blocks recognized as stone-type blocks (cannot be changed via command)
Batch Ore Breaking:
By default, you can enable it with the M key.
When you break an ore with a pickaxe, it can break connected ores of the same type in bulk.
Settings (ore)
destroyUnder : Whether to break blocks that exist below the target (default: on)
autoCollect : Whether to automatically collect items after batch breaking (default: on)
invalidCreative : Whether to disable in Creative mode (default: off)
toolDamageMode : Tool durability behavior during batch breaking (default: 0)
0 : Keep the existing behavior. Do not additionally consume durability for batch breaking.
1 : Consume durability for each broken block. Continue batch breaking even if durability is insufficient.
2 : Consume durability for each broken block. Stop batch breaking if durability is insufficient.
toolBreak : Whether the tool is allowed to break (default: on)
true : The tool can break.
false : The tool will not break. Durability stops at 1.
pickaxeIds : Items recognized as pickaxes (cannot be changed via command)
oreBlockIds : Blocks recognized as ore blocks (cannot be changed via command)
Other Settings:
commandPermission : Permission level required to change settings via commands (default: 2)
treeEnable : Per-participating-user on/off state for batch tree breaking (cannot be changed via command)
groundEnable : Per-participating-user on/off state for batch dirt/stone breaking (cannot be changed via command)
oreEnable : Per-participating-user on/off state for batch ore breaking (cannot be changed via command)
treeSelect : Per-participating-user selected profile number for batch tree breaking (cannot be changed via command)
groundSelect : Per-participating-user selected profile number for batch dirt/stone breaking (cannot be changed via command)
oreSelect : Per-participating-user selected profile number for batch ore breaking (cannot be changed via command)
version : Do not change this. (cannot be changed via command)
Other Operations:
While holding each respective key, scrolling the mouse wheel up/down lets you switch to other profiles.
Adding and deleting other profiles is done via commands.
Example) /range.destroy ground add (add to the end)
Example) /range.destroy ground insert 1 (insert between 1 and 2)
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