CobbleHunts 图标

CobbleHunts

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.1.2
本资源为搬运资源,原资源地址: https://modrinth.com/mod/cobblehunts
资源信息

Minecraft 版本: 1.21.1

平台: fabric

标签: economy game-mechanics minigame

资源介绍

CobbleHunts

CobbleHunts is a Fabric mod that adds a complete Pokémon hunting system to Cobblemon. Engage your server with server-wide Global Hunts for community collaboration or challenge individual players with tiered Solo Hunts. With deep customization for Pokémon, rewards, and timers, you can create the perfect hunting experience for your community.

Dependencies


Features

  • Dual Hunt System: Features both server-wide Global Hunts for community engagement and tiered Solo Hunts (Easy, Normal, Medium, Hard) for individual player progression.
  • Deep Customization: Define exactly which Pokémon can appear in hunts, including specific forms, aspects (like shiny), genders, natures, and even required perfect IVs.
  • Flexible Rewards: Create unique loot tables for each hunt type. Give players items, run commands (like adding economy money), or both. Use a weighted system for a single random reward or a percentage system to give multiple rewards.
  • Intuitive Player GUI: Players can view all active hunts, accept missions, and turn in their catches through a clean and easy-to-use interface.
  • Powerful Admin Tools: A full suite of commands lets you reload configs live, manage player cooldowns, and even revert a mistaken turn-in.
  • In-Game Editors: Admins can use the /hunts editor GUI to manage the Pokémon and reward pools without ever leaving the game.

Commands

The primary command is /hunts. All permission nodes are fully configurable in the config file.

Command Permission Description
/hunts cobblehunts.hunts Opens the main GUI to view and manage your active hunts.
/hunts editor cobblehunts.editor Opens the powerful in-game editor to modify Pokémon and loot pools.
/hunts reload cobblehunts.reload Reloads all configuration files from disk without a server restart.
/hunts revertturnin <player> <pokemon> cobblehunts.revertturnin Returns a Pokémon that was turned in for a hunt back to a player's party.
/hunts cooldowns <action> <type> ... cobblehunts.cooldowns Manages player cooldowns. Actions include reset, extend <seconds>, and decrease <seconds>.

Configuration Highlights

CobbleHunts uses a multi-file configuration system located in config/cobblehunts/ for maximum organization. After editing, use /hunts reload to apply changes.

config.jsonc - Core Settings

This file governs the fundamental behavior of the hunting system.

Setting Description
globalHuntsEnabled A master switch (true/false) to turn Global Hunts on or off for the entire server.
soloHuntsEnabled The master switch for all Solo Hunts.
globalTimeLimit & globalCooldown Sets the duration (in seconds) for Global Hunts and the waiting period before new ones start.
solo[Difficulty]TimeLimit & solo[Difficulty]Cooldown Sets the timer and cooldown for each individual Solo Hunt tier (e.g., soloEasyTimeLimit).
autoTurnInOnCapture If true, a hunt completes the instant a matching Pokémon is captured, no manual turn-in required.
takeMonOnTurnIn If true, the Pokémon is taken from the player's party upon hunt completion. Set to false to let players keep their catches.
rewardMode Choose between "weight" (gives one random reward from the pool) or "percentage" (each reward has a chance to be given).
autoAcceptSoloHunts If true, players are automatically assigned a new hunt as soon as their cooldown for that tier ends.

pokemon_pools.jsonc - Defining Hunt Targets

This file is where you specify which Pokémon can appear in hunts. You can create distinct pools for Global Hunts and each of the four Solo Hunt tiers.

Each Pokémon entry allows for precise targeting:

  • species: The ID of the Pokémon (e.g., "pikachu").
  • form: (Optional) Specify a form, like "alolan".
  • aspects: (Optional) A list of required aspects, like "shiny".
  • chance: A weighted value that determines how likely this Pokémon is to be selected from the pool.
  • gender: (Optional) For higher difficulties, you can require "male" or "female".
  • nature: (Optional) For higher difficulties, you can require a specific Nature (e.g., "adamant").
  • ivRange: (Optional) For the hardest difficulty, specify the number of perfect (31) IVs required (e.g., "2").

loot_pools.jsonc - Crafting Rewards

Define what players receive upon successful hunt completion. Each hunt type and difficulty has its own reward list.

  • Reward Types: You can create two kinds of rewards:
    • "command": Executes a server command. Use %player% as a placeholder for the player's name. This is perfect for economy integration.
    • "item": Directly gives the player an item, with full support for NBT data via a serializableItemStack.
  • Display Item: For command rewards, you can still define an item stack to be shown in the GUI, so players know what the reward represents.
  • chance: A weighted value that dictates the probability of this specific reward being granted from the pool.
📥 下载与版本
评论(0)
登录 后发表评论。

暂无评论,抢个沙发吧~

举报此资源

请登录后举报

🔥 相关推荐
Gravity Changer (qouteall fork)

价格:0 墨喵币
下载量:0

查看详情
Immersive Vehicles

价格:0 墨喵币
下载量:0

查看详情
Alexs Caves Exemplified

价格:0 墨喵币
下载量:0

查看详情
Jade Addons (Neo/Forge)

价格:0 墨喵币
下载量:0

查看详情