作者:rebot | 分类:模组
Minecraft 版本: 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10
平台: paper purpur spigot
标签: game-mechanics technology utility

This plugin adds collisions to the spigot plugin BigDoors through several methods.
| Command | Permission | Default | Description |
|---|---|---|---|
/killbigdoorsphysicsentities |
bigdoorsphysics.admin.killentities |
false |
Kills all entities created by the plugin |
# How the plugin should create the colliders
# Valid options: BARRIER, SHULKER, NONE
# Any invalid selection will be set to the default for your version
method:
door: SHULKER
drawbridge: SHULKER
portcullis: SHULKER
sliding: SHULKER
### Shulker Options
# Make the player move with the shulker, this only has an effect when the shulker and player clip into one another.
# It will not have an effect when the shulker and player are not clipped into each other
# Potential tps impact on larger player and door counts
move-player-with-shulker: true
# Make all non-player entities move with the shulker, this only has an effect when the shulker and entity clip into one another.
# It will not have an effect when the shulker and entity are not clipped into each other
# Larger performance impact than with players, due to the usually larger amount of entities on a server
move-entity-with-shulker: true
# Verify that the moved entity is not clipping into the door when it finishes moving
# If a entity is standing on top of a door when it finishes moving they will be
# teleported up a small amount to prevent them from falling through the door
# This will only apply to entities / players if they are enabled above
# This should have a minimal performance impact
correct-ending-clipping: true
# Hide shulkers that are far away from the player
# NOTE: This requires ProtocolLib to work
cull-distant-shulkers: true
# How many blocks away a shulker needs to be to be culled
# Set to number less than 0 to always cull shulkers
# NOTE: If player interacts will culled shulker it will behave similarly to a ghost block
shulker-cull-distance: 4
# If shulkers should be spawned on the door, or far away
# When this is set to true the shulkers will be spawned near their final locations
# When this is set to false the shulkers will be spawned ~100k blocks above the world height to hide them while they are being set up
# Enabling this can help with compatibility with region plugins (Specifically if you are using regions to control mob spawning)
# By default this is enabled if ProtocolLib is on the server and shulkers will instead be hidden during setup using packets
spawn-shulkers-on-door: true
### Barrier Options
# Use extra packets to hide barriers when they are far away
# This may have a medium performance impact, primarily fps
hide-barriers: true
# Move players who are near the door in accordance with the direction of the door
# This may have a small performance impact, primarily tps
move-player-with-barrier: true
### Other Options
# Whether or not to check for updates via https://modrinth.com/
# Updates will only be checked for on startup
check-for-updates: true
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