作者:rebot | 分类:模组
Minecraft 版本: 26.1 26.1.1 26.1.2
平台: fabric
标签: game-mechanics library magic
This API adds a mana system controlled by entity attributes.
LivingEntities can have up to _manaattributes:maxmana amounts of mana. Mana is regenerated by _manaattributes:manaregeneration every _manaattributes:mana_tickthreshold ticks.
When mana is reduced, regeneration is stopped for _manaattributes:mana_regeneration_delaythreshold ticks.
When mana is <= 0, regeneration is stopped for _manaattributes:depleted_mana_regeneration_delaythreshold ticks.
_manaattributes:reservedmana describes the percentage amount of maximum mana that is currently not available.
All default values for players can be set in the server config.
The client config allows customizing the HUD element.
Casting a "LivingEntity" to the "ManaUsingEntity" interface gives access to all relevant methods.
Mana Attributes implements several data driven methods to interact with the current mana value of an entity.
This enchantment reduces mana of the attacker by 2, as long as the attacker has at least 5 mana:
{
"anvil_cost": 1,
"description": {
"translate": "enchantment.manaattributes.test"
},
"effects": {
"minecraft:post_attack": [
{
"affected": "attacker",
"effect": {
"type": "manaattributes:add_mana",
"amount": {
"type": "minecraft:linear",
"base": -2.0,
"per_level_above_first": -2.0
}
},
"enchanted": "attacker",
"requirements": {
"condition": "minecraft:entity_properties",
"entity": "direct_attacker",
"predicate": {
"type_specific": {
"type": "manaattributes:mana_using_entity",
"mana_amount": {
"min": 5.0
}
}
}
}
}
]
},
"max_cost": {
"base": 25,
"per_level_above_first": 8
},
"max_level": 1,
"min_cost": {
"base": 5,
"per_level_above_first": 8
},
"slots": [
"hand"
],
"supported_items": "#minecraft:swords",
"weight": 5
}请登录后举报
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