作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: fabric
标签: game-mechanics minigame social
Adds a few extra roles and items to doctor4t's The Last Voyage of the Harpy Express
Doctor | Civilian role, spawns with antidote that cures poisoned players
Attendant | Civilian role, spawns with master key that looks identical to a normal key and can open any room door but only has three uses
Poisoner | Killer role focused around poisoning, has a custom shop with cheaper poison as well as custom toxin item that acts like a knife that poisons its targets. Will only spawn when there are 2 or more killers
Bandit | Killer role that spawns with a Bandits Revolver and crowbar, has a custom shop with a slightly cheaper gun but more expensive knife. Stops vigilantes from being able to clear themselves at the beginning of games
Antidote: Cures poison with a 2 minute cooldown
Toxin: Poisons a player killing them after 15 seconds
Master Key: Can open any of the seven room doors, breaks after three uses (Currently uses a use when opening a glass door so make sure not to hold it out unless you're opening a room)
Bandit Revolver: Looks the exact same as a revolver but instead of dropping after every kill it has a small chance to drop and a large chance to just be removed (stops the bandit from giving out a billion guns when they want to kill people)
To disable or enable specific roles run "/setEnabledRole [role] [true/false]".
To actually have the custom roles in your game you MUST use "/tmm:start harpymodloader:modded [round length]" to start the match, if you do not the custom roles will not be given out.
Usually harpy mod loader will overwrite the default killer role with the modded ones but harpy simple roles adds a workaround for this, simply use the /setEnableRole command on the "killer" role to choose whether or not it is in the role pool.
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