作者:rebot | 分类:模组
Minecraft 版本: 26.2
平台: fabric
标签: management optimization utility
Footprint is a server-side Fabric mod to help keep your world file size manageable when players explore lots of terrain quickly, especially using Elytra.
Server admins often use (great) tools like MCA Selector to prune chunks that have only been loaded for a very short time. Footprint simply makes this process automatic by not saving those chunks in the first place.
There may be reasons you want a chunk to be saved even though it wasn't loaded for long enough, the mod also has a few config options for that.
Footprint does NOT delete chunks that have already been saved, so it will never decrease your world size. You can still prune old chunks manually.
Thanks Magistermark for a very easy to use config library.
In the current version, there is an issue causing duplicate entities to spawn when chunks are generated multiple times. This is being worked on.
footprint_config.properties in your server's config folder). This config allows you to set conditions for when a chunk should be saved.inhabitedTime value tracked by the vanilla game for local difficulty.inhabitedTime. Each of these can additionally specify a range of chunks around the event to also force save.I'm a new modder. I needed this for a server I'm working on and made it as a learning opportunity. Therefore, it could be a little messy - use with caution. Make regular backups!! (This mod may even make that easier.)
There is a bit of a tradeoff here: chunk generation causes a lot of strain on the server, and chunks that aren't saved may need to be generated again later. So this mod is helpful if world size is your main issue, and not if you're having trouble with lag!
Feel free to use the code as you please, and improvement suggestions are welcome! (-:
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