作者:rebot | 分类:模组
Minecraft 版本: 26.1 26.1.1 26.1.2
平台: fabric
标签: game-mechanics management optimization
This mod adds three powerful GUI-based visualization features to Carpet Mod, significantly improving the efficiency and user experience of configuring rules and designing systems with Carpet.
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The Rule Screen provides a centralized view of all Carpet rules and vanilla Gamerules, offering a clear and comprehensive interface for browsing and managing them:
In multiplayer, the interface cannot be opened if the server does not have Carpet installed.
For the full experience, it is recommended to install CarpetGUI on the server as well.

The Rule Group Screen displays user-defined rule groups and provides a fast and convenient way to switch configurations:
For the full experience, it is recommended to install CarpetGUI on the server as well.

The Rule History Screen provides a lightweight, GitHub-like rule change tracking system, allowing switching, saving, and reverting configurations:
Track Rule Changes:
Uses a stack-based model.
Manage Presets:
Save rule configurations as presets for different environments and switch between them quickly
/rulestack Command:
A helper command for servers that integrates with the Rule History Screen.
Usage mirrors the GUI. /rulestack prefab is used for managing presets
In multiplayer, the interface cannot be opened if the server does not have CarpetGUI installed.
本模组为 Carpet Mod 提供了三个强大的 GUI 可视化功能,旨在显著提升玩家在进行规则配置与工程设计时的效率与使用体验。
按下 F9(或自定义菜单按键)(1.1.0 - ),将弹出一个类似 F3 + F4 的模式选择菜单。


规则界面集中展示所有 Carpet 规则以及原版 Gamerule,提供直观、完整的浏览与管理能力:
在多人游戏中,如果服务器未安装 Carpet,则该界面无法打开。
为获得完整功能体验,建议在服务器端同时安装 CarpetGUI。

规则组界面展示玩家自定义的规则组,提供快速切换和批量配置能力:
为获得完整功能体验,建议在服务器端同时安装 CarpetGUI。

规则记录界面提供类似 GitHub 的轻量级规则变更管理系统,用于规则的切换、存档与回退:
规则变更存档:
采用栈(Stack)结构管理规则状态:
规则预设管理:
可将不同环境所需规则保存为预设,实现快速切换
/rulestack 指令:
与规则记录界面配合使用的服务器指令,功能与 GUI 基本一致
/rulestack prefab:用于管理规则预设在多人游戏中,如果服务器未安装 CarpetGUI,则该界面无法打开。
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