作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: fabric
标签: adventure game-mechanics minigame
? Skill-Based Catching — Inspired by Pokémon GO
Cobblemon Go Catch adds a fully skill based PokéBall throwing system inspired by Pokémon GO to Minecraft with Cobblemon.
No more pure RNG throws — now your aim and timing matter.
When you hold a Poké Ball and target a wild Pokémon, a holographic capture ring appears. Time your throw correctly and aim inside the ring to earn Nice, Great, or Excellent bonuses that increase your catch rate.

✨ Features
? Dynamic Capture Ring
Appears only when holding a Poké Ball
Only shows for wild Pokémon
Fully visible through Pokémon models and blocks
Always faces the player
Positioned cleanly in front of the Pokémon
Continuously shrinks
? True Skill-Based Throw Detection
Grading is based on your crosshair position at the exact moment of throw
Crosshair must be inside the visible ring
Outside the ring = normal throw (no bonus the ring will become white)
Curve ball throw = Move mouse in a circle motion to get sparkles then throw
? Throw Grades
Nice
Great
Excellent
Curve Ball
Smaller ring = higher reward.
Each grade provides configurable catch bonuses.
? Difficulty-Based
Faster ring speed for tougher/higher leveled Pokémon
Faster ring for Legendary/Mythical Pokémon
? Visual & Audio Feedback
Floating holographic text
Particle effects for graded throws
Custom Pokéball hit sound
⚙️ Fully Configurable (Mod Menu Support)
Install Mod Menu to configure everything in-game:
Ring speed
Catch bonus percentages
Grading thresholds
Ring visibility range
Color customization
And More
?️ How To Use
Hold any Poké Ball (main hand or offhand).
Look at a wild Pokémon (default range: 8 blocks, configurable).
Watch the shrinking capture ring.
Line up your crosshair inside the ring.
Throw at the right moment.
If your aim is inside the ring when you release, you earn a graded throw.
? Why Use This Mod?
✔ Makes catching interactive and skill-based
✔ Rewards practice and precision
✔ Adds tension to legendary encounters
✔ Keeps Cobblemon’s balance while adding depth
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