作者:rebot | 分类:模组
Minecraft 版本: 1.7.10
平台: forge
标签: library optimization
A full replacement of the Minecraft lighting engine with an extendable API, shipping
with Phosphor as a
reference implementation.
The main performance improvement comes from the fact that the lighting engine is evaluated "lazily", thus it is able to batch more lighting updates
into a single pass.
Here are some simple to understand values, generated via profiling a pre-set test case:
Test Case - World Type: Default - World Seed: 123 - Game Mode: Creative - Render Distance: 16 Profiler is started right before clicking Create New World, and stopped after 10 seconds of flying in a straight line in creative mode. Without Lumi, the active server time spent in lighting engine is 34% of the total active server time (not counting when the server thread is sleeping). With Lumi, this fraction goes down to 13%, or an approximately 2.5x performance increase over vanilla. Flame Graphs Horizontal axis is time, vertical axis is the call stack. The blue highlighted parts are calls to the lighting engine update method.  enablePhosphor to false in thefix_heightmap_range feature is already implemented in Lumi's lighting engine. Set it to false in theBoth of these configs will be automatically modified by Lumi automatically when you launch the game, so you shouldn't even
need to edit the config files manually.
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