作者:rebot | 分类:模组
Minecraft 版本: 1.20.1
平台: forge
标签: equipment

This mod adds 9 new weapons to the game: Daggers, Longswords, Greatswords, Spears, Greataxes, Hatchets, Rapiers, Throwing Spears, and Broadswords.
Each of these has different statistics and attributes that set them apart from the rest. For example, Daggers have both a high attack damage and speed, at the cost of a shorter attack range.
As per the throwing update, Daggers, the new Throwing Spears, and Hatchets are throwable, and Throwing Spears can be enchanted with Piercing.
Every weapon can have the same enchantments as a sword would, except for the throwable weapons. These cannot have sweeping, but can be enchanted with loyalty
Crafting each weapon relies on Casting Molds.
Casting molds and weapon blades can be found in village weaponsmith chests, pillager outposts, ancient cities, bastion other/treasure chests, dungeons, end city chests, and desert pyramids.
Molds are used to craft blades, which are used to craft completed weapons. Completed weapons can be converted back into molds.
A casting mold can be duplicated using itself, 4 diamonds, and 4 of its respective stone types, which are stone, deepslate, blackstone, sandstone, and end stone.
Only gold, iron, and diamond blades are craftable.
Netherite blades cannot be crafted; netherite weapons are created from upgrading their diamond counterparts as per vanilla rules.
The shape of the materials and casting mold in the crafting table when making a blade does not matter, but shape matters when using that blade to craft a completed weapon.
When crafting a completed weapon, Dagger, Longsword, Greatsword, Hatchet, Rapier, and Broadsword blades require 1 stick to be below them in the crafting table. Spears, Greataxes, and Throwing Spears require 2 sticks, like a shovel recipe.
Wooden and stone weapons cannot be crafted. That'd be silly.
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