ParallaxLib 图标

ParallaxLib

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 25.5.19
本资源为搬运资源,原资源地址: https://modrinth.com/mod/parallaxlib
资源信息

Minecraft 版本: 1.19.2

平台: forge

标签: library

资源介绍

ParallaxLib - The Core Library for Parallax Studios Mods

An update is coming soon, please bare with us.

ParallaxLib is a shared library for all mods developed by Parallax Studios, designed to streamline development and enhance performance by centralizing essential features.

? Why Use ParallaxLib?

? Faster Development – Provides shared code, reducing redundancy across our mods.

? Seamless Integration – Allows other Parallax Studios mods to work together seamlessly (coming soon!)

? Efficient Data Handling – Stores player stats like health, food, potion stats, and inventory for quick access by our mods.

PotionHandler Documentation

How to import PotionHandler into your project

import me.parallax.PotionHandler;

PotionHandler is your go-to utility class for easily applying potion effects to entities in Minecraft Forge mods. It maps all registered MobEffects by name, so you can apply them simply by string name — no need to keep referencing the raw MobEffect instances everywhere.

How it works — the basics

Effect registry:
PotionHandler internally builds a map from all registered potion effect names (like "speed", "strength", etc.) to their corresponding MobEffect instances. This happens automatically in the static block.
Get an effect:

MobEffect speedEffect = PotionHandler.getEffect("speed");

Apply one effect:

// entity = some LivingEntity (player, mob, etc.)
// duration in ticks (20 ticks = 1 second)
// amplifier = potion level - 1 (so 0 means level 1)
PotionHandler.applyEffect(entity, "strength", 200, 1, true, false);

Apply multiple effects:

List<MobEffectInstance> effects = List.of(
  new MobEffectInstance(PotionHandler.getEffect("speed"), 300, 2),
  new MobEffectInstance(PotionHandler.getEffect("jump_boost"), 300, 1)
);
PotionHandler.applyEffects(entity, effects);

API breakdown

public static MobEffect getEffect(String name)

  • Input: Potion effect name (case-insensitive, e.g. "speed", "fire_resistance", "haste").
  • Returns: The corresponding MobEffect or null if not found.

    public static void applyEffect(LivingEntity entity, String effectName, int durationTicks, int amplifier, boolean showParticles, boolean isAmbient)

  • Applies a potion effect by name to the given entity.
  • Parameters:
    • entity: The entity to buff/debuff.
    • effectName: The string name of the effect.
    • durationTicks: How long the effect lasts, in ticks (20 ticks = 1 second).
    • amplifier: Effect strength level minus one (0 = level 1, 1 = level 2, etc.).
    • showParticles: Whether the potion particles show.
    • isAmbient: Whether the effect is ambient (usually true for beacons, etc.).
  • If the effect name is unknown, prints an error to console.

    public static void applyEffects(LivingEntity entity, List effects)

  • Apply a list of MobEffectInstances to an entity.
  • Handy if you already have MobEffectInstances prepared.

? ItemIDGet Documentation ?️

Welcome to the ItemIDGet documentation! This utility class is your go-to tool for retrieving item IDs and namespace information in Minecraft mods. Whether you're working with an ItemStack or a plain item ID string, this class can help you get the information you need in no time. ?

✨ How to Use ItemIDGet ✨
To get started with ItemIDGet, you'll need to import it into your project. Don't worry, it's simple! Just add this at the top of your file:

import me.parallax.ItemIDGet;

?️ Methods Available ?️

  1. getId(ItemStack stack) ?

Description: Get the full item ID for an ItemStack.
Usage: Pass an ItemStack and get the item ID as a string.
Example:

ItemStack stack = new ItemStack(Items.DIAMOND_SWORD);
String itemId = ItemIDGet.getId(stack);
System.out.println(itemId); // Output: minecraft:diamond_sword
  1. getNamespace(ItemStack stack) ?

Description: Get the namespace of the item from an ItemStack.
Usage: Pass an ItemStack and get the namespace (like minecraft, modid, etc.).
Example:

String namespace = ItemIDGet.getNamespace(stack);
System.out.println(namespace); // Output: minecraft

? How to Check if a Mod is Loaded ?
If you want to check if a certain mod is loaded in the game, you can use the isModLoaded method.

isModLoaded(String modid) ⚙️

Description: Checks if a mod with the specified ID is loaded.
Usage: Pass the mod ID as a string (e.g., "minecraft").
Example:

boolean isLoaded = ItemIDGet.isModLoaded("minecraft");
System.out.println(isLoaded); // Output: true or false

? Key Notes
Important: ItemIDGet is designed to work with direct Item IDs (ex. minecraft:diamond_block), but we've also added a method to handle ItemStacks. No need for ItemStack if you just have the string though. ?
If you're working with mods, you can also check if they're loaded with the isModLoaded() method! ?
? Conclusion
That's all! ? ItemIDGet is a handy tool to simplify the process of retrieving item information in Minecraft mods. Whether you're working with ItemStack objects or just need a quick item ID lookup, this class has you covered. ?

Feel free to use this in your own mods, and let us know if you have any questions. Happy modding! ?

If a Parallax Studios mod specifically lists ParallaxLib as a dependency or anywhere in its description, it means ParallaxLib is REQUIRED for that mod to operate.

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