AE2UEL Extra
AE2-UEL Fork with optimizations, QoL improvements and backported modern features
✨ Key Features
Gameplay Improvements
- Stackable Inscriber - Now supports stacks of 64.
- Guaranteed Drops - Sky Stone Chests certainly now contain all 4 types Inscriber Press.
- QNB Optimizations (1.19 Backported) - Don't require power to connect QNBs (but they still drain power).
- Enhanced Crafting - Crafting Plan displays material utilization rate and template dispatch rounds.
Optimizations
- Modern Channel Mode (1.18 Backported) - Backport Channel Mode, Use
/ae2 channels to check the current channel mode, and /ae2 channels <mode> to set the channel mode.
- Network Storage System Refactoring (1.15 Backported) - Migrated the network storage from a custom configuration to Minecraft WorldSavedData , adopting NBT serialization and simplifying related data structures.
- TickHandler Optimizations (1.15 Backported) - Split TickHandler#onTick into more specific event handlers.
- Energy Optimizations (1.15 Backported) - Optimized the sorting and allocation logic of energy nodes.
- Grid Optimize (1.17+ Backported)
- Optimize channel computation
- Hierarchical bottleneck detection
- Layered BFS + Iterative DFS pathfinding
⚠️ Compatibility Notice
Due to code refactoring, most AE2 addons are no longer compatible. Notable changes:
EnumSet<GridFlags> getFlags(); → boolean hasFlag(GridFlags flag);
TickHandler.INSTANCE → TickHandler.instance()
- Network API modifications (IGridBlock, IGridNode , etc.)
Compatible Addons:
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