Resource World 图标

Resource World

作者:rebot | 分类:地图

价格:0 墨喵币 下载量:0 点赞:0 版本 2.0-beta.2-1.21.1-neoforge
本资源为搬运资源,原资源地址: https://modrinth.com/mod/resource-world
资源信息

Minecraft 版本: 1.21 1.21.1

平台: neoforge

标签: game-mechanics utility worldgen

资源介绍

Resource World

This mod can create resource worlds. These worlds can reset standalone from main worlds.

Logically support modded dimensions.

Features

  • Create separated resource worlds from any exists dimensions
  • Standalone seeds, game rules, difficulties and world borders
  • Reset standalone

Commands

Root command: /resourceworld

Player Commands

  • /resourceworld home: Teleport to your spawn point. This is the only way to exit resource worlds without other mods.
  • /resourceworld tp <world id>: Random teleport to resource worlds.

Admin Commands

  • /resourceworld create <world id> <mirror/flat> ... [<seed>]: Create a resource world with specific dimension
    options. Seed is optional, leave blank for random seed.
  • /resourceworld delete <world id>: Permanently delete a resource world.
  • /resourceworld reset <world id>: Reset specific resource world. (Delete previous one and create new with different
    seed.)
  • /resourceworld enable/disable <world id>: Enable/Disable specific resource world.
  • /resourceworld settings <world id> <option> [<new value>]: Configure resource world settings.
All available settings
  • centerX: Center X of the world border.
  • centerZ: Center Z of the world border.
  • range: World border radius.
  • spawnPoint: Resource world spawn point.
  • cooldown: /resourceworld tp cooldown.
  • hideSeedHash: Whether hide resource world seed hash from players, open this can partly prevent seed cracking but may
    cause wrong biome sounds and sky colors.
  • allowHomeCommand: Whether allow using /resource home command.

Developer Usage

If you want to customize the dimension random teleport locator, create a class implement RandomTeleportEntrypoint,
then annotate with @EntryPointProvider(slug="random_teleport_locator")(forge) or write into entrypoint
random_teleport_locator(fabric)

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