作者:rebot | 分类:模组
Minecraft 版本: 1.19.2
平台: forge
标签: game-mechanics library magic
This modification adds a few Player Entity Attributes that may be used to change your experience playing Hex Casting.
For now, there are 4 new attributes under hexxyattributes namespace:
hexxyattributes:feeble_mind - Consider this as a boolean attribute, like hexcasting:scry_sight.0, minimum is 0, maximum is 1.hexxyattributes:media_consumption_modifier - This sets the multiplying modifier:1, minimum is 0, maximum is MAX_DOUBLE.hexxyattributes:ambit_radius - As the name suggests, this attribute is used to determine if player's cast32, minimum is 0, maximum is MAX_DOUBLE.hexxyattributes:sentinel_radius - As the name suggests, this attribute is used to determine if player's cast16, minimum is 0, maximum is MAX_DOUBLE.While I was making a modpack for my friend group I tried to finetune Hex parameters for specific origins.
In my research I found out that there are no mods/addons that give you enough freedom to do what I was trying to achieve.
So I decided to create this little modification as an intermediary between Hex Casting and Origins.
At first, I just wanted to create specific origin powers for my case, but then my idea shifted into the direction of general purpose addon.
If you want to use this addon with the Origins mod, you can check out my example datapack that uses new attributes.
I am not very active in modding scene, so don't expect a lot of updates or ports (if any would even be requested).
But feel free to ask questions and report bugs on the issue page, fork or create pull requests.
This addon is available under the CC0 license. Feel free to learn from it and use it in your modpacks.
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