作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: neoforge
标签: library
OR-LIB is a small Fabric library designed to make it easy and consistent to handle wearable items (rings, amulets, trinkets, etc.) and their rendering in both first and third person.
It’s meant to be reused by multiple mods in the same pack, so you don’t have to rewrite the same code every time for poses, transforms, and custom slots.
Provide a clean set of APIs for defining Wearable Items with dedicated properties.
Centralize the logic for registration, rendering, and transformations of wearable items.
Offer convenient integration with external slot systems (trinket-like slots) without forcing a specific design on the mods that use it.
Mod Loader: Fabric
Trinkets
It’s especially useful together with content mods that add rings, jewelry, or other trinkets.
The library is still work in progress, some feature may work not as inteded.
Some key features of the library:
Wearable-focused API
Classes and interfaces for WearableItem, WearableType, and related properties.
Builder-style configuration for attributes, bonuses, and wearable behavior.
Centralized registries
WearablesRegistry and WearableContentRegistry to keep all OR-LIB-based content in one place.
Tags and helper classes (ORLibItemTags, slot helpers, etc.) for clean integration.
Advanced wearable rendering
Simple ready-to-use renderers (SimpleWearableRenderer) for basic cases.
A system of poses and transforms using SlotTransform, SlotTransforms, BodyAnchor, WearablePoseContext, and default transform providers.
A dedicated first-person renderer (FirstPersonWearableRenderer) to keep player-view and external model in sync.
Hooks & mixins included
Client-side integrations for model loading (WearableModelLoaderMixin) and rendering items that are worn or held.
Centralized rendering bootstrap (WearableRenderingBootstrap, WearableRenderRegistry) to initialize everything in an organized way.
Trinket-like slot compatibility
Utilities like TrinketSlotUtil to interact more easily with extra slot systems, so you can focus on how items look and behave, not the boilerplate.
Add OR-LIB as a dependency in your project (Gradle and loader metadata).
Create a new wearable by extending/implementing the provided classes (e.g. WearableItem) and configuring it with the builder.
Register your wearable in OR-LIB’s registries (wearable types, content, tags, and any custom slots).
(Optional) Attach a custom renderer via the client-side APIs if you need more advanced visuals.
(Optional) Hook into external slot systems (trinket-like) using OR-LIB’s utilities instead of writing your own glue code.
OR-LIB is designed as a foundation layer:
It does not add visible content by itself.
It focuses on APIs, registries, helpers, and rendering.
请登录后举报
暂无评论,抢个沙发吧~