Botania Overpowered


An addon of Botania about some enhancements / un-nerfs which are kind of overpowered.
Features (every entry can be toggled off in config file)
- Dandelifeon changes
- consuming center cells no longer destroys outer cells
- modifyable GoL rules
- Entropinnyum changes
- disables unethical duper TNT check
- TNTs exploding in liquids now count as valid
- Narslimmus changes
- ignores slime chunk restrictions and accepts ALL slimes, including ones from cages/eggs/split, magma cubes, (theoretically) TConstruct varieties, etc.
- Endoflame changes
- skips the burning process for fuel items
- extended capacity for burning large fuel
- no more 32000 tick burning limit
- Mana Pylon Pump
- places on a mana receiver (pool, spreader, etc.), binds to another mana receiver with Wand of the Forest, then the mana transport begins
- configurable speed, max distance, loss ratio & particle fx
- now supports vertical stacking, letting multiple pylon drain from single target at the same time
- Exoflame changes (Create compat)
- lights up Blaze Burner blocks nearby, if they have valid working blocks above
- custom workstation blocks can be added with tag
#botania_overpowered:blazeburner_target (currently only distillation tank from Create Diesel Generator)
- enables super-heat on enchanted soil
- Thermalily changes
- no longer consumes lava during its cooldown
- Mana Enchanter changes
- can create enchanted books from books
- accepts all enchantments rather than the first from provided enchanted books
- can create conflicted enchantments (like infinity & mending)
- accepts enchanted items as valid source
- after enchantment, breaking multiblock structure makes its enchantment split into separate books
- Gaia Guardian
- removes damage cap 32 for single hit
- decreases invulnerable duration when attacked during summoning stage
- allows being attacked by & dropping loots for fake players (like deployer from
Create)
- (Forge exclusive) Mekanism interop:
- MekaSuit as mana provider
- MekaSuit Helmet can be combined with Ancient Will(s)
- Weapon changes
- Terra Blade beams inherit damage (and fire aspect) from the sword
- Thundercaller's chain lightning inherits damage (and fire aspect) from the sword
- Starcaller's stars:
- inherit damage (and fire aspect) from the sword
- don't hurt non-living entities like item frames
- Display & Misc features
- displays the
Evil mana numbers
- also appear inside the wand HUDs when player crouches
- always show red strings even without wand in hand (
OFF by default)
- might have impact on frame rate, use at your own risk
- scales up output power for Power Generator block
- Config for all features above
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