Opticores
作者:rebot | 分类:模组
Minecraft 版本: 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
平台: fabric
标签: game-mechanics optimization worldgen
Opticores is a client-side mod that works with Embeddium and Sodium on (Neo)forge and Fabric for 1.21.x, made to fix the bottleneck that integrated graphics (Intel UHD) and low-end devices.
Performance — Minecraft 1.21.1 (Cherry Grove)
Test system: Intel i3-1115G4 (2 Cores/4 Threads) • Intel UHD Graphics • 16 GB RAM (2133 MT/s)
| Configuration | Min FPS | Avg FPS | Max FPS |
|---|---|---|---|
| Vanilla | 2 | 45 | 149 |
| Sodium | 30 | 147 | 255 |
| Sodium + OptiCores | 84 | 270 | 396 |
| Comparison | Min | Avg | Max |
|---|---|---|---|
| Sodium vs Vanilla | +1400% | +227% | +71% |
| Sodium + OptiCores vs Sodium | +180% | +84% | +55% |
| Sodium + OptiCores vs Vanilla | +4100% | +500% | +166% |
How it works:
- Asynchronous Culling Pipeline (ACP):
Distance and frustum intersection math moves off the main rendering thread onto a background worker instead of blocking each frame.
- Concurrent Data Management (CDM):
The culling output is stored in a thread safe ConcurrentHashMap so the render thread reads the chased result instead of reloading it every frame.
- Dynamic Load Throttling (DLT):
Monitors chunk loading and temporarily scales back entity rendering during harsh world loading, teleporting to a new area, so the terrain generation gets priority.
- Compatibility:
Bypasses for custom block entities like Create’s and coordination with Distant Horizons or Voxy to avoid culling conflicts during LOD making.
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