Fish Karma
This datapack introduces a karma system tied to fishing behavior that affects loot table probabilities based on catch-and-release actions.
Features
- Hidden karma score increments when fish are thrown back into water within 5 seconds of catching
- Loot table shifts to favor treasure over junk as karma accumulates
- Rare fish variants become more common with higher karma
- High karma thresholds unlock chances for enchanted fishing rods, nautilus shells, and tridents
- Karma slowly decays over real time when not fishing or keeping all catches
- Released fish create particle burst to confirm karma gain
- Separate tracking for lifetime releases and current karma score
- Zero tick impact during normal gameplay - calculations only occur during fishing events
- Creates choice between immediate resource gain and long-term fishing investment
- Compatible with advancement integration through tracked statistics
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