ExecutableEvents 图标

ExecutableEvents

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 3.26.6.13
本资源为搬运资源,原资源地址: https://modrinth.com/mod/executableevents
资源信息

Minecraft 版本: 1.8 1.8.1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.6 1.8.7 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: bukkit folia paper purpur spigot

资源介绍

It requires SCore to work : SCore

Premium version : Click here

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What is ExecutableEvents ?

Our powerful plugin allows you to add a new dimension on your server by adding to them unique events / activators !
With ExecutableEvents, the possibilities are truly endless.
Dive into a realm where MMO/RPG ambiance meets boundless possibilities. With ExecutableEvents, you hold the reins - craft and control your custom events precisely the way you envision.

The creation process is extremely easy to understand. Particularly in our experienced in-game editor. (start to create with /ee editor)

Customize your Activators / Triggers / Events

ExecutableEvents allows you to add more than 110 different types of activators and infinite triggers per block. These activators can have custom requirements such as mana, experience points, money, or specific items to be used. This feature makes it possible to create unique and interactive events that can be used for various purposes in the game.

List of Activators / Triggers - BLOCK_DRY - CROP_GROW - - ITEMSADDER_PLAYER_BLOCK_BREAK - - PLAYER_ACTIVE_FLY - PLAYER_ACTIVE_SNEAK - PLAYER_ACTIVE_SPRINT - PLAYER_ALL_CLICK - PLAYER_BED_ENTER - PLAYER_BED_LEAVE - PLAYER_BEFORE_DEATH - PLAYER_BLOCK_BREAK - PLAYER_BLOCK_PLACE - PLAYER_BRUSH_BLOCK - PLAYER_BUCKET_ENTITY - PLAYER_CHANGE_WORLD, - PLAYER_CLICK_ON_ENTITY - PLAYER_CLICK_ON_PLAYER - PLAYER_CONNECTION - PLAYER_CONSUME - PLAYER_CUSTOM_LAUNCH - PLAYER_DEATH - PLAYER_DISCONNECTION - PLAYER_DISABLE_SNEAK - PLAYER_DISABLE_SPRINT - PLAYER_DISMOUNT - PLAYER_FOOD_CHANGE - PLAYER_MOUNT - PLAYER_DROP_ITEM - PLAYER_EDIT_BOOK - PLAYER_ENTER_IN_HIS_LAND - PLAYER_ENTER_IN_HIS_PLOT - PLAYER_FERTILIZE_BLOCK - PLAYER_FILL_BUCKET - PLAYER_FIRST_CONNECTION - PLAYER_FISH_BLOCK - PLAYER_FISH_ENTITY - PLAYER_FISH_FISH - PLAYER_FISH_NOTHING - PLAYER_FISH_PLAYER - PLAYER_HARVEST_BLOCK - PLAYER_HIT_ENTITY - PLAYER_HIT_PLAYER - PLAYER_ITEM_BREAK - PLAYER_JUMP - PLAYER_KICK, - PLAYER_KILL_ENTITY - PLAYER_KILL_PLAYER - PLAYER_LAUNCH_PROJECTILE - PLAYER_LEAVE_HIS_LAND - PLAYER_LEAVE_HIS_PLOT - PLAYER_LEFT_CLICK - PLAYER_OPEN_INVENTORY - PLAYER_PORTAL - PLAYER_RECEIVE_EFFECT - PLAYER_RECEIVE_HIT_BY_ENTITY - PLAYER_RECEIVE_HIT_BY_PLAYER - PLAYER_RECEIVE_HIT_GLOBAL - PLAYER_REGAIN_HEALTH - PLAYER_RESPAWN - PLAYER_RIGHT_CLICK - PLAYER_RIPTIDE - PLAYER_SEND_MESSAGE - PLAYER_SHEAR_ENTITY - PLAYER_SPAWN_CHANGE - PLAYER_TARGETED_BY_AN_ENTITY - PLAYER_TELEPORT - PLAYER_TRAMPLE_CROP - PLAYER_WALK - PLAYER_WRITE_COMMAND - PLAYER_PARTICIPATE_KILL_ENTITY - PLAYER_PARTICIPATE_KILL_PLAYER - PLAYER_PICKUP_ITEM - PLAYER_PROJECTILE_HIT_BLOCK - PLAYER_PROJECTILE_HIT_ENTITY - PLAYER_PROJECTILE_HIT_PLAYER - - ENTITY_PARTICIPATE_KILL_ENTITY - ENTITY_PARTICIPATE_KILL_PLAYER - ENTITY_PROJECTILE_HIT_BLOCK - ENTITY_PROJECTILE_HIT_ENTITY - ENTITY_PROJECTILE_HIT_PLAYER - ENTITY_SPAWN - ENTITY_BEFORE_DEATH - ENTITY_BREAK_DOOR - ENTITY_BREED - ENTITY_CHANGE_BLOCK - ENTITY_COMBUST_BY_BLOCK - ENTITY_COMBUST_BY_ENTITY - ENTITY_DAMAGE_BY_PLAYER - ENTITY_DAMAGE_BY_ENTITY - ENTITY_DAMAGE_BY_BLOCK - ENTITY_DEATH - ENTITY_DROP_ITEM - ENTITY_ENTER_BLOCK - ENTITY_ENTER_LOVE_MODE - ENTITY_EXPLODE - ENTITY_PICKUP_ITEM - ENTITY_PORTAL_ENTER - ENTITY_PORTAL_EXIT - ENTITY_REGAIN_HEALTH - ENTITY_RESURRECT - ENTITY_TAME_BY_PLAYER - ENTITY_TAME_BY_ENTITY - ENTITY_TARGET_PLAYER - ENTITY_TARGET_ENTITY - ENTITY_TELEPORT - ENTITY_TRANSFORM - ENDERDRAGON_CHANGE_PHASE

Based on SCore

In you activators you will have access to over 100 custom pre-made commands and 100 custom pre-made conditions that can be used to create complex and interactive gameplay mechanics. And you can even code your own because SCore is Open Source. Commands - Conditions

Easy in-game editor / Easy installation

An in-game editor and easy installation process make it simple for users to create and install plugins without requiring technical knowledge.

Compatibility with many versions and Optimized

The plugin's compatibility with multiple versions of the game and optimized performance ensures seamless integration with the game.

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