WorldManager 图标

WorldManager

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 3.0.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/easy-worldmanager
资源信息

Minecraft 版本: 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: bukkit folia paper purpur spigot

标签: game-mechanics management optimization

资源介绍

WorldManager

Create, load, unload, delete, back up, restore, teleport between, and pre-generate Minecraft
worlds — all from one command, with a native in-game menu. No chest-GUI hacks: as of 3.0.0,
every menu screen is built on Minecraft's own Dialog UI.

Report bugs or suggest features on GitHub Issues.

Features

  • World management — create (normal, flat, large biomes, amplified, nether, the end, or a
    custom generator), load existing world folders, unload, and permanently delete worlds.
  • Backups — zip a world's folder on demand and restore it later, with the heavy I/O kept off
    the main thread so it doesn't freeze the server.
  • Pre-generation — generate chunks in a bounded radius around a center point ahead of time,
    with start/pause/resume/stop control and a boss-bar progress indicator. Multiple worlds can
    pre-generate concurrently.
  • Teleportation — jump yourself or another player straight to a world's spawn.
  • Game rules — browse and edit every GameRule supported by a world, per-world, without
    touching bukkit.yml or server commands.
  • Linked-worlds inventories (optional) — group worlds together so players keep one shared
    inventory across the group, and get a clean slate (or their group's saved inventory) when they
    leave it. Backed by SQLite or MySQL/MariaDB.
  • In-game dialog UI/wm gui opens a native Dialog menu: create a world through a single
    form (name, type, seed, generator, empty-world toggle), browse and manage loaded worlds, edit
    game rules with real sliders and toggles, and confirm destructive actions (delete/unload/
    restore) through a proper Yes/No dialog — no more "type in chat, don't type cancel."
  • PlaceholderAPI support%worldmanager_current_world%, %worldmanager_loaded%,
    %worldmanager_total_player_amount%, and more.
  • Six languages out of the box — English, French, Spanish, German, Polish, Russian. Every
    player-facing message is defined in a lang file, not hardcoded.

Commands

All commands are under /worldmanager (alias /wm).

Command Description
/wm or /wm gui Open the main Dialog menu
/wm create <name> [type] [seed] [generator] Create a new world
/wm load <name> [dimension] [generator] Load an existing world folder
/wm unload <name> Unload a world
/wm delete <name> Permanently delete a world
/wm backup <name> Back up a world
/wm restore <name> Restore a world from its latest backup
/wm teleport <world> [player] Teleport yourself or another player to a world
/wm pregen <start\|stop\|pause\|resume> <world> [center:x,z] [radius:n] Control world pre-generation
/wm list List currently loaded worlds

Permissions

Permission Grants
worldmanager.command Base access to /worldmanager
worldmanager.gui Open the Dialog menu
worldmanager.create Create worlds
worldmanager.load Load worlds
worldmanager.unload Unload worlds
worldmanager.delete Delete worlds
worldmanager.backup Back up worlds
worldmanager.restore Restore worlds
worldmanager.teleport Teleport between worlds
worldmanager.pregen Control pre-generation
worldmanager.list List loaded worlds

Supported versions

Paper 1.21.7 → 26.2. Dialogs first shipped client-side in Minecraft 1.21.6 and became
available to plugins in Paper 1.21.7 — WorldManager 3.0.0 targets that as its floor so the
Dialog UI works everywhere it possibly can, while staying current with the latest release.
Spigot/CraftBukkit are not supported from 3.0.0 onward — the Dialog API is Paper-exclusive.

What's new in 3.0.0

  • Entire GUI rebuilt from scratch on the Dialog API, replacing the old chest-inventory menus.
  • World creation is now a single form instead of a multi-step chat-capture flow.
  • Integer game rules are edited with a proper slider instead of ±1 buttons or typing in chat.
  • Numerous correctness and reliability fixes: main-thread-blocking I/O moved off the main thread
    (backups, the update checker, join-time release-note fetch), a bug where custom generators
    passed to /wm load were silently ignored, a double-teleport bug on /wm unload, and
    "success" messages that could fire before the underlying async work actually finished.
    Full details in AUDIT.md.

Configuration

lang: en # en, fr, es, de, pl, ru
database:
  type: sqlite # or mysql
enable-linked-inventory: false
linked-worlds-inventory:
  group1:
    - world
    - world_nether

Links

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