Spawn Elytra 图标

Spawn Elytra

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.4
本资源为搬运资源,原资源地址: https://modrinth.com/mod/spawn-elytra
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2

平台: paper purpur spigot

标签: management transportation utility

资源介绍

GitHub


Documentation




spigot


paper

does not support fabric
Soar through the world with Spawn Elytra!
Let players disperse through the world from spawn with Elytra like flight.

Spawn Elytra Example Default Config ```yaml # Spawn Elytra Plugin by blaxk # Plugin Version: 1.4 # Modrinth: https://modrinth.com/plugin/spawn-elytra # ========================================== # GLOBAL SETTINGS # ========================================== # Available languages: en, de, es, fr, ar language: en # Game mode restrictions game_modes: # Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative) disable_in_creative: true # If you don't want to disable elytra in adventure mode, set this to false disable_in_adventure: false # Fireworks settings fireworks: # Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped) disable_in_spawn_elytra: false # Message settings messages: # Set to false to disable the "press to boost" message show_press_to_boost: true # Set to false to disable the "boost activated" message show_boost_activated: true # Set to true to show an actionbar when Elytra is disabled in Creative mode show_creative_disabled: false # Message style: classic or small_caps style: classic # Visualization settings for /spawnelytra visualize command visualization: # Vertical range above and below player for particle display vertical_range: 20 # Additional vertical range for corner/cardinal pillars pillar_vertical_range: 25 # Particle update frequency (ticks between updates, lower = more frequent) update_frequency: 10 # Particle size multiplier for better visibility from distance particle_size: 2.0 # Enable enhanced particles (brighter colors, additional effects) enhanced_particles: true # Hunger consumption settings (global defaults, can be overridden per-world) hunger_consumption: # Enable hunger consumption while using the spawn elytra features enabled: false # How hunger should be consumed: activation, distance, or time mode: activation # Minimum food level to keep (players will never drop below this value) minimum_food_level: 0 activation: # Hunger consumed each time the elytra activates hunger_cost: 1 distance: # Blocks travelled while gliding before hunger is consumed blocks_per_point: 50.0 # Hunger consumed every time the distance threshold is reached hunger_cost: 1 time: # Seconds of gliding before hunger is consumed seconds_per_point: 30 # Hunger consumed each time the timer elapses hunger_cost: 1 # ========================================== # WORLD-SPECIFIC SETTINGS # ========================================== # Configure elytra settings per world worlds: # If you want to add another world, copy the entire 'world' section and change the name and preferences world: # Enable spawn elytra in this world enabled: true # Activation mode for elytra: # double_jump: Player needs to double-press space to activate elytra # auto: Automatically activates elytra when player has air below and is in spawn area # sneak_jump: Player needs to sneak while jumping to activate elytra # f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation activation_mode: double_jump # The radius around spawn where elytra boosting is enabled # (only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0) radius: 100 # Spawn area configuration spawn_area: # Mode options: 'auto' or 'advanced' # auto: Uses the world spawn point with radius # advanced: Uses custom spawn coordinates defined below mode: auto # Area type: 'circular' or 'rectangular' area_type: circular # Primary spawn coordinates (center for circular, first corner for rectangular) x: 0 y: 64 z: 0 # Secondary coordinates (only used for rectangular areas) # Setting all to 0 uses circular area with radius instead x2: 0 y2: 0 z2: 0 # Boost settings boost: # Enable boost functionality enabled: true # The strength of the boost when pressing the boost key strength: 4 # Boost direction: 'forward' or 'upward' # forward: Boosts player in the direction they are looking # upward: Boosts player straight up direction: forward # Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html # Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING sound: ENTITY_BAT_TAKEOFF # F-key specific settings (only used when activation_mode: f_key) f_key: # Launch strength when pressing F key (1.5 = ~14-15 blocks upward) launch_strength: 1.5 ``` Craft Attack Replica Paste this into the config if you want the spawn elytra to behave like in Craft Attack: ```yaml # Spawn Elytra Plugin by blaxk # Plugin Version: 1.4 # Modrinth: https://modrinth.com/plugin/spawn-elytra # ========================================== # GLOBAL SETTINGS # ========================================== # Available languages: en, de, es, fr, ar language: en # Game mode restrictions game_modes: # Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative) disable_in_creative: true # If you don't want to disable elytra in adventure mode, set this to false disable_in_adventure: false # Fireworks settings fireworks: # Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped) disable_in_spawn_elytra: false # Message settings messages: # Set to false to disable the "press to boost" message show_press_to_boost: false # Set to false to disable the "boost activated" message show_boost_activated: false # Message style: classic or small_caps style: classic # Visualization settings for /spawnelytra visualize command visualization: # Vertical range above and below player for particle display vertical_range: 20 # Additional vertical range for corner/cardinal pillars pillar_vertical_range: 25 # Particle update frequency (ticks between updates, lower = more frequent) update_frequency: 10 # Particle size multiplier for better visibility from distance particle_size: 2.0 # Enable enhanced particles (brighter colors, additional effects) enhanced_particles: true # Hunger consumption settings (global defaults, can be overridden per-world) hunger_consumption: # Enable hunger consumption while using the spawn elytra features enabled: false # How hunger should be consumed: activation, distance, or time mode: activation # Minimum food level to keep (players will never drop below this value) minimum_food_level: 0 activation: # Hunger consumed each time the elytra activates hunger_cost: 1 distance: # Blocks travelled while gliding before hunger is consumed blocks_per_point: 50.0 # Hunger consumed every time the distance threshold is reached hunger_cost: 1 time: # Seconds of gliding before hunger is consumed seconds_per_point: 30 # Hunger consumed each time the timer elapses hunger_cost: 1 # ========================================== # WORLD-SPECIFIC SETTINGS # ========================================== # Configure elytra settings per world worlds: # If you want to add another world, copy the entire 'world' section and change the name and preferences world: # Enable spawn elytra in this world enabled: true # Activation mode for elytra: # double_jump: Player needs to double-press space to activate elytra # auto: Automatically activates elytra when player has air below and is in spawn area # sneak_jump: Player needs to sneak while jumping to activate elytra # f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation activation_mode: double_jump # The radius around spawn where elytra boosting is enabled # (only used when area_mode is 'circular' or spawn coords x2/y2/z2 are all 0) radius: 100 # Spawn area configuration spawn_area: # Mode options: 'auto' or 'advanced' # auto: Uses the world spawn point with radius # advanced: Uses custom spawn coordinates defined below mode: auto # Area type: 'circular' or 'rectangular' area_type: circular # Primary spawn coordinates (center for circular, first corner for rectangular) x: 0 y: 64 z: 0 # Secondary coordinates (only used for rectangular areas) # Setting all to 0 uses circular area with radius instead x2: 0 y2: 0 z2: 0 # Boost settings boost: # Enable boost functionality enabled: true # The strength of the boost when pressing the boost key strength: 4 # Boost direction: 'forward' or 'upward' # forward: Boosts player in the direction they are looking # upward: Boosts player straight up direction: forward # Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html # Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING sound: ENTITY_BAT_TAKEOFF # F-key specific settings (only used when activation_mode: f_key) f_key: # Launch strength when pressing F key (1.5 = ~14-15 blocks upward) launch_strength: 1.5 ```
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