Maxims_Core 图标

Maxims_Core

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.20.1-0.0.2
本资源为搬运资源,原资源地址: https://modrinth.com/mod/maxims_core
资源信息

Minecraft 版本: 1.20.1

平台: forge

标签: adventure equipment game-mechanics

资源介绍

Imagine, when playing a certain supermodel mod or a large integration Modpack, the numerical value inflates rapidly under the overlay of multiple conditions, resulting in an extremely steep player experience.

Players may be excessively weak in the early stages and too powerful in the later stages, and both scenarios could diminish the gaming experience.

This mod aims to address this issue by introducing a new combat system, unique accessories, and continually completing related series of quests, progressing towards the ultimate goal

(to embrace or discard)


[Maxims&core&&blessings]

And all this begins with the unique accessory obtained from the start, which sets the overall tone for the mod, with subsequent equipment developments revolving around it.

Thousand Proverbs ScrollThere are a total of 18 maxims, core, and blessings (in planning) that will affect your gameplay process in all aspects and determine your subsequent equipment combinations.

Weapons, accessories, and armor in the mod will appear at various stages of the game process, participating in the construction of attribute values affected by the maxims' effectiveness

[Enchantment Mysteries]

In fact, a complete enchantment system can be built in the early to mid-stages of the original game. To avoid the collapse of combat effectiveness that could result from the stacking of enchantment levels and types,

As a result, for each enchanted piece of equipment, the requirement for "Enchantment Mysteries" will increase or decrease based on the quality of each enchantment — and as a further balance, treasure-type enchantments will have increased requirements, while curse-type enchantments will decrease them.

[Adventuring Experience]

Ensuring that item acquisition is challenging under a linear progression in most cases, so as to avoid early acquisition of overly powerful items that could disrupt the process.

Hence, each time a recipe is unlocked or a progression is completed, "Adventuring Experience" is gained, and some items will require corresponding attribute values to be used properly.

[FAQ]

This is currently an early test version, please forgive me, as I have not had spare time recently to continue this project. However, I assure that I will keep it updated.
If you have any questions or suggestions, please feel free to post them in the comments section or on the GitHub page. However, I apologize for any delay in response as I may not be able to check them in time. Thank you for your understanding.

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