作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: fabric
标签: adventure game-mechanics

The more you ride, the stronger your Pokémon gets.
A full mount training and progression system for Cobblemon.
Every time you ride a Pokémon, it gains training progress in the background. Hit enough distance milestones and its riding stats permanently improve. No grinding menus, no commands. Just ride.
The mod detects exactly how you are riding and trains the right stats for it — no overlap, no cross-training:
A Pokémon like Charizard that supports both Flying and Running has a fully separate training level for each mode. You level them up independently by actually flying or running.
Phase 1 — Training (Lv.1–35, per riding mode)
Riding naturally increases stats specific to each mode, capped at the Pokémon's natural potential:
As training level increases, actual riding speed scales up proportionally — from vanilla speed at Lv.0 to +50% at Lv.35, with an additional bonus of up to +20% if overflow potential is reached, for a maximum of +70% speed over the base Cobblemon stats. Each stat boost is permanent and saved to the Pokémon.
Phase 2 — Stamina (Lv.1–25, shared across all modes)
Stamina is shared — there is a single stamina level that applies to all riding modes simultaneously. It can be improved by riding any mode that has reached Training Lv.35, or at any time via Stamina Berries. Each level reduces sprint drain, scaling up to roughly 5 minutes of sustained sprinting at Stamina Lv.25.
Riding without stopping builds a momentum streak. The longer you ride continuously, the faster progress accumulates — up to a +40% bonus at the streak cap (~5 minutes of uninterrupted riding).





Riding Pager — Right-click any rideable Pokémon to see its full training breakdown per riding mode: training level, stat bonuses, current speed in blocks/s, jump height in blocks, progress to next milestone, shared stamina level, and overall mastery percentage. Hold it while riding for a live HUD showing your current mode, training level, stamina level, speed, and jump height in real time.

Upgrade Berry — Instantly applies a burst of training to all supported riding modes, pushing each mode's stats (Speed and Skill for Flying, Speed and Acceleration for Running, Speed and Jump for Swimming) toward their natural cap. Does not affect stamina.

Stamina Berry — Directly increases the Pokémon's shared Stamina level. Usable at any training level — no need to reach Lv.35 first. The upgrade applies across all riding modes simultaneously.
Default Stamina

Upgraded Stamina

Reaching key milestones rewards you with items automatically.
Granted per riding mode, per Pokémon. A Charizard rewards you twice: once for Flying and once for Running.
| Milestone | Achievement | Reward |
|---|---|---|
| Training Lv.10 | Riding Initiate | 1× Upgrade Berry, 1× Stamina Berry, 1× Rare Candy |
| Training Lv.20 | Riding Adept | 1× Upgrade Berry, 1× Stamina Berry, 2× Rare Candy |
| Training Lv.30 | Riding Expert | 2× Upgrade Berry, 1× Stamina Berry, 3× Rare Candy |
| Training Lv.35 | Riding Master | 5× Upgrade Berry, 1× Stamina Berry, 5× Rare Candy |
Granted once per Pokémon (stamina is shared across all modes).
| Milestone | Achievement | Reward |
|---|---|---|
| Stamina Lv.5 | Endurance Novice | 1× Stamina Berry, 5× Poké Ball, 1× Rare Candy |
| Stamina Lv.10 | Endurance Apprentice | 1× Stamina Berry, 5× Great Ball, 1× Rare Candy |
| Stamina Lv.15 | Endurance Veteran | 1× Stamina Berry, 5× Ultra Ball, 1× Rare Candy |
| Stamina Lv.20 | Endurance Champion | 1× Stamina Berry, 10× Quick Ball, 1× Rare Candy |
| Stamina Lv.25 | Endurance Legend | 1× Stamina Berry, 1× Master Ball, 5× Rare Candy |
Granted per riding mode based on total real distance ridden. Unaffected by XP multipliers.
| Distance | Flying | Running | Swimming |
|---|---|---|---|
| 1,000 m | First Flight | First Gallop | First Dive |
| 5,000 m | Sky Wanderer | Road Runner | Ocean Drifter |
| 15,000 m | Storm Rider | Trail Blazer | Deep Current |
| 30,000 m | Sky Sovereign | Land Legend | Abyss Master |
Fully max training and stamina for a riding mode to earn a style-specific reward.
Master the first, then 3, then all 6 Pokémon on your team for escalating rewards.
When a Pokémon reaches absolute peak across every stat for every supported riding mode:

The more you ride, the more you earn. Every 20,000 blocks you travel on a Pokémon hits a
Distance milestone and rolls the reward pool. Milestones pay out one at a time, so your
rewards keep coming the longer you ride.
Each milestone can drop items from up to three reward groups at once. Most of the time you'll get a
handy common item, often something better on top, and every once in a while you'll hit the jackpot.
Everyday supplies to keep you stocked while you explore:
Better catching gear, healing, and some real value:
The payoffs that make a long ride worth it:
Master Balls aren't in the random pool. You earn one Master Ball each time a Pokémon fully
masters a riding style — Land, Air, and Liquid — for up to 3 Master Balls per Pokémon. A true
reward for going all the way.
All settings are stored in config/ridetraining.json and take effect on the next server start. If you have ModMenu installed, a config button appears directly in the mod list for in-game editing without restarting.
| Setting | Default | Description |
|---|---|---|
enableLevelUpSound |
true |
Plays a sound when a training level is gained |
enableLevelUpParticles |
true |
Spawns particles around the Pokémon on level-up |
enableMasteryAura |
true |
Shows the orbiting particle aura on fully mastered Pokémon |
| Setting | Default | Range | Description |
|---|---|---|---|
ridingXpMultiplier |
1.0 |
0.01–3.0 | Multiplies progress gained while riding (1.0 = default rate, 2.0 = double speed, 0.5 = half speed) |
berryXpMultiplier |
1.0 |
0.01–3.0 | Multiplies progress granted by Upgrade Berries and Stamina Berries |
Distance achievements always use real physical distance regardless of the XP multiplier, so their thresholds remain consistent.
| Minecraft | 1.21.1 |
| Loader | Fabric |
| Fabric API | ✔ Required |
| Cobblemon | 1.7.3+ Required |
| ModMenu | Optional (for in-game config screen) |
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