ParCoolSkill
作者:rebot | 分类:模组
Minecraft 版本: 1.20.1
平台: forge neoforge
标签: adventure game-mechanics utility
ParCoolSkill
Extend your motion — fight with style.
ParCoolSkill is an addon for ParCool that expands combat
with high-impact skills inspired by Slay the Spire.
Chain CatLeap, Dodge, ChargeJump, Flipping, and Slide
into powerful attacks, rewarding precise movement, timing, and positioning.
This mod also features a fully configurable system,
allowing its skills to be easily adjusted for balance and gameplay preferences.
All skill details are now integrated into the in-game ParCool Guide, allowing players to view skill triggers, effects, and related mechanics at any time.
This mod is recommended to be used together with Spartan Weaponry Unofficial to provide a wider variety of weapon choices and a gameplay experience that better fits this mod's combat mechanics.
Core Mechanics
Bullet Time
Bullet Time slows down all entities and the entire game world except the player.
Minor Bullet Time
Minor Bullet Time functions like Bullet Time,
but additionally slows down the player’s physical movement.
Status Effects
- Vulnerable: Increases physical and magic damage taken by 50%.
- Neutralized: Reduces physical and magic damage caused by 25%.
Also added Vulnerable and Neutralized potions.
- Vulnerable Potion can be brewed using a Weakness Potion and a Wither Rose.
- Neutralized Potion can be brewed using a Weakness Potion and a Cobweb.
Implemented Skills
This mod currently features a total of 8 skills! Their names and concepts are inspired by the corresponding cards of Ironclad and Silent.
The mechanics of all skills are now close to complete, and no new skills are planned to be added in the future.
Click to show list of skills ### Wild Strike After performing a **CatLeap**, your next attack triggers **Wild Strike**, dealing **double damage** and granting **0.5 second of parry time**. --- ### Sneaky Strike After successfully dodging an attack using **Dodge**, if your current stamina is above the threshold, your next attack within **1 second** triggers **Sneaky Strike**, dealing **double damage**. If the attack hits the target from behind, it instead triggers **Backstab**, dealing **triple damage**. --- ### Dropkick Perform a **Slide** during a **CatLeap** to execute a **Dropkick**. - Damage is calculated as: **base damage** *(configurable, default: 4)* + **additional attack damage** *(affected by Strength, default: 1)* + **lower-body armor value** *(combined armor value of leggings and boots)* + **bonus maximum health** *(the amount by which current maximum health exceeds the default value)* - Grants temporary **invulnerability** - Knocks back the target If the target is affected by **Vulnerable**: - Refunds the skill stamina cost - Triggers **Bullet Time** for **3 seconds** --- ### Heel Hook Perform a **Slide** during a **Dodge** to execute a **Heel Hook**. - Damage is calculated as: **base damage** *(configurable, default: 4)* + **additional attack damage** *(affected by Strength, default: 1)* + **lower-body armor value** *(combined armor value of leggings and boots)* + **bonus maximum health** *(the amount by which current maximum health exceeds the default value)* - Grants temporary **invulnerability** - Applies **Slowness** to the target If the target is affected by **Neutralized**: - Refunds the skill stamina cost - Triggers **Bullet Time** for **3 seconds** --- ### Bash After a **ChargeJump**, your next downward strike triggers **Bash**, applying **Vulnerable** to the target. --- ### Backflip Perform a backward **Flipping** while sneaking to trigger **Backflip**. - Grants temporary **invulnerability** - Triggers **Minor Bullet Time** - Activates a ranged weapon rapid-fire effect During this state: - Ranged weapon charge speed is **doubled** - Fully charged shots are **automatically released** --- ### Cleave While holding a weapon capable of sweeping attacks, perform an attack after charging for at least **50%** to trigger **Cleave**. For **0.5 seconds**: - Entity interaction range is added by **50%** - Gains additional damage multiplier equal to your **sweeping damage ratio** - Enemies swept by the crosshair are automatically struck with full-strength attacks - By default, only **one enemy per direction** can be hit - Each level of **Sweeping Edge** grants **one additional penetration** - Each enemy can be hit **at most once per activation** --- ### Flick Flack While **targeting an enemy during a Dodge**, perform a **Flipping** to trigger **Flick Flack**. - Leaps high into the air, gains 50% movement speed addition - Your **next attack** deals damage to multiple enemies - Applies **Neutralized** to affected targets - Gains **0.5 second of parry time**Design Philosophy
ParCoolSkill emphasizes momentum-based combat:
movement is not just positioning, but a core damage mechanic.
Mastery comes from chaining mobility skills, exploiting status synergies,
and controlling the flow of time itself.
Requirements
Dependency: ParCool, TimeScaleLib
Requires the installation of TimeScaleLib as an additional dependency library to provide time-scaling functionality.
This mod is intended to work alongside AliveCombat and ReHurtTime for an enhanced and more enjoyable combat experience.
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