Jar It!
You can put things in jars.
ModFest

This mod is a submission for the 2022 ModFest: Singularity.
Usage
- Surround whatever you want to jar in a cube of Jar Glass.
- Use the Jar Cork on one of the top blocks of the jar glass. This block must not be on an edge or a corner.
- The jar's contents are collapsed into a single Jar block that can be picked up and brought wherever.
- Use the Jar Opener on a placed jar to expand it again back into the cube of Jar Glass with contents preserved.
Commands
/jar-it create <size> [<id>] - Allows you to create a new jar in the jar-dimension without having to build it
first, giving you a jar item for the jar just created. Optionally, the id of the newly created jar can be
specified. If a jar with that id already exists, you are still given a jar item for that jar, but a new jar is not
created and an error message is printed.
/jar-it destroy <id> [force] - Destroys a jar with the given id, moving all players and any loaded entities to
overworld spawn. Use force to skip the "are you sure" dialog.
/jar-it enter [<target>] id <id> - Teleports the user or an optionally given target into the jar with the
given id.
/jar-it enter [<target>] at <block-pos> - Teleports the user or an optionally given target into the jar at the
given block position.
/jar-it give <id> - Gives the player a Jar item for the specified jar id.
/jar-it list - Lists all the jars in the world.
/jar-it lock <id> - Locks a jar so that it cannot be opened with a Jar Opener.
/jar-it unlock <id> - Unlocks a locked jar so that it can be opened with a Jar Opener.
Known Issues
- Jars do not render their insides and being inside a jar does not render what is outside the jar.
- Jars do not track if their item or block gets destroyed, meaning that jars can be orphaned. Commands can be used to
obtain items for these jars.
- Jars that are not loaded when they're destroyed via command do not transport their entities to overworld spawn.
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