作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: fabric
标签: game-mechanics magic utility

Changes how beacons work depending on the material used.
Instead of beacons being built out of any valid material and then selecting an effect,
the material used to build the beacon determines the effect.
Based on the concept of
Hardcore Beacons
from the
Better Than Wolves
mod.
| Block | Effect |
|---|---|
| Diamond | Strength |
| Emerald | Luck |
| Glass | None |
| Glowstone | Night vision |
| Gold | Haste |
| Honey | Regeneration |
| Honeycomb | Absorption |
| Iron | Resistance |
| Netherite | Fire Resistance |
| Purpur | Slow Falling |
| Redstone | Speed |
| Slime | Jump Boost |
Beacon materials and effects can be added/modified using datapacks.
The example json below creates a beacon using wool and/or clay with two tiers of effects:
(/data/[namespace]/beacon/wool_clay.json)
{
"bases": [
"#minecraft:wool",
"minecraft:clay"
],
"powers": [
[
{
"effect": "minecraft:blindness",
"duration": 11,
"amplifier": 0,
"range": 10
},
{
"effect": "minecraft:nausea",
"duration": 11,
"amplifier": 0,
"range": 30
}
],
[
{
"effect": "minecraft:regeneration",
"duration": 17,
"amplifier": 3,
"range": 30
}
]
]
}
Bases are defined as a list of block tags or block ids. Powers are a list, with each index corresponding to a tier.
Each tier contains a list of effects. As shown in the first tier, multiple effects can be assigned to a single tier.
Note that each tier is independent of the others, and different effects and ranges can be applied for each tier.
请登录后举报
暂无评论,抢个沙发吧~