The Orbital Strike Cannon 图标

The Orbital Strike Cannon

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 DISCONTINUED
本资源为搬运资源,原资源地址: https://modrinth.com/mod/the-orbital-strike-cannon-mod
资源信息

Minecraft 版本: 1.20.1

平台: forge

标签: equipment technology utility

资源介绍

How It Works

Orbital rods are vanilla fishing rods tagged with NBT data. They're UUID-locked to whoever they were given to, so nobody else can fire them. When you use the rod (depending on trigger style), it calls down the strike you configured.
Getting a rod is done through commands — there's no crafting (yet). Rods can be configured with a shot type, delay in ticks before the strike fires, size, and optionally a fixed target coordinate that ignores where you're looking.

Trigger Styles

There are three ways rods can fire, set globally with

/orbital setting triggerstyle:

Instant — Right click, rod breaks, strike fires after delay. Simple.
Cast — Right click to throw the bobber, it sits for a second, then fires and breaks. Looks clean.
Reel — First click casts the bobber, second click reels it in and fires. This is the preferred style and what most setups use.
If your raycast misses (looking at sky/void), the MissFailsafe gamerule controls whether the rod breaks or gives you another chance.

Shot Types

  • Stab — A vertical TNT column from Y=319 to Y=-64. Three TNT every three blocks with a slight random offset. The classic.
  • Straight Stab — Same as stab but one clean TNT per block, no offset, perfectly vertical.
  • Accurate Stab — Based on CubicMeter's orbital cannon design. Hundreds of accelerator TNT chain-detonate at Y=319 driving piercer TNT deep underground before they go off. Actually drills through terrain.
  • Nuke MK4 — A Saturn-ring formation. TNT spawns as a tight cluster above the target then expands outward into concentric rings as it falls. Classic orbital nuke look.
  • Nuke MK2 — The big one. Fires two separate batches. The first creates a cone and mushroom cloud shape that scales height based on size. The second batch spawns as a compact cluster at a fixed height, freefalls for 50 ticks, then explodes outward into a massive ring. The height of the cone scales proportionally with size so it always looks right.
  • Nuke MK6 — Fast and aggressive. All TNT spawns at the center and immediately blasts outward with strong downward velocity using eased acceleration across rings. Quick and devastating.
  • Accurate Nuke - A fully accuratlly simulated nuke shot exactly how cubic metre does it CURRENTLY NOT WORKING AS OF 2026-06-10

Commands

/orbital give <shot> <delay> <amount>
/orbital give <shot> <delay> <size> <amount>
/orbital strike <shot> <delay> <pos>
/orbital strike crosshair <shot> <delay>
/orbital strike crosshair <shot> <delay> <size>
/orbital strike give <shot> <delay> <pos>

Strike give creates a fixed-target rod that always hits the specified coordinates regardless of where the user is looking.

Settings

You probably dont wanna mess with these i added these so that i could tweak values without restarting mc every single time

/orbital setting triggerstyle <instant|cast|reel>

/orbital setting nukemk4 OFFSET_HEIGHT <value>
/orbital setting nukemk4 INNER_RING_MULTIPLIER <value>
/orbital setting nukemk4 OUTER_RING_MULTIPLIER <value>
/orbital setting nukemk4 IMPERFECTION_PERCENT <value>
/orbital setting nukemk4 TNT_FUSE <value>

/orbital setting nukemk2 RING_BASE_SPEED <value>
/orbital setting nukemk2 TNT_FUSE <value>

/orbital setting nukemk6 OFFSET_HEIGHT <value>
/orbital setting nukemk6 TNT_FUSE <value>

/orbital setting stab DEPTH <value>
/orbital setting stab OFFSET <value>
/orbital setting stab AMOUNT_PER_PIECE <value>

/orbital setting accuratestab PIERCER_COUNT <value>
/orbital setting accuratestab ACCELERATOR_COUNT <value>
/orbital setting accuratestab PIERCER_FUSE <value>
/orbital setting accuratestab ACCELERATOR_FUSE <value>
/orbital setting accuratestab DOWN_VELOCITY <value>

Gamerules

/orbital setting gamerule OrbitalChatAnnouncement <true|false>

Toggles all command feedback messages. Errors always show regardless.

/orbital setting gamerule AdvancedRodNames <true|false>

False: rods show as "nuke shot" or "stab shot". True: shows full details like "nukemk2 40 16".
Updates all existing rods instantly.

/orbital setting gamerule FancyRods <true|false>

Makes all rods bold gold with an enchantment glint. No actual enchantment, just cosmetic. Updates existing rods instantly.

/orbital setting gamerule MissFailsafe <true|false>

When true, rods don't break if the raycast misses. Gives you another chance.

/orbital setting gamerule OneUseCreative <true|false>

When true, rods break in creative mode same as survival. False lets you fire infinitely in creative.

/orbital setting gamerule Mk2NukeCloudOnly <true|false>

Disables the second batch on the MK2 nuke, leaving only the cone and cloud.

Notes

  • All rods are UUID-locked. If someone else picks up your rod it does nothing
  • Size parameter controls scale for nukes (recommended 12 or 16) and is ignored for basic stab shots
  • Settings are not currently saved across restarts
  • Server-side only, no client mod required

Source Code & Issues

This mod is open source. If something breaks, crashes, or you want to suggest something:

GitHub: https://github.com/FoxyWoxy12000/Orbital-Strike-Mod

Built on Fabric for Minecraft 1.21.10/11. Requires Fabric API.

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