作者:rebot | 分类:模组
Minecraft 版本: 1.20.1
平台: forge
标签: equipment technology utility
Orbital rods are vanilla fishing rods tagged with NBT data. They're UUID-locked to whoever they were given to, so nobody else can fire them. When you use the rod (depending on trigger style), it calls down the strike you configured.
Getting a rod is done through commands — there's no crafting (yet). Rods can be configured with a shot type, delay in ticks before the strike fires, size, and optionally a fixed target coordinate that ignores where you're looking.
There are three ways rods can fire, set globally with
/orbital setting triggerstyle:
Instant — Right click, rod breaks, strike fires after delay. Simple.
Cast — Right click to throw the bobber, it sits for a second, then fires and breaks. Looks clean.
Reel — First click casts the bobber, second click reels it in and fires. This is the preferred style and what most setups use.
If your raycast misses (looking at sky/void), the MissFailsafe gamerule controls whether the rod breaks or gives you another chance.
/orbital give <shot> <delay> <amount>
/orbital give <shot> <delay> <size> <amount>
/orbital strike <shot> <delay> <pos>
/orbital strike crosshair <shot> <delay>
/orbital strike crosshair <shot> <delay> <size>
/orbital strike give <shot> <delay> <pos>
Strike give creates a fixed-target rod that always hits the specified coordinates regardless of where the user is looking.
/orbital setting triggerstyle <instant|cast|reel>
/orbital setting nukemk4 OFFSET_HEIGHT <value>
/orbital setting nukemk4 INNER_RING_MULTIPLIER <value>
/orbital setting nukemk4 OUTER_RING_MULTIPLIER <value>
/orbital setting nukemk4 IMPERFECTION_PERCENT <value>
/orbital setting nukemk4 TNT_FUSE <value>
/orbital setting nukemk2 RING_BASE_SPEED <value>
/orbital setting nukemk2 TNT_FUSE <value>
/orbital setting nukemk6 OFFSET_HEIGHT <value>
/orbital setting nukemk6 TNT_FUSE <value>
/orbital setting stab DEPTH <value>
/orbital setting stab OFFSET <value>
/orbital setting stab AMOUNT_PER_PIECE <value>
/orbital setting accuratestab PIERCER_COUNT <value>
/orbital setting accuratestab ACCELERATOR_COUNT <value>
/orbital setting accuratestab PIERCER_FUSE <value>
/orbital setting accuratestab ACCELERATOR_FUSE <value>
/orbital setting accuratestab DOWN_VELOCITY <value>
/orbital setting gamerule OrbitalChatAnnouncement <true|false>
Toggles all command feedback messages. Errors always show regardless.
/orbital setting gamerule AdvancedRodNames <true|false>
False: rods show as "nuke shot" or "stab shot". True: shows full details like "nukemk2 40 16".
Updates all existing rods instantly.
/orbital setting gamerule FancyRods <true|false>
Makes all rods bold gold with an enchantment glint. No actual enchantment, just cosmetic. Updates existing rods instantly.
/orbital setting gamerule MissFailsafe <true|false>
When true, rods don't break if the raycast misses. Gives you another chance.
/orbital setting gamerule OneUseCreative <true|false>
When true, rods break in creative mode same as survival. False lets you fire infinitely in creative.
/orbital setting gamerule Mk2NukeCloudOnly <true|false>
Disables the second batch on the MK2 nuke, leaving only the cone and cloud.
This mod is open source. If something breaks, crashes, or you want to suggest something:
GitHub: https://github.com/FoxyWoxy12000/Orbital-Strike-Mod
Built on Fabric for Minecraft 1.21.10/11. Requires Fabric API.
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