GoatMan
作者:rebot | 分类:模组
价格:0 墨喵币
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版本 3.0
本资源为搬运资源,原资源地址:
https://modrinth.com/mod/goatman
资源信息
Minecraft 版本: 1.20.1
平台: forge
标签: cursed game-mechanics mobs
资源介绍

Inspired by the cryptid legend, GoatMan adds a monster that reacts dynamically into your world, stalking silently until it's seen, then chasing, fighting, or fleeing depending on how the encounter unfolds.
(UPDATE 3.0) FEATURES:
Spoiler **BEHAVIOR** GoatMan randomly settles into one of four "rolls" in Cave Dweller fashion - Stroll — wanders calmly, eats crops, attacks mobs, mimics nearby mob sounds - Stare — stalks at the player from a distance, may break into chase or flee depending on interaction - Chase — pursues the target with charge/pounce attacks - Flee — runs away and disappears once out of sight ## **CREEP-STALK MODE** A new stealth mode at spawn (common in caves, rare on surface) - Silently trails the player from behind - Stops moving if the player can see it anywhere on screen, and only resumes creeping once it's out of sight - Drops into its normal Stare, Chase, or Flee behavior once it gets close enough, or if the player looks directly at it ## **COMBAT SPECIAL ATTACKS** - Charge — fast directional charge; deals AOE damage, breaks through walls in its path, and has a "shield rush" variant to punish a blocking player - Leap — lunges at the target, arcs across gaps or up ledges, or (if directly overhead) jumps straight up; deals AOE damage and breaks blocks on landing/impact (can sometimes get stuck by its horns on a ceiling) ## **ABILITIES** - Can destroy and disable player shields: a Charge hit shatters the shield; a Leap hit puts the shield on a temporary cooldown instead, without breaking it - Charge and Leap attacks inflict Nausea, Weakness, and Blindness on hit - Breaks blocks on contact, charge, and leaping (don't worry, broken blocks still drop blocks by default) - Strong knockback on attacks, and high knockback resistance - Can swim - climb walls - Gets through 1-2 block gaps ## **TARGETS** - Hunts and kills nearby animals except wolves, iron golems, polar bears, pandas, bees, sniffers, turtles, or anything in water - Destroys and eats a wide range of crops - Actively avoids and flees from wolves, villagers, and iron golems - Attacks isolated villagers, wandering traders, or wolves that have no protectors nearby - Targets and engages players who get too close or who spot it directly ## **WEAKNESSES** - Flees from packs of wolves, villagers, and iron golems - Blocking a Charge with a shield destroys the shield but stuns GoatMan for a few seconds; blocking a Leap only disables the shield temporarily without destroying it - Will flee mid-chase if set on fire, hurt by another mob, or worn down below 50% HP with a smaller random chance to flee at any time - Stops moving when spotted during Creep-Stalk, and won't close the distance during Stare if you keep eye contact ## **SPAWNING & PRESENCE** - Spawns near a targeted player, gated by light level, height, biome, dimension whitelist, and surface vs. cave conditions - Can summon a herd of goats while hidden/stalking - Spawns 1–3 goats near players in any biome the GoatMan can spawn as a sign of GoatMan’s territory. ## **MUSIC, SOUND, & MIMICRY** - Screams when a chase begins - Dedicated stalking music and chase music (can be turned off in config) - Mimics the ambient sound of the last mob it killed (or a random nearby mob if it hasn't killed anything), sometimes "slipping" into an off-pitch sound ## **MISC** - Drops loot (goat horn, rotten flesh, bones, assorted crop seeds, golden apples, golden carrots, and enchanted golden apple) - Config for almost any feature such as break block, drop block, charge, leap, creep-stalk, herds, omens, music, spawn rates, etc. to be turned on, off, or tweaked (Configured Mod Highly Recommended)HIGHLY RECOMMENDED: Configured
(Use it to customize the behavior, soundfx, features, etc.)
Credits: Gargin, Cadentem, Voxla
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