Minecraft Dungeons (V)illagers 图标

Minecraft Dungeons (V)illagers

作者:rebot | 分类:数据包

价格:0 墨喵币 下载量:0 点赞:0 版本 4.1
本资源为搬运资源,原资源地址: https://modrinth.com/resourcepack/mc-dungeons-illagers
资源信息

Minecraft 版本: 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5

平台: minecraft

标签: entities tweaks vanilla-like

资源介绍

All illager variants

Previously called "Yet another Iceologer" and only adding the Iceologer to the game, this resourcepack now adds all illager variants to the base game.

What this resourcepack does is change the model/texture of the Evoker, Pillager, Vindicator, Illusioner and Wandering Trader to one of the MC Dungeons variants in their respective biomes. 2 of the Evoker variants also change the model of the Vex and Fangs.

The illager variants can be found in the following ways:

Enchanter Has a 1 in 4 chance of spawning instead of the regular Evoker (in any biome). Renaming an Evoker to "Enchanter" can also force the change. ![Enchanter](https://cdn.modrinth.com/data/cached_images/7d6728a76775eefa75a5a8fbfb155d67666b69d8.png) Iceologer & Wind Caller The Iceologer spawns instead of a regular Evoker in basically every cold biome with a 1 in 5 chance of spawning a Wind Caller instead. Renaming an Evoker to either "Iceologer" or "Wind Caller" also works to apply the respective texture. Also changes the Vex to ice blocks and Fangs to Ice spikes under the same circumstances. ![Iceologer](https://cdn.modrinth.com/data/cached_images/ea890942c6a239123191399869ae8c9dff62558a.png) ![Wind Caller](https://cdn.modrinth.com/data/cached_images/8d32f46d75146930dc619b8c6fbb4c722a4d6414.png) ![Iceologer Vex](https://cdn.modrinth.com/data/cached_images/fb5b3d7eed29ef7621e37366288f70bc5d172df8.png) ![Iceologer Fang](https://cdn.modrinth.com/data/cached_images/db16ebf2fd997349469d194fa1724961bce92a24.png) Geomancer Spawns instead of a regular Evoker in the following biomes: badlands, eroded_badlands, wooded_badlands, savanna, windswept_savanna or savanna_plateau. Renaming an Evoker to "Geomancer" also works. Also changes the Vex to stone blocks and Fangs to the "Geomancer wall" found in MC Dungeons. under the same circumstances. ![Geomancer](https://cdn.modrinth.com/data/cached_images/015130e3818f97f5983faf23f38c8d605d806fc6.png) ![Geomancer Vex](https://cdn.modrinth.com/data/cached_images/0f232b7a01571f0abb439f613dbddd138b21e676.png) ![Geomancer Wall](https://cdn.modrinth.com/data/cached_images/0d76bb660eb866a99e214b607f8e7d223184859c.png) Illusioner Has no special requirements. It's just a retexture (and slightly altered model) ![Illusioner](https://cdn.modrinth.com/data/cached_images/d5c6a9c32f36e3b6c546123a388fb7888400b275.png) Vindicator Chef Has a 1 in 6 chance of spawning instead of regular Vindicators in Dark Oak Forests (The biome Mansions spawn in) Renaming a Vindicator to "Chef" will also force the change. ![Vindicator Chef](https://cdn.modrinth.com/data/cached_images/3400fa0b765d4813d7855bdce1b8b1ab9c81e02c.png) Mountaineer(s) Spawn randomly instead Pillagers in basically every cold biome. Renaming a Pillager to one of the following names also works: "MountaineerB" (For the brown variant), "MountaineerG" (For the gray variant) and "MountaineerR" (For the red variant). ![Mountaineer Brown](https://cdn.modrinth.com/data/cached_images/238cb44e6463bd312411f6f3f06f875cb42db784.png) ![Mountaineer Gray](https://cdn.modrinth.com/data/cached_images/3fcdd511c117548e5b1b763e546d94fd5ead7d9e.png) ![Mountaineer Red](https://cdn.modrinth.com/data/cached_images/a7636dd4fdab871e3b6a2c8c7636552e38ff99c9.png) Royal & Tower Guard Both have a 1 in 5 chance of spawning instead of a Vindicator. In Dark oak Biomes there's a 1 in 6 chance of them spawning to account for the Chef. Renaming a Vindicator to either "Royal Guard" or "Tower Guard" also works to apply the respective texture. ![Royal Guard](https://cdn.modrinth.com/data/cached_images/d17c6ceae96a7e41c9640a3a14156989a24f4424.png) ![Tower Guard](https://cdn.modrinth.com/data/cached_images/8da5faf65a3ad5ca6ea43c8a738b96f85efa7375.png)

All Villagers

And now for the Villagers: (these all replace the wandering trader)

Enchantsmith & Luxury Merchant Both have a 1 in 3 chance of spawning instead of a regulair Wandering trader, in any Biome. (exept for where the other variants spawn) Renaming a Wandering Trader to "Enchantsmith" or "Luxury Merchant" will also force the change. ![Enchantsmith](https://cdn.modrinth.com/data/cached_images/d89fbd2e7d0b3a7f19fe86fbe73119277742a7e9.png) ![Luxury Merchant](https://cdn.modrinth.com/data/cached_images/ccf0086df4a432886de70d29773a1e14b105bf83.png) Gift Wrapper Spawns instead of a Wandering Trader in Flower Forests, Sunflower Plains, or Meadows. Renaming a Wandering Trader to "Gift Wrapper" will also force the change. ![Gift Wrapper](https://cdn.modrinth.com/data/cached_images/f3c271aa8dc4398d00a40d5ada4be7f1f08ecbfd.png) Mystery Merchant Spawns instead of a Wandering Trader in Cherry Groves, Dark Oak Forests, and every End biome. Renaming a Wandering Trader to "Mystery Merchant" will also force the change. ![Mystery Merchant](https://cdn.modrinth.com/data/cached_images/e2e2ad401995500c7a1a3a4758c1715dac07d743.png) Retired Adventurer Spawns instead of a Wandering Trader in all Jungle biomes. Renaming a Wandering Trader to "Retired Adventurer" will also force the change. ![Retired Adventurer](https://cdn.modrinth.com/data/cached_images/1481522e83c1aac67ede2c2e27e8a273cf9ac45f.png) Village Merchant Spawns instead of a Wandering Trader in both the Mangrove and regulair Swamps, aswell as the Old Growth Pine- and Spruce Taiga's. Renaming a Wandering Trader to "Village Merchant" will also force the change. ![Village Merchant](https://cdn.modrinth.com/data/cached_images/3a9275b2b0af69f154694d8609de72deb0644737.png)
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