作者:rebot | 分类:模组
Minecraft 版本: 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 22w42a 22w43a 22w44a 1.19.3 1.19.4 23w14a 23w16a 1.20 1.20.1 23w31a 23w32a 23w33a 23w35a 1.20.2-pre1 1.20.2 23w42a 23w43a 23w43b 23w44a 23w45a 23w46a 1.20.3 1.20.4 24w03a 24w03b 24w04a 24w05a 24w05b 24w06a 24w07a 24w09a 24w10a 24w11a 24w12a 24w13a 24w14potato 24w14a 1.20.5-pre1 1.20.5-pre2 1.20.5-pre3 1.20.5 1.20.6 24w18a 24w19a 24w19b 24w20a 1.21 1.21.1 24w33a 24w34a 24w35a 24w36a 24w37a 24w38a 24w39a 24w40a 1.21.2-pre1 1.21.2-pre2 1.21.2 1.21.3 24w44a 24w45a 24w46a 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
平台: minecraft
标签: blocks decoration models

I was bored and decided to create a resource pack about it.
This resource pack makes mushrooms appear three-dimensional when placed on blocks or in a flower pot. I wanted to make them 3D when placed down, because I feel it suits them better. I'm not a massive fan of making everything 3D, but when used sparingly I think it does much better than a cross texture.

I have also created sprites for the inventory textures. A gripe I have is that most of the textures of flora in the inventory are just the sprite that is used for the cross texture when placed. I wish textures for items in containers were unique, that way they could be more stylised, and better convey what the item is. I myself cannot be bothered doing that.

A small detail I used on the nether fungi was an "outer layer" similar to what a skin has. I think these small layers are really good at giving even more depth to a model without being as jarring as a full voxel.
Shaders used in screenshots: EminGT's _Complementary Shaders - Reimagined (link)_
_NOTE: Game versions below 1.20.2 will display this pack as unsupported due to the 'supportedformats' property not being introduced until then. The pack will, in fact, work down to version 1.13.
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