LifeStealZ 图标

LifeStealZ

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 2.21.1
本资源为搬运资源,原资源地址: https://modrinth.com/mod/lifestealz
资源信息

Minecraft 版本: 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2

平台: paper purpur

标签: adventure game-mechanics minigame

资源介绍

LifeStealZ Banner


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LifeStealZ is a lifesteal SMP plugin, that allows you to steal hearts from other players, when you kill them. If a player has no more hearts, he is eliminated. You can craft additional hearts or a revive crystal. With this crystal, you can bring back eliminated teammates.

LifeStealZ offers a great amount of admin tools and is highly customizable. You can change every message and change everything about the custom items.



LifeStealZ Resourcepack



FeaturesBanner

Main Features

  • ✅ Stealing hearts
  • ✅ Withdraw hearts
  • ✅ Customizable heart items
  • ✅ Custom crafting recipes
  • ✅ Revive item
  • ✅ Maximal and starter hearts
  • ✅ Disable totems
  • ✅ Disable crystal pvp
  • ✅ Ingame recipe viewer
  • ✅ PlaceholderAPI placeholders
  • ✅ Custom WorldGuard flags
  • ✅ Admin commands
  • ✅ HEX colors and gradients support
  • ✅ SQLite and MySQL support

Languages

  • English (en-US)
  • German (de-DE)
  • Spanish (es-ES)
  • French (fr-FR)
  • Czech (cs-CZ)
  • Polish (pl-PL)
  • Vietnamese (vi-VN)
  • Chinese (Simplified) (zh-CN)
  • Russian (ru-RU)
  • Dutch (nl-NL)
  • Portuguese (pt-BR)
  • Japanese (ja-JP)



PermissionsBanner

  • lifestealz.admin.reload - Allow to reload the plugin
  • lifestealz.admin.setlife - Allow to set the amount of hearts, a player has
  • lifestealz.admin.giveitem - Allow to give custom items to a player
  • lifestealz.admin.eliminate - Allows to eliminate players with the /eliminate command
  • lifestealz.admin.revive - Allow a player to revive another player with the /revive command
  • lifestealz.bypassrevivelimit - Allow a player to bypass the revive limit
  • lifestealz.withdraw - Allow a player to withdraw hearts (true by default)
  • lifestealz.revive - Allow a player to revive others with a revive crystal (true by default)
  • lifestealz.viewrecipes - Allow a player to view the custom recipes (true by default)
  • lifestealz.help - Allow a player to access the help menu (true by default)
  • lifestealz.viewhearts - Allow a player to view the amount of hearts (/hearts) they have (true by default)
  • lifestealz.maxhearts.[amount] - Set the max hearts for a player. This overwrites the maxHearts in the config



ConfigBanner

The conifuration is split into multiple files located at plugins/LifeStealZ/:

config.yml ```yml # _ _ __ _____ _ _ ______ # | | (_)/ _| / ____| | | | |___ / # | | _| |_ ___ | (___ | |_ ___ __ _| | / / # | | | | _/ _ \ \___ \| __/ _ \/ _` | | / / # | |____| | || __/ ____) | || __/ (_| | | / /__ # |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____| # === COLOR CODES === # This plugin supports old color codes like: &c, &l, &o, etc. # It also supports MiniMessage, a more advanced way to format messages: # https://docs.advntr.dev/minimessage/format.html # With MiniMessage, you can add HEX colors, gradients, hover and click events, etc. # === GENERAL SETTINGS === # If set to true, LifeStealZ will check for updates and let you know if there's a newer version checkForUpdates: true # Set the language to any code found in the "lang" folder (don't add the .yml extension) # You can add your own language files. Use https://github.com/KartoffelChipss/LifeStealZ/tree/main/src/main/resources/lang/en-US.yml as a template # If you want to help translating the plugin, please refer to this article: https://lsz.strassburger.dev/contributing/localization # | en-US | de-DE | es-ES | fr-FR | cs-CZ | vi-VN | zh-CN | pl-PL | nl-NL | ru-RU lang: "en-US" # === HEART SETTINGS === # The amount of hearts a player has when joining for the first time startHearts: 10 # The maximal amount of hearts, a player can have # You can also set a per player limit using the lifestealz.maxhearts.[amount] permission or a per item limit in the items.yml file maxHearts: 20 # The amount of hp a player should have after getting revived reviveHearts: 1 # The amount of hearts the killer should gain and the victim should lose heartsPerKill: 1 # The amount of hearts a player should lose when dying naturally heartsPerNaturalDeath: 1 # The minimal amount of hearts. If a player gets to this amount of hearts, they will be eliminated. # PLEASE ONLY CHANGE IF YOU KNOW WHAT YOU ARE DOING! minHearts: 0 # This option will enforce the heart limit on admin commands like /lifestealz hearts # Note that this enforceMaxHeartsOnAdminCommands: false # The custom items that should be used for the following scenarios (Must be an id from the items.yml) heartItem: # This item will be used for anything that is not listed below (mostly legacy) default: "defaultheart" # This item will be given when a user withdraws a heart withdraw: "defaultheart" # This item will be dropped when a player is killed by another player and "dropHeartsPlayer" is enabled kill: "defaultheart" # This item will be dropped when a player is killed by natural causes and "dropHeartsNatural" is enabled naturalDeath: "defaultheart" # This item will be dropped if a player is killed, the killer is still on cooldown and "heartGainCooldown.dropOnCooldown" is enabled heartGainCooldown: "defaultheart" # This item will be dropped if a player is killed, the killer has reached the max amount of hearts and "dropHeartsIfMax" is enabled maxHearts: "defaultheart" # === HEART BEHAVIOR SETTINGS === # If hearts should be dropped when killed by player dropHeartsPlayer: false # If hearts should be dropped when killed naturally dropHeartsNatural: true # If a heart should be dropped, when the killer already has the max amount of hearts dropHeartsIfMax: true # If a player should lose a heart, when dying to hostile mobs or falldamage, lava, etc looseHeartsToNature: true # If a player should lose a heart, when being killed by another player looseHeartsToPlayer: true # Whether it should be announced, when a player got eliminated (has no more hearts) announceElimination: true # Allows players to withdraw a heart, even if they only have one left allowDyingFromWithdraw: true # If a player should also heal the appropriate amount of hearts, when using a heart item healOnHeartUse: false # If the totem effect should be played, when you use a heart playTotemEffect: false # The time you have to wait, before you can use another heart in Milliseconds heartCooldown: 0 # How many times a player can be revived. Set to -1 to make it infinite maxRevives: -1 # === Disabling Features === # If the use of totems of undying should be prevented preventTotems: false # If crystalpvp should be disabled preventCrystalPVP: false # If the use of respawn anchors in the overworld should be prevented preventRespawnAnchors: false # If the use of beds in the nether and end should be prevented preventBeds: false # If the use of custom items in item frames should be prevented # It is recommended to leave this enabled, as people may be able to duplicate items otherwise preventCustomItemsInItemFrames: true # === Extensive Customization === # Only disable this option if you want to add custom commands on elimination and don't want the player to get banned disablePlayerBanOnElimination: false # If the killer should gain a heart on elimination heartRewardOnElimination: true # Execute custom commands on events: # You can use &player& to insert the player name # For example: tempban &player& banreason 1d eliminationCommands: # - "say &player& got eliminated" # - "niceCommandtwo" # These commands will be executed when a player uses a heart item heartuseCommands: # - "say &player& used a heart item" # These commands will be executed when a player has been revived reviveuseCommands: # - "say &player& revived &target&" # These commands will be executed when a player starts reviving another player using a revive beacon reviveStartCommands: # - "broadcast &player& started reviving &target& at &location&" gracePeriod: # If a grace period should be enabled enabled: false # The time in seconds, the grace period should last duration: 60 # If the end of the grace period should be announced announce: true # If a sound should be played, when the grace period ends playSound: true # Should a player be able to take damage from players during the grace period damageFromPlayers: false # Should a player be able to deal damage to players during the grace period damageToPlayers: false # Should a player be able to use hearts during the grace period useHearts: false # Should a player be able to loose hearts during the grace period (if set to false, the killer will also not gain a heart) looseHearts: false # Should a player be able to gain hearts during the grace period gainHearts: false # Custom commands to be executed when the grace period starts startCommands: # - "say The grace period for &player& has started" # Custom commands to be executed when the grace period ends endCommands: # - "say The grace period for &player& has ended" heartGainCooldown: # A cooldown for how often people can gain a heart. enabled: false # How long the cooldown should be in Milliseconds cooldown: 120000 # Drops the heart on the ground if a player kills someone, while still on cooldown dropOnCooldown: true # Prevents picking up hearts from the groun while on cooldown preventPickup: true antiAlt: # If the anti alt system should be enabled enabled: true # If possible alt kill attempts should be logged logAttempt: true # If possible alt kill attempts should be prevented preventKill: false # If a message should be sent to the player, when an alt kill attempt is detected sendMessage: false # Add custom comamnds, to be executed when a possible alt kill attempt is detected # You can use &player& to insert the player name (commands are executed for both players) commands: # - "say Please don't kill alts" # - "ban &player& 1h" webhook: # If a webhook should be sent, when a player is eliminated elimination: false # If a webhook should be sent, when a player is revived revive: false # The URL of the webhook url: "" ``` storage.yml ```yml # === Storage === # The type of storage to use. You have the following options: # "SQLite", "MySQL", "MariaDB" type: "SQLite" # This section is only relevant if you use a MySQL database host: "localhost" port: 3306 database: "lifestealz" username: "root" password: "password" ``` items.yml ```yml # === Custom Items === # Here you can modify everything about the custom items # You can change which item is dropped on death in the main config.yml defaultheart: # This item must actually be a beacon to work! # - "none" for a custom item that can be used for crafting and can be used as a normal item (e.g. if it is an enderpearl it still can be thrown) # - "non-usable" for a custom item that can be used for crafting and cannot be used as a normal item (e.g. if it is an enderpearl it cannot be thrown) customItemType: "heart" # --- Heart Item Settings --- (only relevant if customItemType is "heart") # When customItemType is "heart", this value is used to determine how many hearts the item gives customHeartValue: 1 # The minimum amount of hearts a player must have to use this item (only relevant if customItemType is "heart") minHearts: 0 # The maximum amount of hearts a player can have to use this item (-1 for infinite) (only relevant if customItemType is "heart") maxHearts: -1 # --- End of Heart Item Settings --- # If this item requires a permission to be used (lifestealz.item.defaultheart) requirePermission: false # true if this item should be craftable craftable: true recipes: # You can add as many recipes as you want 1: # Every item represents one slot in the crafting table # The first item in a row is the left most item in the crafting table # If you want a slot to be blank, use 'AIR' or 'empty' # If you want to use a simple material, use the material name (e.g. "DIAMOND_BLOCK"). Find all materials here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html # If you want to use other custom item (like hearts) use the custom item name (e.g. "defaultheart") # If you want to use block or item tags, use the tag with a '#' in front (e.g. "#logs" or "#wool") rowOne: - "GOLD_BLOCK" - "GOLD_BLOCK" - "GOLD_BLOCK" rowTwo: - "OBSIDIAN" - "NETHER_STAR" - "OBSIDIAN" rowThree: - "DIAMOND_BLOCK" - "DIAMOND_BLOCK" - "DIAMOND_BLOCK" # If the item should be burnable (Not destroyed by fire, lava, explosions, cactus, etc.) invulnerable: false # If the item should despawn after laying on the ground for 5 minutes despawnable: true # If this list is empty ("[]"), the item is available in all worlds # If you want to limit the item to specific worlds, add the world names here whitelistedWorlds: [] sound: enabled: true sound: ENTITY_PLAYER_LEVELUP # Find all sounds here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html volume: 1.0 pitch: 1.0 revive: name: "&cRevive Beacon" lore: - "&7Place down to use" # The material has to be a beacon if customItemType is "revivebeacon" material: "BEACON" enchanted: true customItemType: "revivebeacon" # --- Revive Beacon Settings --- (only relevant if customItemType is "revivebeacon") # The time in seconds it takes to revive a player reviveTime: 30 # If players should be able to break the beacon while reviving, interrupting the revive process allowBreakingBeaconWhileReviving: true # The material around the beacon (AIR for no material) decoyMaterial: "RED_STAINED_GLASS" # If the revive beacon should be surrounded by enchant particles showEnchantParticles: true # If the revive beacon should show a laser while reviving showLaser: true # The material of the inner part of the beacon laser innerLaserMaterial: "RED_GLAZED_TERRACOTTA" # The material of the outer part of the beacon laser outerLaserMaterial: "RED_STAINED_GLASS" # If the revive beacon should show a particle ring while reviving showParticleRing: true # The color of the particle ring # possible values: WHITE, GRAY, RED, ORANGE, YELLOW, GREEN, BLUE, PURPLE, PINK particleColor: "RED" # --- End of Revive Beacon Settings --- requirePermission: false # (lifestealz.item.revive) craftable: true recipes: 1: rowOne: - "DIAMOND" - "BEACON" - "DIAMOND" rowTwo: - "OBSIDIAN" - "defaultheart" - "OBSIDIAN" rowThree: - "DIAMOND" - "BEACON" - "DIAMOND" invulnerable: false despawnable: true whitelistedWorlds: [] sound: enabled: false sound: ENTITY_PLAYER_LEVELUP volume: 1.0 pitch: 1.0 # You can add as many custom items as you want ```

If you want a slot in the crafting recipe to be blank, replace the block name with AIR.

WorldGuard Flags

To set a custom worldguard flag, you have to use /rg flags and scroll to the last page.

There you can set the following flags:

  • heartloss - Allow heart loss in this region



PlaceholderBanner

If you are using PlaceholderAPI on your server, you can use the following placeholders:

  • %lifestealz_hearts% - The amount of hearts a user has
  • %lifestealz_maxhearts% - The maximum amount of hearts a user can have
  • %lifestealz_health% - The current health, that the player has (half hearts rounded up)
  • %lifestealz_revived% - The amount of times a player has been revived
  • %lifestealz_isInGracePeriod% - If the player is in the grace period
  • %lifestealz_gracePeriodRemaining% - The remaining time of the grace period in seconds



PlaceholderBanner

If you need help with the setup of the plugin, or found a bug, you can join my discord here.

discord-plural


Usage

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