Chat Mod 图标

Chat Mod

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 2.1.5
本资源为搬运资源,原资源地址: https://modrinth.com/mod/chat-mod
资源信息

Minecraft 版本: 26.2

平台: fabric

标签: decoration game-mechanics management

资源介绍
ChatMod Logo

ChatMod — Advanced Server Messaging & Chat

Chat Mod Sprites Texture Pack

ChatMod is a server-side Fabric mod that gives administrators complete control over how the server communicates with players. Custom info commands, automated broadcasts, a rich MOTD, interactive chat with hover and click events, inline atlas sprite icons, player tagging with sound, persistent chat colours, predefined items, scheduled broadcasts — all configurable from YAML files with no restart required.

? Contact & Support ### ? Primary Support (Preferred) **All general questions, feature requests, and non-urgent bug reports should be posted in the appropriate channels on our [Discord Server](https://discord.gg/48sZCbdHzJ).** We actively monitor it and will respond as soon as possible so the whole community benefits. ### ? Urgent PM Policy You may PM me directly **only** under specific urgent circumstances: * **Allowed reason:** Your server is **crashing** or experiencing **critical, game-breaking errors** directly related to this mod. * **Requirement:** You must be the **server owner**. * **Time zone:** **(CET/CEST) — Brussels Time** * **PM hours:** **10:00 AM – 10:00 PM Brussels Time only** Immediate responses are not guaranteed. Private messaging is a professional courtesy, not an entitlement. Thank you for your understanding!

⚠️ Version Note — Atlas Sprite Icons

Atlas sprite icon features ([#SpriteName], [#item], [##item], custom placeholder icons, player head sprites) require Minecraft 1.21.9 or newer.
Versions targeting 1.21.5 through 1.21.8 do not include these features.
All other features are available on all supported versions.


Formatting — Used Everywhere

Every message in ChatMod — broadcasts, MOTD, info files, chat — supports the same rich formatting syntax.

Syntax Result
&a, &b, &c Minecraft colour codes
&#RRGGBB Hex colour codes
&l &o &n &m &k &r Bold, italic, underline, strikethrough, obfuscated, reset
Text{Hover text} Hoverable text with a tooltip
Text{Hover}<action:run_command,/cmd> Hover + click to run a command
Text{Hover}<action:suggest_command,/cmd> Hover + click to suggest a command
Text{Hover}<action:open_url,https://…> Hover + click to open a URL
Text{Hover}<action:copy_to_clipboard,value> Hover + click to copy text
&+ at line start Centre the line in chat
&= inside a string Insert a newline
%player% %online_players% %time% %date% Built-in placeholders
PlaceholderAPI placeholders Supported when PlaceholderAPI is installed

? Broadcasts

Set up automated cycling messages in chatmod.yml. Every broadcast entry supports four display types.

Type Where it appears
CHAT Server chat, all players
ACTION_BAR Above the hotbar
TITLE Centre screen, large text
BOSSBAR Top of screen boss bar

Action Bar

  • Single line stays visible for duration_seconds (re-sent automatically, vanilla clears it after ~3 s without this).
  • Add a second line to show subtitle text in the title area alongside the action bar.
  • Add more lines to cycle through them in sequence, each held for duration_seconds.

Title
Supports up to 4 lines per set:

  1. Main title
  2. Subtitle
  3. Action bar text (optional)
  4. Replaces the subtitle while line 3 is active (optional)

Add lines1:, lines2: … to cycle through multiple title screens within one broadcast entry, each displayed for duration_seconds.

Boss Bar
Multiple lines are displayed one after another as separate boss bars, each held for duration_seconds.

Broadcast controls

broadcast_enabled: true
broadcast_interval_seconds: 300
randomize_broadcast: false   # true = random order instead of sequential

Per-player-count intervals — automatically adjust the broadcast interval based on online players:

players_5_interval_seconds: 240
players_10_interval_seconds: 180
players_25_interval_seconds: 120

? MOTD

Greet players with a personalized message when they join. Supports all formatting, placeholders, hover and click events, and atlas sprite tokens.

motd_enabled: true
motd_messages:
  - lines:
      - "&+&bWelcome, %player%!"
      - "&7Playtime: &e%playtime%  &7Last seen: &e%last_play_time%"

Use /cm testmotd to preview without rejoining.


? Custom Info Commands

Create unlimited custom text commands from YAML files — /rules, /help, /discord, /info, or any name you choose. ChatMod registers them as real server commands and supports multiple pages and named sections per file.

Create a new one:

/cm create rules

This generates config/chatmod_info/rules.yml which you edit freely, then /cm reload.

Managing your info commands:

Command What it does
/rules Shows page 1 (or section named page1)
/rules 2 Shows page 2 by number
/rules section_name Shows a named section directly
/rules work Toggles the command on or off
/rules permission Toggles permission requirement on or off
/rules permission set chatmod.rules Sets the required permission node
/rules alias add r Adds /r as an alias
/rules alias remove r Removes the alias
/cm list Lists all registered info commands

Pages can link to each other using click actions, making full multi-section help menus easy to build.


? Predefined & Scheduled Broadcasts

Define reusable named broadcasts in predefined_broadcasts.yml and send or schedule them from commands.

/cm bc event_soon             — send immediately to all players
/cm bcshow event_soon         — preview it yourself first
/cm bclist                    — see all available broadcasts
/cm time 20m often 5 bc event_soon   — send 5 times spread over 20 minutes
/cm time 30m bcnow CHAT Hello everyone!  — send ad-hoc text after 30 minutes

Each predefined broadcast supports all four display types (CHAT, ACTION_BAR, TITLE, BOSSBAR), permission gating, and full formatting.

For ad-hoc one-off messages without a predefined entry:

/cm bcnow CHAT &aServer event starting now!
/cm bcnow TITLE &6Event! | &eGet to spawn!
/cm bcnow <player> CHAT &eYou have been selected!

? Atlas Sprite Icons (1.21.9+ only)

Render any Minecraft texture atlas sprite inline in any message — chat, MOTD, broadcasts, info files.

Syntax Result
[#diamond] Diamond item sprite
[#grass_block] Grass block sprite
[#playerhead:Name] Named player's head sprite
[#item] Sprite of the item you're holding
[##item] Sprite only, no item name
[#item:3] Sprite of predefined item slot 3

Sprite aliases and vanilla texture overrides are configured in sprites.yml. You can remap any token to a custom atlas path — for example, make [#chest] show a christmas chest texture.

Sprites work in every context: chat messages, MOTD, broadcasts, info files, hover tooltips, and as persistent chat colour prefixes.


? Player Identity Tokens

Reference any online player as an interactive inline element anywhere ChatMod formatting is supported.

Syntax Displays
[@Name] Formatted player name with hover profile and click action
[#@Name] Player head sprite + formatted name
[##@Name] Player head sprite only
[@%player%] Dynamic — resolves to the player viewing the message

Hover profiles in placeholders.yml let you define different tooltips per permission group. Admins can see UUID, ping, world and balance; regular players see rank and balance. Profiles are selected based on the named player's permissions and support full ChatMod formatting including sprites.


?️ Player Tagging & Mentions

Type @PlayerName or PlayerName@ in chat to tag someone. They hear a distinct ping sound and see their name highlighted. Use @everyone or everyone@ to notify the whole server (different sound, separate permission).

Tag formats are configured in placeholders.yml under player_tag_format and everyone_tag_format.


? Chat Features

Colour & formatting control — Two separate permissions:

  • chatmod.chat.color — allows &0&f and &#RRGGBB hex in chat
  • chatmod.chat.format — allows &l, &o, &n, &m, &k, &r in chat

Grant both, one, or neither independently.

Persistent chat colour — Players set a permanent colour for all their chat messages:

/cm chatcolor aqua
/cm chatcolor #FF5500
/cm chatcolor b           ← legacy code shorthand

Admins can set it for other players too with the chatmod.chatcolor.others permission.

Sprite prefixes — Set an atlas sprite as your chat colour prefix (1.21.9+):

/cm chatcolor [#dirt]
/cm chatcolor [#diamond]
/cm chatcolor player      ← uses your own player head

Inline item display — Players can show their held item in chat using [item], [#item] (with icon), or [##item] (icon only). Each has its own permission node.

Inline sprite icons — Type [#SpriteName] anywhere in chat to embed a sprite icon. Gated by chatmod.chaticon.

Custom placeholders — Typed shortcuts in chat that expand to formatted, interactive text with hover and click events. Defined in placeholders.yml.


? Predefined Items & GUI

Store up to 54 items per page (unlimited pages) as shared references, displayed in chat via [item:N], [#item:N], or [##item:N].

Manage items through a visual chest GUI:

/cm items       ← opens page 1
/cm items 2     ← opens page 2

Items are stored with full NBT data so custom names, lore, enchantments, and all other properties are preserved exactly.


? Custom Placeholders

Define your own typed shortcuts in placeholders.yml that players type in chat and ChatMod expands into formatted, interactive output.

custom_placeholders:
  spawn:
    typed: '[spawn]'
    chatmod: '&bSpawn&r'
    hover: '&bClick to teleport to spawn.'
    icon: grass_block
    runcommand: /spawn

Each placeholder supports a display text, hover tooltip, click action (run command / suggest command / open URL), and an optional sprite icon. A permission node can be required to use it.


⚙️ Configuration

All configuration is in YAML files under config/chatmod/. No restart needed — use /cm reload after any edit.

File Contains
chatmod.yml MOTD, cycling broadcasts, intervals, randomize
predefined_broadcasts.yml Named reusable broadcast entries
placeholders.yml Item formats, tag formats, hover profiles, custom placeholders
messages.yml All player-facing system messages
sprites.yml Sprite aliases and vanilla texture overrides
config/chatmod_info/*.yml One file per custom info command

PlaceholderAPI placeholders (e.g. %luckperms:prefix%) are resolved in all contexts when PlaceholderAPI is installed. ChatMod skips the API call when a message contains none, so there is no performance overhead for plain messages.


Commands

Command Description Permission
/cm reload Reload all configs without restart chatmod.reload
/cm create <name> Create a new info command chatmod.create
/cm list List all info commands chatmod.list
/cm testmotd Preview the MOTD chatmod.testmotd
/cm testbroadcast Trigger next cycling broadcast chatmod.testbroadcast
/cm bc <name> Send a predefined broadcast chatmod.bc.sendnamed
/cm bcnow <type> <text> Send an ad-hoc broadcast chatmod.bc.now
/cm bcnow <player> <type> <text> Send broadcast to one player chatmod.bc.now
/cm bclist List predefined broadcasts chatmod.bc.list
/cm bcshow <name> Preview a predefined broadcast chatmod.bc.show
/cm time <duration> [often <n>] bc <name> Schedule a predefined broadcast chatmod.bc.sendnamed
/cm time <duration> [often <n>] bcnow <text> Schedule an ad-hoc broadcast chatmod.bc.now
/cm chatcolor <value> Set your persistent chat colour chatmod.chatcolor.self
/cm chatcolor <value> <player> Set another player's chat colour chatmod.chatcolor.others
/cm items [page] Open predefined items GUI chatmod.items
/tag <player> [message] Tag a player with an optional message chatmod.tag.command

Permissions

Click to expand all permission nodes ### Chat | Node | Grants | |---|---| | `chatmod.chat.color` | Colour codes in chat (`&0`–`&f`, hex) | | `chatmod.chat.format` | Formatting codes in chat (`&l`, `&o`, `&n`, `&m`, `&k`, `&r`) | | `chatmod.chatitem` | `[item]` held item name in chat | | `chatmod.chatitem.number` | `[item:N]` predefined item name | | `chatmod.chatitem.icon` | `[#item]` sprite + name | | `chatmod.chatitem.icon_only` | `[##item]` sprite only | | `chatmod.chaticon` | `[#SpriteName]` sprite icons in chat | | `chatmod.player.tag` | Tag players with `@Name` | | `chatmod.player.tag.everyone` | Tag `@everyone` | ### Chat Colour | Node | Grants | |---|---| | `chatmod.chatcolor.self` | Set own chat colour | | `chatmod.chatcolor.others` | Set other players' chat colour | | `chatmod.chatcolors` | All named and hex colours (wildcard) | | `chatmod.chatcolor.` | Specific colour (e.g. `chatmod.chatcolor.aqua`) | | `chatmod.chatcolor.RRGGBB` | Specific hex colour (e.g. `chatmod.chatcolor.ff5500`) | | `chatmod.chatcolor.sprites` | Any sprite as chat colour prefix | | `chatmod.chatcolor.sprite.` | Specific sprite prefix (e.g. `chatmod.chatcolor.sprite.dirt`) | | `chatmod.chatcolor.sprite.player` | Own player head as chat colour prefix | ### Broadcasts | Node | Grants | |---|---| | `chatmod.bc.now` | Send and schedule ad-hoc broadcasts | | `chatmod.bc.sendnamed` | Send and schedule predefined broadcasts | | `chatmod.bc.list` | List predefined broadcasts | | `chatmod.bc.show` | Preview predefined broadcasts | | `chatmod.broadcast.` | Use a specific permission-gated broadcast | ### Admin | Node | Grants | |---|---| | `chatmod.reload` | Reload all configs | | `chatmod.testmotd` | Test the MOTD | | `chatmod.testbroadcast` | Trigger cycling broadcast | | `chatmod.create` | Create info files | | `chatmod.list` | List info commands | | `chatmod.items` | Open predefined items GUI (read-only) | | `chatmod.items.edit` | Edit predefined items via GUI | | `chatmod.items.format` | Edit chat name prefix/suffix format | | `chatmod.name.modify` | Manage info file settings (work, alias, permission) | | `chatmod.tag.command` | Use the `/tag` command | | `chatmod.modinfo` | Access `/cm` help pages | ### Info Commands | Node | Grants | |---|---| | `chatmod.info.` | Access a specific permission-gated info command | ### Internal (do not grant manually) | Node | Grants | |---|---| | `chatmod.internal.page` | Navigate `/cm` help pages | | `chatmod.internal.display` | Display info file content via click actions |

Modpack Policy

  • ✅ You may include ChatMod in any modpack.
  • ❌ The modpack must not be sold.
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