AliveCombat 图标

AliveCombat

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.5.2
本资源为搬运资源,原资源地址: https://modrinth.com/mod/alivecombat
资源信息

Minecraft 版本: 1.20.6

平台: neoforge

标签: adventure game-mechanics utility

资源介绍

AliveCombat is committed to making Minecraft’s combat feel more alive by refining vanilla combat mechanics. It enhances responsiveness and targeting logic, with a focus on fluid melee interactions and more intuitive aiming behavior. All features are client-side only and fully configurable in-game, allowing for a lightweight and flexible experience.


Combat Enhancements

  • Auto Attack System
    Supports two modes:

    • Click Mode: triggers a short burst of automatic attacks
    • Press Mode: continuously attacks while holding the attack key
  • Continuous Attack (No Miss Penalty)
    Missed attacks no longer reset attack strength, allowing smoother combat flow.

  • Attack While Using Items
    Enables attacking while using items (excluding shields), improving combat flexibility.


Advanced Targeting System

  • Pass-Through Targeting
    Allows aiming through:

    • Collisionless blocks (e.g. grass, vines)
    • Entities in death animation
    • Allied entities (e.g. pet wolfs, pet cats)
  • Conditional Pass-Through Behavior
    When any of the following conditions are met, pass-through targeting for collisionless blocks
    and allied entities can be automatically enabled (configurable):

    • While holding a tool
      (For example, when tall grass obstructs the player's view while holding a sword, the targeting
      system will automatically ignore the grass and target the hostile entity behind it.)
    • When interaction is blocked
      (For example, when a pet obstructs an interactable wooden door in the player's line of sight,
      the targeting system will automatically ignore the pet and target the door instead.)
  • Tool Special Case
    Blocks that are suitable for the currently held tool will not be ignored by the targeting system.

  • Toggle Key Support
    Added a configurable keybinding for quickly toggling pass-through targeting in-game. (Unassigned
    by default.)


UI & Feedback Improvements

  • Melee Sweep Particles
    Adds visual sweep particles when performing melee attacks.

  • Smooth Attack Indicator
    Adds interpolation to the attack cooldown bar for smoother visual feedback.

  • Charge Indicator for Ranged Weapons
    Displays charge progress using the attack indicator when using ranged weapons.


Compatibility

Known Incompatible Mods:

The Aeronautics Camera Sync mod directly replaces the vanilla targeting logic, preventing AliveCombat's targeting modifications from functioning properly.

Adding compatibility would require rewriting this part of Aeronautics Camera Sync's implementation. Therefore, there are currently no plans to add compatibility support for it in future updates.


Usage Notice

AliveCombat is designed as a client-side-only mod to maintain a lightweight and flexible implementation, allowing it to function without additional dependencies or constraints.

The mod focuses on enhancing combat feel and interaction on the client side.
When used in multiplayer environments, users should be mindful of server rules and gameplay expectations.

The developer’s intent is to improve overall combat experience, and no guarantees are made regarding compatibility with all server-side policies.

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