ZombieApocalypseSSS
作者:rebot | 分类:模组
Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11
平台: bukkit paper purpur spigot
标签: mobs
? Table of Contents
- ✨ Features
- ? Requirements
- ? Installation
- ⌨️ Commands & Permissions
- ? Configuration
- ? CombatGunSSS Integration
- ? Developer API
- ? Troubleshooting
- ❓ FAQ
- ? Credits
✨ Features
? Advanced Zombie AI
- 15+ configurable zombie types (Tank, Screamer, Assassin, Boss, etc.)
- Hive Mind — group aggro behavior
- Noise system — blocks, gunshots, explosions attract zombies
- Scent detection — sneak < walk < sprint
- Feign Death zombies revive after a delay
- Breaker AI — destroy doors and blocks
- Sun weakness (burn or slow)
? Tier Evolution System
| Tier | Multiplier | Speed | Knockback |
|---|---|---|---|
| Primal | ×1.0 | — | 0 |
| Adapted | ×1.2 | +0.1 | 0 |
| Mutated | ×1.5 | +0.2 | 0.2 |
| Aberrant | ×2.5 | +0.3 | 0.5 |
? Progressive Difficulty
| Phase | Days | Spawn Rate | Unlock |
|---|---|---|---|
| 1 | 0–5 | 40% | Basic zombies |
| 2 | 6–15 | 70% | Status zombies |
| 3 | 16–30 | 90% | Special zombies |
| 4 | 31+ | 100% | All types |
⚠️ Fixed in 4.4.0: Phase-based spawning now works correctly.
? Infection System
- 0–100 infection points
- Effects scale with level
- +5 per hit (30% chance)
- Natural decay (~1 point / 30s, faster in safe zones)
? Psychological Horror (Sanity)
- BossBar display (green → purple)
- Hallucinations, fake sounds, fake messages
- Drains in darkness, near zombies, when alone
⚠️ Fixed in 4.4.0: All sanity multipliers now apply correctly.
? Campfire Safe Zones
- Prevent zombie spawning
- Heal players and reduce infection
- 3 upgrade tiers
- Zombies can destroy them
? Survival Items
- Bandage — stop bleeding
- Antivirus — reset infection
- Adrenaline — temporary boost with crash
- Zombie Camo — ignored by zombies
- Radio — locate supply drops
? Blood Moon
- Random night event (default 5%)
- Increased spawn rate and stronger zombies
- API events available
? Supply Drops
- Random drops near players
- Fully configurable loot table
- Optional coordinate broadcast
⚠️ Fixed in 4.5.0: Tier 3 campfire radius now correctly blocks zombie spawns.
? Sentry Turrets
- Auto-target zombies
- Multiple ammo types
- Persistent across restarts
⚠️ Fixed in 4.4.0: Data loss issue resolved.
? World Structures
- Military Checkpoint
- Crashed Plane
- Hospital
- Survivor Camp
- Outpost
✔️ Scale with difficulty
✔️ No ocean spawning
? Survival Guide GUI
- Interactive in-game guide
- Covers all systems and mechanics
? Requirements
| Component | Version |
|---|---|
| Java | 21+ |
| Paper | 1.21+ |
| WorldGuard | Optional |
| ProtocolLib | Optional |
? Installation
- Download the
.jar - Place it in
plugins/ - Start the server
- Edit configs
- Use
/zapoc reload
⌨️ Commands
| Command | Description |
|---|---|
/zapoc reload |
Reload config |
/zapoc summon |
Spawn zombie |
/zapoc infect |
Infect player |
/zapoc cure |
Cure |
/zapoc panic |
Spawn horde |
/zapoc bloodmoon |
Toggle event |
/zapoc supplydrop |
Force drop |
/zapoc stats |
View stats |
? Permissions
| Permission | Description |
|---|---|
zapoc.admin |
Full access |
zapoc.use |
Use features |
zapoc.immune |
Immune to infection |
? Configuration
Config files:
config.ymlzombies.ymlitems.ymlevents.ymlmechanics.ymlturrets.ymlsun-effect.ymlspawn-control.ymlmessages_en.ymlmessages_vi.yml
? CombatGunSSS Integration
? https://modrinth.com/plugin/combatgunsss
- 30+ guns
- Full compatibility
- Optional but recommended
? Developer API
ZombieApocAPI api = ZombieApocAPI.getInstance();
api.isInfected(player);
api.getInfectionPoints(player); // raw 0–100
api.getSanity(player); // new in 4.5.0
api.isBleeding(player); // new in 4.5.0
api.spawnZombie(world, location, "tank");
api.isInSafeZone(location);
Events:
- BloodMoonStartEvent
- BloodMoonEndEvent
- SupplyDropEvent
- ZombieInfectEvent
? Troubleshooting
Zombies not spawning * Check `spawn-control.enabled` * Ensure world is enabled * Use Paper (not Spigot) * Test with `/zapoc summon` Zombies spawning inside Tier 3 campfire zones * Fixed in 4.5.0 * The spawn-block check now uses a 5×5 chunk search to cover the full 40-block radius API zombie has wrong / mixed type after spawnZombie() * Fixed in 4.5.0 * Previous builds applied a random type first then the requested type, leaving stale PDC keys Spawn phases not working * Fixed in 4.4.0 * Update plugin Sanity system not working * Fixed in 4.4.0 * Check `mechanics.yml` Infection not disabling * Fixed in 4.4.0 Turrets disappearing * Fixed in 4.4.0 Recipes not showing * Fixed in 4.3.3 Zombie names broken * Fixed in 4.3.3 Structures spawning in ocean * Fixed in 4.3.1+ /reload breaks plugin * Always restart server❓ FAQ
Does this replace vanilla zombies?
Optional — configurable.
Does it support multiple worlds?
Yes.
Is it laggy?
Optimized, but depends on config.
Can I disable infection?
Yes (config.yml).
Do I need CombatGunSSS?
No, but recommended.
Does it support Spigot?
No — Paper only.
? Credits
Author: Duong2012G
License: Apache 2.0
Open source — contributions welcome.
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