VoxelMap x SeedMapper 图标

VoxelMap x SeedMapper

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.12
本资源为搬运资源,原资源地址: https://modrinth.com/mod/voxelmap-x-seedmapper
资源信息

Minecraft 版本: 26.2

平台: fabric

标签: utility

资源介绍

VoxelMap x SeedMapper by CevAPI

LOGO

VoxelMap x SeedMapper is a heavily modified fork of VoxelMap Updated that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling. Perfect for base and structure loot hunting!

What This Fork Adds

SeedMapper Core

  • Integrated SeedMapper into the client (no external mod workflow required).
  • Added locating for structures, biomes, slime chunks, ore veins, terrain, caves, canyons, and loot.
  • Added world-map and minimap marker rendering for SeedMapper results.
  • Added completion tracking for located targets.
  • Added saved seeds, manual seed input, and per-world/per-server SeedMapper state.
  • Added bundled cubiomes support (SeedMapper's Fork).

Entity Display & Markers

  • Added live loaded-chunk detection for containers, workstations, redstone components, spawners, and trial spawners on both the minimap and fullscreen world map.
  • Container filters include single chests, double chests, trapped chests, ender chests, shulker boxes, barrels, hoppers, dispensers, droppers, brewing stands, and crafters.
  • Each category can be enabled independently, with a ... submenu for choosing individual block types.
  • Added Elytra Detection: End-ship markers receive a red slash when the item frame no longer contains an elytra, including after a player removes it.
  • Added optional marker clustering: matching nearby markers collapse to one Minecraft icon with a white count, then separate again while zooming in.
  • Added optional Marker Persistence. Detected markers are stored per server and dimension, restored after reconnecting, and updated when their chunk is rescanned.
  • Added live block/chunk update hooks so loaded entities update without waiting for a full render-distance sweep.

Entities

Map Icon Scaling
  • Added separate Map Entities Scale and Minimap Entities Scale controls for portals, end portals, end gateways, containers, workstations, redstone, and spawners.
  • Minimap entity scale defaults to 0.6x and is capped at 1.2x; fullscreen map entity scale remains independent.
  • Added separate SeedMapper structure-icon scale controls for the minimap and fullscreen world map under SeedMapper's World and Structures settings.

SeedMap

SeedMap

SeedMapper Menu

SeedMapMenu

Locate Structures

LocateStructure

SeedMapper Commands

  • Added local command roots: /seedmap, /sm, /voxelmap, /vmap.
  • Added locate, highlight, export, and source-chain command support.

Common commands:

  • /seedmap help
  • /seedmap seed <seed>
  • /seedmap version [auto|supported version] (choose the cubiomes Minecraft version; auto follows the client)
  • /seedmap locate structure <feature_id>
  • /seedmap locate biome <biome_name>
  • /seedmap locate orevein <iron|copper>
  • /seedmap locate slime
  • /seedmap locate loot <text>
  • /seedmap highlight ore <block> [chunks]
  • /seedmap highlight orevein [chunks]
  • /seedmap highlight terrain [chunks]
  • /seedmap highlight canyon [chunks]
  • /seedmap highlight cave [chunks]
  • /seedmap highlight clear
  • /seedmap export [visible|radius <blocks>|area <x> <z> <radius>]
  • /seedmap source <run|seeded|positioned|in|versioned|flagged|as|rotated> ...

ESP, Tracing, and Loot Workflow

  • Added ESP rendering for blocks, ore veins, caves, canyons, and terrain.
  • Added configurable ESP style profiles (fill/outline/color/alpha/timeout behavior).
  • Added highlight/tracer workflow for located structures and loot results.
  • Added auto-hide for highlights when near a target.
  • Added integrated loot viewer with search (name, id, enchantments, NBT-like terms).
ESP Settings

ESPSettings

Terrain Highlighting

TerrainESP

Ore Highlighting

HardcOre

Loot Viewer

LocateLoot

Datapack Structure Support

  • Added datapack import for SeedMapper structures.
  • Added datapack URL/cache path/autoload/enable controls.
  • Added icon style and color scheme controls.
  • Added per-world datapack structure enable/disable persistence.
  • Added datapack-located marker persistence.
  • Improved world map loading state behavior so SeedMapper loading text clears reliably when hidden/disabled and after exact results resolve.

Baritone Integration

  • Added custom Baritone integration via BaritoneHelper.
  • Added automatic vein miner for ores — detects exposed ore veins and leverages Baritone to strip-mine them.
  • Requires Baritone to be installed separately.

CPU Renderer

  • Added a full CPU-based radar renderer as an alternative to the GPU pipeline.
  • Toggleable via a new option in settings (Enable CPU Rendering).
  • Includes block helmet rendering support on the CPU path.
  • Enables full VoxelMap compatibility with Vulkan and other renderer-modifying mods.

World Map Improvements

  • Added SeedMapper marker icons and loot markers on the fullscreen map.
  • Added marker context actions (completion toggles, loot actions, waypoint interactions).
  • Added configurable transport shortcuts for teleport, flight, pathing, and other client/server commands.
  • Added transport shortcut controls for excluding Y coordinates and showing all shortcuts in the main menu.
  • Transport shortcut names, commands, visibility, and client-command flags persist across launches.
  • Added persistent world-map plot lines with editing, duplication, deletion, color, thickness, and cross-dimension support.
  • Added visible-area export support.
  • Added coordinate recentering/editing and player recenter action.
  • Added deep zoom-out and performance-mode behavior improvements.
  • Added option to keep waypoints visible in world-map performance mode.
  • Added optional zoom level display while zooming.
  • Improved extreme-zoom texture processing and rendering.
  • Improved waypoint layering, depth handling, label ordering, icon rendering, and highlighted-waypoint alpha.
  • Improved world-map cache location handling and chunk readiness checks.
  • Added cache write/decompression safeguards; stale cache data may need to be cleared after upgrading.
SeedMapper Integration

LargeMap

Mark Complete Example

MarkComplete

Coordinate View

View

Plot Lines & Chunk Trials

Example

Minimap and Chunk Overlay Improvements

  • Added SeedMapper marker rendering on the minimap.
  • Added Newer New Chunks overlay support on minimap and world map (see New Chunks System above).
  • Added chunk grid/slime chunk options.
  • Improved chunk line rendering (solid mode and thickness controls).
  • Added scoreboard positioning option below minimap.

NewChunks

Portal and Waypoint Enhancements

  • Added portal marker overlays for Nether portals, End portals, and End beacons.
  • Added automatic portal recording and improved portal detection.
  • Added waypoint import from Xaero's Minimap and Wurst.
  • Added multi-select waypoint handling and optional delete confirmation.
  • Added expanded waypoint compass and label placement options.
  • Added dimension filtering and copy-to-clipboard in share flows.

ExploredChunks+PortalDetection

WayPoints

New Chunks System

  • Added a dedicated New Chunks feature set with its own options category/screen.
  • Added detection and rendering for:
    • Newly generated chunks
    • Explored chunk history
    • Liquid-exploit chunk signals
    • Block-update exploit chunk signals
  • Added minimap and fullscreen world-map visualization for New Chunks layers.
  • Added persistent chunk-history storage so detected states survive restarts.
  • Added chunk overlay styling controls including line mode/thickness and visibility toggles.
Chunk Options

ChunkOptions

ChunkSync/Sharing

ChunkSync lets you securely share chunk-layer data with other players.

One-Time Setup
  • /chunksync key <passphrase>
  • /chunksync host <litterbox|file.io>
Share
  • /chunksync share

  • /chunksync share to <name>

    • Exports your chunk-share bundle.
    • Encrypts it with your configured passphrase.
    • Uploads it to the selected host.
    • Posts (or whispers) an encoded import token.
Receive
  • /chunksync get <code>

  • /chunksync get <code> as <name>

    • Default get merges into your own layer.
    • as <name> imports as a separate colored player layer.
    • Chat prompt import actions use the separate-layer flow automatically.
Manual File Transfer
  • /chunksync export [name] writes voxelmap/chunk_share/<name>/ (folder or zip workflow supported).
  • /chunksync import [name] [as <name>] imports a local folder or .zip bundle.
Manage Imported Layers
  • /chunksync players
  • /chunksync remove <name>

ChunkSync

UI and Settings

  • Added dedicated SeedMapper options tab and related screens.
  • Added screens for locator, loot viewer, ESP profiles, datapacks, and saved seeds/maps.
  • Added Chunk management UI
  • Added ChunkSync management UI (passphrase/share/receive/manual import/export/player layers/status).
  • Updated branding to VoxelMap x SeedMapper by CevAPI.
  • Added/updated localization keys for SeedMapper and chunk-sync features.

UI

Persistence and Compatibility

  • SeedMapper state, datapack state, ESP settings, and completion state persist via VoxelMap settings.
  • Explored chunks and portal markers persist per world/server context.
  • Added compatibility helpers for Wurst waypoint data.
  • Added rendering pipeline/types and mixin integrations needed by new overlays.

Update Checking

This fork includes an in-client update checker/notification system.

Common commands:

  • /voxelmap updatechecker status
  • /voxelmap updatechecker off
  • /voxelmap updatechecker on
  • /voxelmap updatechecker toggle
  • /voxelmap updatechecker check

Quick disable:

  • Run /voxelmap updatechecker off to stop update notifications.

Notes

  • This fork is feature-focused and not intended as strict upstream parity.
  • Some legacy localization keys may still exist after UI refactors.
  • Existing world-map cache files can contain stale or damaged region data; remove .minecraft/voxelmap/cache once when upgrading if visual artifacts persist.
  • Active development is ongoing; occasional regressions are still possible.
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