Redeem Codes [⭐Gui]
作者:rebot | 分类:模组
Minecraft 版本: 1.8.8 1.8.9 1.9 1.9.1 1.9.2 1.9.3 1.9.4 1.10 1.10.1 1.10.2 1.11 1.11.1 1.11.2 1.12 1.12.1 1.12.2 1.13 1.13.1 1.13.2 1.14 1.14.1 1.14.2 1.14.3 1.14.4 1.15 1.15.1 1.15.2 1.16 1.16.1 1.16.2 1.16.3 1.16.4 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11 26.1 26.1.1 26.1.2 26.2
平台: bukkit folia paper purpur spigot
标签: economy management utility
RedeemCodes is a powerful plugin that allows server administrators to create, manage, and redeem custom codes to reward players.
? Features
- ?️ Custom Redeemable Codes – Define unlimited codes with flexible reward options.
- ⛔ Blacklist/Whitelist System – Block or allow specific players for each code.
- ? Redemption Limits & Cooldowns – Set per-player or global redemption limits with cooldown timers.
- ? Interactive GUI Editor – Manage codes and rewards directly in an intuitive in-game GUI.
- ? Success & Error Sounds – Configurable sounds that play on successful or failed redemption.
- ? Placeholder Support – Use placeholders like
%player%,%uuid%,%random-min-max%, and more inside reward commands. - ? Permission-Based Access – All admin commands are fully permission protected.
- ? Fully Configurable – Customize all messages, sounds, and prefix in
config.yml.
? Reward System
- Console Command: Rewards are assigned as console commands, creating endless possibilities without limitations.
- Placeholder Support: Supports placeholders to add custom values in commands.
? Supported Placeholders
%player%– Player's name%uuid%– Player's UUID%displayname%– Player's display name%world%– World name%random-min-max%– Random number within a range
Example reward:
- "eco give %player% %random-100-500%"
? Commands & Permissions
✅ Player Command
/redeem <code>
Redeem a code and claim its reward.
⤷ Permission: None (available to all players)
? Admin Commands
/rc create <code> - Create a new code
/rc remove <code> - Remove a code
/rc reward - Add/Remove/View rewards
/rc sack - Add/Remove/View Sacks
/rc event - Add/Remove/Play Events
/rc list - List all codes
/rc redeemed <code> - Show players who redeemed a code
/rc rewards <code> - Show rewards attached to a code
/rc reload - Reload plugin configs
/rc version - View plugin version
/rc show <code> - Show details of a code
/rc redeemed <code> [page] - View redeemed users with pagination
/rc review <message> - Send a review or bug report to developers
/rc gui - Open the RedeemCodes menu interface
/rc help [page] - Show the help menu
⤷ Permission: redeemcodes.admin
?️ GUI System
The plugin includes a modern and easy-to-use GUI for code management:
-
Main Menu
- Create Code
- Codes List
- Admin Panel

-
Codes List GUI
- View all available codes at a glance
! -
Code Editor
- Edit rewards, settings, and options directly in-game

? Example Code Setup
codes.yml ```yaml # ============================================================================== # REDEEM CODES CONFIGURATION # ============================================================================== # This file contains all the redemption codes and their settings. # You can create codes using the in-game GUI command: /rc gui # ============================================================================== Codes: # Example Code: "welcome_gift" # Users redeem this by typing: /redeem welcome_gift welcome_gift: # Enable or disable the code instantly. enabled: true # Permission Settings [Requires a permission plugin like LuckPerms] # If required is true, the player must have one of the listed permissions. permisson: required: false list: - code.redeem.welcome # Redemption Limits # Type: # PLAYER -> Limits how many times a single player can redeem. # CODE -> Limits the total global uses of the code (e.g., first 10 people). redeem-limit: Type: PLAYER Count: 1 # Number of times allowed (Set to -1 for infinite). Cooldown: 0 # Cooldown in minutes between uses (0 to disable). Cooldown-message: "&cYou must wait %Cooldown% before redeeming again!" # Expiration time in seconds. -1 means it never expires. expire-time: -1 # Player Data & Blacklisting Playerlist: Used: [] # Do not edit manually. Stores UUIDs of players who used the code. # Blacklist Control # Type: # ENABLED -> Players in the list CANNOT use the code. # REVERSE -> Only players in the list CAN use the code (Whitelist mode). # DISABLED -> The list is ignored. Blacklist: Type: ENABLED List: - notch - herobrine # ========================================================================== # REWARDS # ========================================================================== # The reward system allows you to mix and match different types of rewards. # # Distribution Types (rewards.type): # ALL -> The player receives EVERY reward defined below. # RANDOM -> The player receives ONE reward selected randomly from all defined packs. # DRAW -> The player receives ONE reward based on a weighted chance system. # # Reward Categories: # 1. Commands: A list of console commands to execute. # 2. Sacks: A collection of items given directly to the inventory (defined in /sacks/). # 3. Premades: Reusable command lists defined in premades.yml. # 4. Events: Special visual/audio effects defined in /events/. # # Placeholders for commands: # %player% -> Player Name # %uuid% -> Player UUID # %world% -> World Name # %displayname% -> Display Name # %random-x-y% -> Random number between x and y # ========================================================================== rewards: type: ALL # --- Events --- # Trigger visual/sound effects from files in the 'events' folder. events: - celebration # Plays 'events/celebration.yml' # --- Command Packs --- # Custom groups of commands specific to this code. commands: basic_stuff: - "say Welcome %player%!" - "give %player% apple 5" - "weight: 10" # Used if type is DRAW (higher weight = higher chance) lucky_roll: - "eco give %player% %random-50-100%" - "msg %player% &aYou got some lucky cash!" - "weight: 5" # --- Sacks --- # Items defined in the 'sacks' folder. Format: "sackname:weight" # If type is ALL, weight is ignored. sacks: - starter: 1 - miner: 1 # --- Premades --- # Reusable rewards defined in 'premades.yml'. Format: "premadename:weight" premades: - vip_rank: 1 - money_small: 2 ```? Configurable Sounds
sounds:
success: ENTITY_PLAYER_LEVELUP
failure: BLOCK_ANVIL_LAND
? Fully Customizable Messages
messages:
usage: "&cUsage: /redeem <code>"
not-exist: "&cThis code doesn't exist!"
blacklisted: "&cYou are not allowed to redeem this code."
already-used: "&eYou have already redeemed this code."
redeem-success: "&aSuccessfully redeemed the code!"
reload-success: "&aAll configuration files reloaded!"
no-permission: "&cYou don't have permission to use this."
code-exists: "&cCode already exists!"
code-created: "&aCreated new code: %code%"
code-removed: "&aRemoved code: %code%"
reward-added: "&aAdded reward to %code% with ID %id%"
reward-removed: "&aRemoved reward ID %id%"
reward-not-found: "&cThat reward ID doesn't exist!"
invalid-reward-id: "&cInvalid reward ID!"
command-usage: "&cUsage: /redeemcodes <command> [arguments]"
unknown-action: "&cUnknown action: %action%"
code-disabled: "&cThis code is currently disabled."
out-of-stock: "&cThis code is out of stock!"
code-expired: "&cThis code has expired."
? Requirements
- Minecraft 1.8.8+
- Server Software: Paper, Purpur, Spigot, Bukkit, Folia
? Why Use RedeemCodes?
Whether you’re organizing events, giveaways, loyalty programs, or simple player rewards, RedeemCodes offers a seamless, lightweight, and customizable way to engage your server community.
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