Simple Bucket Mobs 图标

Simple Bucket Mobs

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.3.0
本资源为搬运资源,原资源地址: https://modrinth.com/mod/simple-bucket-mobs
资源信息

Minecraft 版本: 1.21.5 1.21.6 1.21.7 1.21.8

平台: paper purpur

标签: game-mechanics mobs utility

资源介绍

SimpleBucketMobs

wakatime

Throw mobs into buckets! :D

Permissions

Permission What it do Default
simplebucketmobs.bucket.<mob> Allows the user to bucket the specified mob false
simplebucketmobs.bucket.all Allows the user to bucket all enabled mobs op
simplebucketmobs.reload Reload plugin configuration files op
simplebucketmobs.debucket Dump saved mob NBT data from Mob Bucket to chat. op
The following information about texture configuration, is for if you want to edit the textures. All released vanilla mobs have been configured to use the Accompanying resource pack

Texture Configuration

This configuration is texture.yml which is specifically used for custom model data. Currently, the custom model data is applied to a bucket.

The texture configuration is made to be customizable in the event you wanted to make special textures for each variant of a mob.

For example, if you wanted to set a special blue sheep texture, rather than just having a generic texture for all sheep.

Using "default"

The simplest way to assign custom model data is to use the default option.

SHEEP:
  default: 1
PIG:
  default: 2

This is the easiest way to set it and will set it to all mobs of that type.
In the above example, all sheep will have custom model data 1 and all pigs will have custom model data 2.

Using the nbtKey and nbtValue

nbtKey and nbtValue are the ways I will be referring to the NBT Tags. nbtValue is our "goal". The examples are simplified by removing the extra JSON.

Consider a villager's profession...

{ "VillagerData": {"level":1, "profession":"minecraft:none", "type":"minecraft:desert"} }

If we want to differentiate custom model data based on a villager's profession, our nbtValue will be "minecraft:none" in this example.

You would get to the nbtValue using all the nbtKeys along the way. This will look like this in your texture.yml...

VILLAGER:
  VillagerData:
    profession:
      "minecraft:none": 1

As shown above, you can use any information stored in the NBT tags to differentiate specific variants of a mob. Here are a few more examples...

Parrot (Variant)

{ "Variant": 1 }
PARROT:
  default: 0
  Variant:
    1: 1

Sheep (Color)

{ "Color": "2b" }
SHEEP:
  default: 0
  Color:
    0b: 0
    1b: 1
    2b: 2

Note

You can only use one set of nbtValues (in the villager example, profession).

The method used to search for the desired nbtValue is not recursive and will not find all possible values.

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