作者:rebot | 分类:模组
Minecraft 版本: 1.21.1
平台: neoforge
标签: adventure game-mechanics utility

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.
Join us on Discord ! https://discord.gg/wZpBVdr
Detailed documentation on the wiki : https://github.com/Lythom/capsule/wiki
The first capsule you will have access to is made of wood. It's size is 1x1x1 which enables the "instant mode".
"Wooden capsule" recipe
It means you can capture any block (ie. a chest or a crafting table) by right clicking it, then deploy and undeploy it instantly by right clicking again with the capsule in hand.
If right click open a GUI, try to capture from a distance or while sneaking.
To get to the big things, you first need a capture base. This is where you can initialize a capsule with it's first content. You'll be able to capture the region on top of it.
"Capture Base" recipe
Then you need an empty capsule (the top item is a stone button) :
"Iron Empty Capsule" recipe, default capture size : 3x3x3
"Gold Empty Capsule" recipe, default capture size : 5x5x5
"Diamond Empty Capsule" recipe, default capture size : 7x7x7
Obsidian (9x9x9) and Emerald (11x11x11) capsules also exists, check JEI !
Empty Capsule
Throw it near the capture base !
Initial capture
Note that all the capsule can be dyed (affect the base color) and labeled (sneak + right click).
Linked capsule
Deploy / undeploy
Rotations
Linked capsules can be rotated and mirrored by players using left click / shift+left click while previewing deloyment. All vanilla blocks and non-living entities (minecarts,etc) are supported but modded blocks with specific behaviours (machines, etc.) will prevent a rotation by default to prevent messing with specific considerations with their orientation that capsule cannot know.
The "canRotate" state might need to be updated when you first acquire a standard capsule (blueprints will always rotate), if rotation is locked and you think it should work, deploy and undeploy the capsule to update it and be able to rotate. If it still can't: there is a special block in the content that does not support rotation.
As a modpack maker, if you want capsule to still try to rotate some specific modded block, you can whitelist them for blueprints and it will allow the block both to rotate in regular capsules and be used in blueprints. Checkout the [Blueprint whitelist section](https://github.com/Lythom/capsule/wiki/Modpack-making#whitelist).
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