DOOM The Titans
作者:rebot | 分类:模组
Minecraft 版本: 1.21.8
平台: neoforge
标签: adventure equipment mobs

This mod is not a port of the original "The Titans Mod". It is a recreation from scratch. A lot of things are different between my mod and the original Titans Mod. But I like the old titans mod and DOOM so i made this mod for the newer versions.... anyways:
This mod is WIP and in BETA so some features might not work properly.
Story # **STORY:** --- It starts normally. You progress through the world as expected — resources, structures, the End. The systems behave the way they always have. Cause and effect still apply. Then you begin to push further. The first break is small. Nine Withers fall. Not for survival — for something else. Their remnants are used to create material that should not exist. From that, something even more restricted is formed. Command blocks, no longer commands. Objects that were never meant to be crafted begin appearing in your inventory. That is the point where the rules stop holding. ## **_THE NEXT STEP_** The Titans are not discovered. They are enabled. Once you reach this stage, encounters are no longer scaled for you. They do not exist within normal difficulty curves. They exist because you now have the means to interact with them. At first, you survive. Then you adapt. Then you stop taking damage entirely. The Praetor Suit is not an upgrade. It is the removal of a condition — the point where survival is no longer something you maintain, but something that is always true. ## **_ESCALATION_** With the Crucible in hand, the direction of the game changes. You are no longer progressing through content. You are deciding what continues to exist. Titans that ignore conventional damage become interactable. Systems designed to enforce failure stop functioning as intended. The environment itself becomes less stable the further you go. Each encounter is no longer: > “can you defeat it?” It becomes: > “what happens when you do?” ## **_THE WALL_** Eventually, you reach something that cannot be solved by strength alone. Witherzilla. At this point, everything you’ve built stops being enough. Not because you are weak — but because the system itself refuses to resolve the conflict in your favor. This is where most progression ends. Spoiler ## **_THE DECISION_** There is another option. The Book of All Knowledge. Using it is not part of normal progression. It is a deviation — a deliberate choice to bypass the encounter entirely. Witherzilla is sent back to the centre through a portal. But Wait! Something else has taken its place. COREMODS JAVA AGENT --- ## OPTIONAL JAVA AGENT --- > This agent is an agentmain and it can be disabled To disable this agent: - Run the mod at least once - Open your workspace folder - Navigate to > Config , > DOOM x Titans modconfig , > modconfig.properties - Edit the file to say java_agent=false To Re-Enable this agent: - Run the mod at least once - Open your workspace folder - Navigate to > Config , > DOOM x Titans modconfig , > modconfig.properties - Edit the file to say java_agent=true **What it does for the preator suit and the mod**: - Makes the wearer immune to all standard damage sources. - Prevents health from being reduced below the suit's protected state. - Blocks forced death, kill, and entity removal. - Prevents all damage from affecting the wearer. - Restores/enforces the wearer's health if another mod attempts to change it. - Overrides health and alive checks so the wearer always appears alive. - Protects synchronized entity data from unauthorized changes. - Prevents forced despawning or deletion of the protected entity. - Locks the Preator Suit in its armor slots to prevent forced removal. - Blocks armor swapping or replacement while protection is active. - Prevents the protected player from the Preator Suit being dropped forcefully. - Prevents forced gamemode changes that could bypass protection. - Maintains protection through server ticks using continuous validation. - Restores protection automatically if another mod attempts to disable or modify it. - Continuously enforces the suit's runtime protections while the game is running. --- **If you do not trust the mod agent at all you can do the following:** - Open your workspace folder - Navigate to > Config: Create these specific files > DOOM x Titans modconfig , > modconfig.properties - Open the modconfig.properties file and add a line to say exactly: java_agent=false **This makes it so you dont have to run the mod to be able to disable the agent** --- ### **_NOTE:_** - this runtime agent will be available from version 2.0.5 onwards. - if you write anything other than java_agent=true OR java_agent=false in the modconfig.properties the agent will default to true and will run normally. - the agent adds an extra layer of defense for the mod's armor alongside the coremod and forge events. **The armor will be way weaker with the agent set false in modconfig.properties** - if this agent is enabled, it will run twice.. once before transformation service initialize and once before the main game loads - if you experience compatibility issues with other mods, if the game is stuck at not responding or you are unable to join a multiplayer server which runs this mod too, then you should try disabling the agent(from what i have tested. The mod works fine if both the server and client are running the agent or are not running the agent.. Problems can occur when the server is running the agent and the client is not or vise versa) > - **Alongside this java agent. the mod also contains js based coremods and transformation, plugin services which are all supported by the modlauncher** > - **Keep in mind that this mod is very technical. That said it doesnt mean that it is automatically malware, even the Java agent .jar will now be optional in the config and runs no native code(Post version: 2.0.3). The other 2 Coremods are fully forge/neoforge legal, a lot of mods run the same techniqies. modlauncher ships with java script support since 1.12.x and modlauncher services are the modern equivalent to java script.** > - **this mod does not interact with anything outside of minecraft or other mod files.**CREDITS
The following resource packs heavily inspired armors / items / entities from this project:
Description:
DOOM The Titans is a power creep mod which adds some MASSIVE new Titan bosses to fight, new features, weopans, a mech, and 4 unique, very OP armor sets and weopans
What it adds:
- New massive titan bosses based on the 1.7.10 Mrbt0907 and Enderman of doom's The Titans Mod
- 4 New armor sets with a seperate weopan for each armorset each set with its unique abilities including: A New armor set called the preator suit based on DOOM Eternal. Which can survive any sort of custom or vanilla deaths/damage
- New structures/features based on DOOM
- Some cool lore surrounding the bosses
- A crucible weopan used to end the new titan bosses. And sets the max health of normal mobs to -∞
⚠️Disclaimer⚠️
This mod is not vanilla plus, it is very powerful
- The bosses can kill you in creative mode.
- Your world can become unplayable because of death loops if you decide to spawn the bosses near your world spawn.
- It's possible for this mod to crash the game some times.
- This mod takes a lot of time to beat in survival. Which is why you should pair it with mods like:
- ProjectE
- ProjectExpansion
- Avaritia, because it has tools to easily get wither skeleton skulls
TECHNICAL NOTES
- Multiplayer: Behaviour may vary depending on server configuration (if java agent is enabled or disabled on client and server)
- Compatibility: Will override mechanics from other mods — particularly invasive ones eg: mods which try to invade and disable other mod's coremods on purpose(no normal or even abnormal mod should be doing anything like this at all). This is by design.(If you dont want it doing that then disable the java agent: learn how to do that in the Coremods / JAVA AGENT section)
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