Martensite entity tick skiper

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.0.5
本资源为搬运资源,原资源地址: https://modrinth.com/mod/martensite-ets
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4 1.21.5 1.21.6 1.21.7 1.21.8 1.21.9 1.21.10 1.21.11

平台: neoforge

标签: optimization

资源介绍

As a datapack maker, I like to
enhance Mob AI to make game more difficult. But use command to control mob AI involve many detection and scoreboard recoding and as game become more difficult, mob that stack together will kill player in second. So I make a mod to deal with these problem

To deal with the problem. First is to improve the performance by skip entity tick when player is far away, next is to remove entity when other entity nearby unloaded.

Feature

  1. skip entity tick by a calculated chance (default on)
  2. delete entity in group (default off)
  3. regist chunk to prevent 1. to work on farm
  4. change minimal chance (0.1) and the radius (24) that entity start to be skip in config
  5. disable death animation (default on)
  6. cramp xp orb in a aggresive way (default on)

Caution

Remember to register chunks where your machine and farm located or it may break the farm that require the entity and redstone running at the same speed and decrease the efficiency of entity resources farm such as wool farm and the farm that assemble mob like most of the mob spawner do. Skip tick means no calculation will be operated on entity, and thus they won't even move.

Clear entity in group may clear some entity that usually should be in certain structure like Boss from other mod.(vanilla ones like evoker has been avoided)

The things that will be invole in the future

  • Advance entity detection to avoid unwanted entity remove by group remove
  • Group remove backlist system
  • Fabric version (postponed due to development plugin error)

Effect Showcase

450 pigs test

13 blocks away

Open : 12fps / 130~140ms

Close : 12fps / 130~140ms

24 blocks away

Open : 40fps / 120ms

Close : 40fps / 108ms

when Skip is on
When Skip is off
When within 24 blocks, they are almost the same.

40 blocks away

Open : 40fps / 95ms
When Skip is on
Close : 40fps / 108ms
When Skip is off

60 blocks away

Open : 60fps / 85ms
When Skip is on
Close : 60fps / 120ms
When Skip is off
TPS drops since the higher fps requirement

80 blocks away

Open : 60fps / 42ms
When Skip is on
Close : 58fps / 75ms
When Skip is off

100 blocks away

Open : 70fps / 32ms
When Skip is on
Close : 60fps / 75ms
When Skip is off

  • Contact me with gmail : orangeandy2007@gmail.com

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