BeaconExtender 图标

BeaconExtender

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 0.3.3+26.1
本资源为搬运资源,原资源地址: https://modrinth.com/mod/beaconextender
资源信息

Minecraft 版本: 26.1 26.1.1 26.1.2

平台: fabric

标签: game-mechanics utility

资源介绍

Beacon Extender

This is a simple server-side mod that allows the range and number of layers of a
beacon to be configured.

Features

  • Set a maximum amount of beacon layers that will improve effects
  • Define the beacon range and effect duration to increase either
    linearly or exponentially with customizable parameters
  • Flexible configuration and in-game reloading
  • Displays the amount of active layers in the beacon ui

[!WARNING]
Be careful when using the exponential function(s). They can get large very quickly.
For security reasons, the values of the beacon range and effect duration are both clamped at 10'000.0 blocks/seconds respectively.

TODOS

Configuration

You will find a configuration file beaconextender.json5 in your usual
.minecraft/config folder.

{
  // Show the number of active layers in the beacon ui
  showBeaconLayers: false,
  // Defines the maximum number of beacon layers that will change the effect
  maxLayers: 6,
  // Defines the type of the range function.
  // Can be either "EXPONENTIAL" or "LINEAR".
  // The exponential function gets evaluated like
  //     f(layers) = param1 * param2 ^ layers
  // The linear function gets evaluated like
  //     f(layers) = param1 * layers + param2
  rangeFunctionType: "LINEAR",
  // The first parameter of the range function.
  rangeFunctionParam1: 10.0,
  // The second parameter of the range function.
  rangeFunctionParam2: 10.0,
  // Defines the type of the effect duration function.
  // Can be either "EXPONENTIAL" or "LINEAR".
  // The exponential function gets evaluated like
  //     f(layers) = param1 * param2 ^ layers
  // The linear function gets evaluated like
  //     f(layers) = param1 * layers + param2
  effectDurationFunctionType: "LINEAR",
  // The first parameter of the effect duration function.
  effectDurationFunctionParam1: 10.0,
  // The second parameter of the effect duration function.
  effectDurationFunctionParam2: 10.0,
}
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