Evil Captcha 图标

Evil Captcha

作者:rebot | 分类:模组

价格:0 墨喵币 下载量:0 点赞:0 版本 1.1.2
本资源为搬运资源,原资源地址: https://modrinth.com/mod/evil-captcha
资源信息

Minecraft 版本: 1.21 1.21.1 1.21.2 1.21.3 1.21.4

平台: fabric

标签: minigame

资源介绍

Don't you love captchas ?

This mod adds 14 silly captchas that appear at inopportune moments; for example when opening a loot chest. They get progressively more difficult, with most not having a max difficulty; so if you play long enough, they'll get almost impossible at some point.

This mod is obviously not serious btw. Not a safety measure, just a small funi

As Seen on TV! (<- actually just youtube)

Features

Captcha-like minigames (surprise!)

Spoilers! It's much more fun if you don't know what's coming for you :) - Classic Single Image Boxes - Shows a single cohesive image; "click all boxes containing X" - Difficulty increases the accuracy required to pass - Difficulty also influences the Image Pool - Classic Multi Image Boxes - Shows multible boxes with small images; "click all boxes containing X" - Difficulty increases the amount of boxes and slows down the fading animation - Difficulty also influences the Image Pool - Classic puzzle slide - Shows a cohesive image with one small part of it on the side. You need to slide it into its rightful place - Difficulty influences the accuracy required to pass - Classic Wonky Text - You need to transcribe the increasingly obscured letters shown to you - Difficulty adds more and more layers of.. obscuration ? dunno if that's a word - Classic Image Search - You're shown an array of Objects scattered over a background image; You need to click a specific one to pass. - While this sounds similar to Comprehension tests (next bullet point), there's no Adjectives involved here - Simple Comprehension Test - You're shown several Objects with different Attributes; you then need to (for example) "Click the Green Apple", or "Click the Nervous Delta" - Difficulty influences the Object and Adjective Pools - ADVANCED Comprehension Test - You're once again shown several Objects with different Attributes; the prompts are a bit more complicated though (for example) "Click the Circle in the color of the Huge Mystery" - Difficulty influences the Object and Adjective Pools - An incident of me not getting past one of these irl was probably the main inspiration behind this entire mod. It's a deep seated Trauma. Yes, this Mod is Vent Art (

There is Global and Local Difficulty; The Global Difficulty is shared between all players. When a Player passes a Captcha, their Local Difficulty increases. The Final Difficulty is calculated using global + local

Configurable Evil

  • Lethal (default: false)
    • You have a limited amount of tries; failing too many Captchas kills you.
  • Explosive (default: false)
    • You don't just die, you explode (it's a bit of a big explosion, be wary of that)
    • I'd recommend only enabling this in Worlds you don't intend on keeping, or are fine with them
    • Doesn't have any effect if Lethal is disabled being destroyed a little
  • Validation Expiration (default: true)
    • Triggers a Captcha when there wasn't one for a certain random range of time
  • Not Easy (default: false)
    • Makes it so that Captchas that can't be failed or are very easy, won't appear
  • Lives (default: 3)
    • The Amount of Tries you have to do Captchas before you die
    • Doesn't have any effect if Lethal is disabled
  • Expiration Delay Min (default: 120)
    • The minimum Amount of Seconds before a new random Captcha is triggered
    • Doesn't have any effect if Validation Expiration is disabled
  • Expiration Delay Range (default: 120)
    • The random Range of Seconds before a new random Captcha is triggered
    • To better explain it, the delay before a new captcha is triggered is calculated by min + random(range)
    • Doesn't have any effect if Validation Expiration is disabled
  • Constant Increase Rate (default: 0.002)
    • The Global Difficulty is increased by this amount every Second. I wouldn't recommend setting much higher numbers than the default, stuff escalates VERY quickly
    • If you don't want the difficulty ot increase over time, set this to 0
      • Passing Captchas will still increase the local difficulty
  • Captcha Rewards (default: true)
    • Whether completing a captcha should reward the player with items from a customizable loot table
      • This loot table is empty per default; if you want to add rewards to captchas, you can do so using a datapack.
  • Toggle individual captcha Sources (default: all true)

Datapack support

You can make your own Captcha Variants using Datapacks. If you want to add unique images, you'll also need a Resourcepack tho

What Triggers Captchas ?

Spoiler - Joining a World - Respawning - Opening a Loot Chest that hasn't been opened before - Mining Ores (chance based on Rarity of the Ore) - Validation Expiration (if enabled)

Other info

  • I largely made this in a week as a joke, so it wasn't very thuroughly tested. There may be bugs; please report Issues on github
  • uuh;, have a nice day
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